RPGMaker (XP, VX, MV) Tutorial | Parallax Basics
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- Published on Apr 26, 2017
- Let's go back to basics and learn how to export our maps into MV.
Orange Mapshot (to export your maps): goo.gl/pqzL4f
Bind Pictures to Map: goo.gl/0By5l8
Region Restrictions: goo.gl/VgIoJa
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You're tilesets are beautiful! Your game looks fantastic! Thanks for making this video! Organizing the photoshop layers was always the hardest part of parallax mapping for me. Also love your holy city map. :o
silversteampunk thanks a lot! The tiles are from TimeFantasy.net - the editing just makes them look extra special! The Holy City map is everybody's favorite - I'll make sure to keep that for palette for another area. 😘
Thank you for making this video, very well explained. I'm subbing to your account and look forward to more videos!
Very helpful. Keep up the good work!
Hey Jake, I've been trying to figure this out for a while now. When ever I put the picture in, instead of it showing up when I start the game. It just shows a black background. Do you know what I might be doing wrong?
Papillon Effect most of the sprite art is from timefantasy.net - I just edit/play around with it. Despain is the king. 😝
I figured it out. Thanks again for making this video. Also your sprite art is great!
Sorry for being a pest by the way, I appreciate your help!
It's probably better if I just mapshot a map then draw on top of it. However just to clarify. You divide the resolution by the sprite size? You said 48, so you are using the default MV pixel count. So If we happen to decide to use 100x100 pixel count to make it easier to draw. We should divide the our resolution by that? So for 1280x720, we would make the map size 13x8... hmm that doesn't seem right. When you say "map has to be a minimum of 27x15" are you talking about width and height of the general map settings?
Once again, sorry to pester. I greatly appreciate any help.
Papillon Effect nope! I use "Orange Mapshot" it takes a picture of your entire map in it's resolution.
If you're drawing the maps though, just work in divisibles of 48. So for me my game resolution is 1280x720 so I know every map has to be a minimum of 27x15
When you say export the map you're using, do you mean the "save as image" function on the map editor? We are also using Shaz's change tile size. We use Wacom tablets to draw. So the plan is to use larger sprites. That's the whole reason for wanting parallax. We can just draw the map out, instead of making tiles.
Question from a noob: I'm using rmxp. I have a png I'm using for my over world map underneath the tiles layers, but the layer icons (buildings, etc) scroll when I move my avatar, while the png does not scroll, causing the icons to move ( as if the city where moving about, over water, thru mts, etc. ) can anyone help me figure out how to bind the png and tiles layers so that they all hold, and scroll, together?
Nahthingrel Productions there should be similar scripts for RMXP! :)
have a problem, when I start a battle with the parallax event on the map I get the error "below_characters of undefined" can you help me??? :(
Hey man! What is this titleset you are using? Did you make it yourself?
Hey Anthony! The resources are from timefantasy.net/ - they're just heavily edited. :)
hey, uh i have VX ace and i cant seem to find any tutorials for my version, they are all for MV? does anyone know how to use scripts for this mapping thing?
having a lot of trouble with TDDP bind picture to map plugin. did they only go up to version 1.0.7? any other plugin that mimics this but does it better? on one test play i'll get "cannot define property width of null" and on another test play, it doesn't happen at all. i tried a preloader plugin, which made it happen a LOT less frequently, but it does still happen. is this a known issue?
The plugin hasn't been updated in a very long time - long before 1.6 came out. Try OcRam's Layers plugin!
Can I ask ? I put the pictures to be the map , but my character won't move
Region Restriction
hey how do i use fullscreen plugin and the bind picture to map at the same time my pictures go to the left when i use fullcreen
The picture should scale with your screen if your game resolution and the maps are the right size. (Divide game resolution height/width by 48 - whatever that number is is the minimum size your maps need to be to fit properly)
I keep getting this error BindPictureToMap: below_character not a valid layer have you ever seen that? If so how do you get rid of it?
The correct call is below_characters (you forgot the s)! The layers are listed in the plugin link - just double check to make sure your calls are correct. :)