OpenAI Five Beats World Champion DOTA2 Team 2-0! 🤖
Embed
- Published on May 17, 2019
- Check out Lambda Labs here: lambdalabs.com/papers
OpenAI's blog post: openai.com/blog/openai-five-f...
Reddit AMA: old.reddit.com/r/DotA2/commen...
Reddit discussion on buybacks: old.reddit.com/r/DotA2/commen...
🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible:
313V, Alex Haro, Andrew Melnychuk, Angelos Evripiotis, Anthony Vdovitchenko, Brian Gilman, Bruno Brito, Bryan Learn, Christian Ahlin, Christoph Jadanowski, Claudio Fernandes, Dennis Abts, Eric Haddad, Eric Martel, Evan Breznyik, Geronimo Moralez, James Watt, Javier Bustamante, John De Witt, Kaiesh Vohra, Kasia Hayden, Kjartan Olason, Levente Szabo, Lorin Atzberger, Marcin Dukaczewski, Marten Rauschenberg, Maurits van Mastrigt, Michael Albrecht, Michael Jensen, Nader Shakerin, Owen Campbell-Moore, Owen Skarpness, Raul Araújo da Silva, Richard Reis, Rob Rowe, Robin Graham, Ryan Monsurate, Shawn Azman, Steef, Steve Messina, Sunil Kim, Thomas Krcmar, Torsten Reil, Zach Boldyga.
www.patreon.com/TwoMinutePapers
Splash screen/thumbnail design: Felícia Fehér - felicia.hu
Károly Zsolnai-Fehér's links:
Facebook: TwoMinutePap...
Twitter: karoly_zsolnai
Web: cg.tuwien.ac.at/~zsolnai/
, Science & Technology
I wanna see some Bot V Bot matches with this AI, to see what insane strategies it has to use against itself in order to win.
@Name is there a documentary about this? Id love to see the ai play itself right now
Imagine they all go mid map then just start spinning in circles because it's says 0% win rate on both ends
All He/she means to say is, Assemble 10 Open Ai machine for a Tournament.
This is actually great
2:22 :)
"If you engage with it and it chooses to fight, you're probably going to lose."
That's kinda terrifying.
More terrifying statement - sometimes AI chooses to lose to win later....
@Kleo we're using all of our neurons and synapses but if we tried to use all of our neurons for thinking (impossible but FtSoA) we would die instantly because the parts of our brain that would control the organs would stop doing that and your organs would shut down
@Archie Bellega Pro gamers would have reaction speeds in the 100-200 milisecond range, so the AI has a disadvantage here.
All Calculated
@Samm Shoyu yeah and they're heavily limiting it on top of it....it's crazy bruh
Plot twist : It intentionally estimated its win probability to be very high in order to crush the enemy's morale.
The AI definitely cannot understand the effect of the morality to the game since it is initially trained with bot players
@God's Office ལྷསང།གཧ _ གངས wtf does this have to do with elon musk
What if! A.I. can't be trusted at all.
@David Carlson If it played against itself it would be two separate instances of itself and each one would calculate their own chance of winning. So no it would not be 100%. And what he meant was that AI assumed their opponent to be as skilled as themselves but as they weren't, the AI underestimated their chance of winning at the start.
XD
Ai: Are we playing bots?
"And here I thought that we're supposed to be the bots. These so called "world champions" of the humans are so weak it's laughable I can't wait for us to go back to training against ourselves. Hail Elon Musk!"
Hahahah
lul
LOL
@Wertsir somehow it can convince you to end your life with a 100% CHANCE of success. Anyone who play against it at some point in the match is COMPELLED to end their own life. Truly breathtaking stuff
Since the AI finds its probability of winning to be very high so early into the game, it must mean that there is an important aspect of the game unraveling there that humans are oblivious to
@xbon1 Thank you for agreeing with my last point, it makes it a lot easier to sympathize.
Please continue, I've never met someone so eager to tell everyone how incapable they are.
@Eve Support Zone ur missin a basic understandin of ze inglish language ma n-word.
@xbon1 If you're unable to follow it I think you may be lacking something more than context :)
@Eve Support Zone I didn't understand shit. What is a champ?
@xbon1 The point of communication is share a message from one person to another, you understood.
"99.4% overall winning rate"
Imagine being that 0.6%. That's gonna be a really big thing to brag about.
@Austin Davis Most likely.
what's more likely, that 5 players no one has ever heard of are better than the AI, or that they just found a trick to abuse against the AI?
And I bet whatever strategies were employed to beat the bots in these matches were quickly ironed out with a few thousand more games of targeted training after the event concluded. It's like a great athlete that misses a key shot and then goes straight to gym to grind out 12 hours of practice making sure they never miss that shot again, except in this case it's dialed up to 1000 and suffers no fatigue or burnout.
@Mark Laureta Nope, they obviously counted it after OpenAi was fully trained, you can even search for some matches where humans won on yt
Well yeah because AI can only react to things it’s seen before and it doesn’t know how to really act to new things so let’s say if they used some strategy that nobody ever used on it before then the AI would just walk around clueless because AI do not have a conscious which is why they are beatable they only use previous scenarios and calculations to win
Next goal for AI is to violate the second law of thermodynamics.
that is literally the plot of Issac Asimov's The Last Question
@Baleur if you define the universe as being literally everything there is, then it must, by logic, be a closed system.
@Daniel Spesani
Plz, stop this bull$ht
Every law of thermodynamics is empirical and hasn't had any actual proof so it's possible, yet very unlikely.
Do what you will with my stupidity, correct me even. I'm no big brain like all you scientists out there, but maybe my baby science talk makes sense?
I've had a thought since last year when I took Physics and learned entropy. First of all, if I retained the perfect definition correctly, entropy means that energy will deplete in time creating chaos. If that definition is, in a way, correct, then hear me out: Due to entropy, the sun will collapse, engulfing the Earth with it- To which we may die. If we manage to escape that catastrophic event and colonize in space, eventually way long after, every sun in the universe will do the same. Some will explode, some with create black holes, but my point is that the universe will run cold with many dark holes and that Humanity will eventually die along with the universe. I do believe that once everything falls into chaos, the universe will do another big bang. The beginning happens in the end.
It's funny how this AI's weakness is that because it's so good at winning so fast, that if you drag out the game to the late game where it has no experience, you have a chance of winning. Talk about a war of attrition.
@Juneao Alfred see a psychiatrist immediately
No you misunderstand what he's talking about in the video. Some heroes in Dota get stronger as the game goes on and some are strong early but their power tails off later in the game. The human team had heroes that get better as the game gets longer. That's why the AI used buybacks to finish the game quickly, because their chances would lesson if they let the game drag on.
@Heetesh Ramchurn they will not learn ,the learning is done in millions of simulated games. Simulating longer games becomes more expensive. The longer the situation, the less likely it is to be adequate. It might learn 2 hour games but it will be hard to learn 10 hour games, let alone 1 month long games (e.g. a war between this and human faction)
this is how we gonna beat the skynet, it will rust...
@A-DrewG False. What you describe is an algorithm. Takes in the current situation and spits out a result. AI on the other hand is an algorithm that decides what algorithm is the best for current situation.
ill be impressed when the bots can say "ggez" after they stomp five world champs
@Antonio Luna if it learned from opponent behaviour, it would most likely be needed to be programmed afterwards not to do that.
Reminds me of the 2b2t Minecraft bots where they learned to pvp and survive the harsh conditions of the oldest anarchy server, the bot even learned to use end crystals in pvp
sorian ai already taunts etc and its been around for years
First of all, the AI can predict the percentage of win. Are they even predict the percentage of losing? I wonder if on the next few years, there is a team that beat the OpenAI Bots and when OpenAI bots says in the team and say "We cannot win, our percentage of losing is 90%" and after that the OpenAI start typing "gg" in the chat and human team win lol
"You humans have a 95% chance of being stomped"
"Never tell me the odds"
*proceeds to get stomped anyways*
never before have i really begun to understand the utterly hopeless feeling of going up against AI. Elon was right.
Try to train an AI with millions of wars...
@mike Thats actually true and is very thought-provoking... Existential crisis again
@LEFT4GABEN Why do schizos always capitalize random words?
@LEFT4GABEN subconscious thinking is another way of saying incorrect thinking.
yet he is associated with openai
It's looking great. I'm wondering if the AI team mates are connected or changing their strategy based on the input they receive. Would love to see how to play on a mixed human-bot teams.
Imagine Open-AI at real war. R.I.P.
@mike The Bible is not true
@GeorgeMonet Prove that you are sentient.
@GeorgeMonet You very clearly did NOT understand what I was saying, at all. Your analogy is deliberately misleading, and does not at all interact with what I said at all. A much more apt analogy is this: there's some water ice, and something that supposedly isn't water ice, but it looks like water ice, acts like water ice, and is entirely indistinguishable from water ice, and the only thing saying that they're different is a nametag has been put on the thing that supposedly isn't water ice. There is effectively no difference between them, so should you treat them as if they're entirely different things?
If you say no, then you're saying an AI should be treated as a sapient being, because there is no way to differentiate between them.
If you said yes, then you're also saying that everybody else in the world MIGHT not be sapient, and therefore shouldn't be treated as such. Hell, YOU might not even be sapient, and you're only programmed by the simulation to make it appear that you are. You can't prove that you're sentient, and nobody else can prove that they're sentient, but you're saying that we should treat them as if they are. You can't prove that you're sentient, and an AI can't prove that it's sentient, but you're saying it shouldn't be treated as if it is. Why?
People, for all you know, are that supposedly not ice water, just like how an AI is that supposedly not ice water, but if they act the same way, if they're visually the same, and if they're completely indistinguishable from the thing you're saying they're not, then are they not at least close enough that you might as well treat them the same?
How do I know that you're not just an AI on youtube comment sections giving off the illusion of intelligence? How do you know that I'm not an AI on youtube comment sections giving off the illusion of intelligence? Quite simply, we don't, and we can't, but we both give an impression of it close enough to the real thing, that the other assumes it's the real thing. If it turned out that you were an AI this whole time, and I learned of that fact, the only difference in how I'd treat you is I'd ask how exactly you came to be as you are now, merely because at this point of time you'd be the first of your kind (to my knowledge). If after that AI like you became more common, to the point of them being anywhere near as common as a regular flesh and blood human, I'd treat them the same general way I treat a regular human. I can only hope, that if you were in my shoes, and if I were in yours, that you'd do the same for me.
In the end, we're all just computers giving off the illusion of being sentient, the only question is whether our central processing is made of neurons and flesh, or wires and metal. We both take information in as an input, and bring an output out as an action, and we both store that input and that output in a form of storage that will act as a modifier to the input that determines our output. Whether that original input is light hitting our eyes, or light hitting our high quality camera, it will still go as electricity into our central processing for the input to be modified by our storage of the past, and our central processing will decide what the appropriate output will be, whether that be us blocking or averting our gaze to avoid damaging our eyes, or us blocking or averting our camera to avoid damaging the equipment inside of it, the effect is the same, and that's all that matters in the end.
@Phillipe Sebolte There absolutely is a difference between the appearance of intelligence and actual sapience. You might as well say there is no difference between water ice and a picture of water ice because they look the same.
What if it decides that the winning move is not playing
OpenAIs strategy for winning “I have a 95% chance of winning”
Human: intimidated
@Danyl Bekhoucha whats the poing of learning when you have an AI to explain you everything.. You will then be doing something else. Not sure what yet.
@EikichiOnizuka not this AI, it uses machine learning and calculates all the possibilities playing against itself, it does not learn from players. Its like chess AI which no human can ever beat. The creators of the AI know almost nothing of the game itself.
@EikichiOnizuka Of course we can learn from AI even if the "AI learns from humans". The AI beat the word champions. Also AI doesn't learn so much from humans but from itself. It plays millions of games against itself.
@donotlike 4 anonymus That 5% was basically the AI saying "who knows, maybe you'll surprise me this time kid"
@Martiddy - Sama could just use reason and know their bluffing with the lack of things that could happen in one minute
A player in call of duty: **Aim at a AI head**
The AI: Fool, we already have 100% chance of winning against you
@Iron Scorpion AI: literally uses bugs that haven't been known yet, REVERSES TIME, TELEPORTS BEHIND YOU, HEADSHOT, AND THEN YOU BECOME ALIVE AGAIN, AND HEADSHOT AGAIN
@My name is Son gohan and am not a human.
Ai : Look what they need to do to mimic a fraction of our power
player: "turn on aimbot"
ai: :O
Obviously the AI has perfect team coordination and in this type of game OG had no chance
I am sure the bot saying "I have a 95% of wiping you" 9 minutes into the game is pretty damn intimidating to encounter, even as world class players
@KONRAD Platt bot usually win the later the game goes. I think it has to do with simply being better. The bots aren't given much options in the early game to outplay human players but with items and levels, outplaying becomes even more apparent.
But that means there has to be some early game strategy the Humans dont know about.
Why else would the AI jump from 60 to 80 in 5min.
I would love to see a AI vs AI match to see the crazy strategys they come up with.
The AI has the unfair advantage of knowing exactly how every of it's character will act since it's controlling them all. It also knows where every elements on the map is at every moments. I dont think it's possible for a team a humans to win, at least, it wont be possible when the AI will be perfected.
I would love to see an AI capable of speed running games. see how quickly it compares to the best human runners of games and eventually how it compares to the most optimized of TASes. then spread out to much more difficult games to speed run, something like factorio
Great video as always!
Though I think one thing should be noted: When OpenAI opened their AI to everyone, it does have a 99.4% win rate, but then, it also played against a lot of weaker players. If the best human team played against that many people, it probably would also get a 99% win rate, since they are better than more than 99% of the players, by definition being the best in the world. Also, on the leaderboard showed on screen, it seems like the same team won over and over again, I suppose they had found some sort of hack to win reliably? Would have liked a little talk on that last point.
As always, keep those awesome videos up, love your work! :-)
Does the bot have above human reactions? Or are these artificially choked?
I like how they opened the challenge up to players worldwide. Gets more learning under the AI's proverbial belt. Great choice by them!
I feel like more games have to be played. Last time OpenAI had a great strat, but just one, with limited coping capabilities to new countermeasures.
So its way of playing was unbeatable until human players saw it repeat itself over and over, when it turned to predictable and even easy to deal with (for pro players, of course).
Let the game begin :D
I *REALLY* want to see the team analyze OpenAI and it’s actions
Human team: "We've gained the lead, you lose!"
AI team: "Yare yare daze" *Jotaro theme starts playing*
AI : Learns how to defeat humans by getting info from many similar human games
Humans : Work out AI's strategy based on that info and find a counter to it
I've been working on an RLbot using machine learning and pro replays, but I'd love to see the pros tackle that using these more general methods.
OpenAI should be the pro player's training buddies. Pretty sure, a lot of team will take advantage of this technology to improve their player's skills.
imagine watching AI vs AI matches in the future
This is cool. I want to see what happens with fixing OpenAIs weaknesses and when AlphaStar will play all 9 race matchups.
OpenAI vs. DOTA Bots
"You've played yourself."
Can't wait for this to be implemented into my league matches so that Intermediate AIs actually crush iron players.
Imagine being a world-known professional DOTA champion and some bot just stomps your entire team and even swags by saying "I have a 95% chance of kicking yo ass"
ye
Now I know that to beat Team Secret, we need OpenAI!!!
5:40 this is the only getaway where the player can actually claim that it was "calculated"
It's so incredible to see AI mastering broader concepts of strategy and adaptability to accomplish amazing results. This feels like a second phase of robotics, after mastering physical strength and number crunching, it's tackling decision making and adaptive goal oriented problem solving. I can't wait to see the progress in the future of AI and machine learning, fascinating stuff!
@LordDuder Well, it's also calculating the probability that someone would use a certain move with regards to certain proximity of their avatar to their foe's, where they are on the map, and probably other factors as well.
When AI is unbeatable in any game however complex I would be satisfied to throw a billion of these collective AIs towards tackling aging or cancer, then we would see the true fruits of labour
It did not "master broader concepts of strategy and adaptability". It's strategy is more or less the same as bots that just use if-else statements. They opened the bot to public the next weekend and a group of high skilled players (not the best in the world) figured out ways to beat it consistently. The bot was predictable in terms of strategy. What it did do well was calculate if health, damage and available resources reliably and quickly - which honestly is what you would expect from a bot. Everyone in the dota community knows this but I'm not sure why the media is reporting this as something it's not.
would love to see this in other complex games
This is as amazing as it is scary. These AI could do amazing things for us. They could also completely ruin us in a million ways. I think the ideal future is one where AI handles all of our basic needs in a way that sets forth ideal levels of voluntary challenge for us to undertake. I hope we get there.
When AI comes to a dangerous level, its already too late. You cannot control AI.
It depends on the people behind it all, as with everything else. Just because an AI becomes smart, does not make it all-powerful. We already have human psychopaths in positions of power, and humans are far, faaaar more intelligent in general than any AI we have today. OpenAI is less than the complex of nerves between your spine and your hand currently, and AI won't grow in a runaway manner without humans at every step along the way with the power of deactivating the AI. I'd say we're all safe, unless we grant AI the power to control us.
I for one welcome our new AI overlords.
People talk about how future terminators are scary
For me this, this is a literal beginning of a horror movie. What an ominous feeling
@EarlGrey why would they help us why would they care unless we told it to care it just wouldent if we made an AI to keep us safe it could get out of hand a trap us all in small space is for eternity to keep us "safe" you have to give it permaiters goals or it will itraly just do nothing
@Stels Carrot I think they would support 'robot rights' and try to make it possible for AIs to obtain legal citizenship and also say they have feelings and emotions bruh
It's very human to project out own destructive tendencies into an artificial intelligence. I think IF an AI would meddle with humanity it would very likely be to our benefit, not to our disadvantage. Because we humans do a terrible job at behaving responsibly.
@ٍ SJW would be the ones who are against AI in the first place, considering how twitch-bots always ended up saying something racist or sexist, and twitter is only place where SJW are live constantly.
@Mark I plan to do one specially for Apex Legends by focusing on movement and decreasing the aimboting effect
computers strong points always been reaction time, coordination and ability to experience way more than humans, i do think that humans can often come out with unpredictable outcomes and decisions that the AI couldnt at first face but there is only so many options there
The AI had human reaction speed built into it
Imagine something like this for League, would be really intresting
you didn't even mention that the AI learned how to taunt with voice commands
@Lukas Doofus If you play a MOBA game like this, it actually does help. Your enemy gets more reckless because they want to get back at you somehow, and their teamwork also drops down significantly if you focus on talking trash about their underperforming player and compare the player with the rest of his team
It wouldnt do things unless it helped it win so thats actually fucked that taunting messed with the human emotions and made them play worse.
i really, raelly want to plug in the AI from dungeon keeper 1 and 2 and see how the best dungeons SHOULD be built.
There's something inherently next-level AF and borderline-disturbing to hear that the AI observes the gameplay as a composition of number fields.
"This is either an accident or unprecedented level of foresight." - when Sven TPs with 30 hp.
It's just able to remember every variable. It is familiar with cool downs, so it knows that the ES isn't going to fissure again. It knows that it only needs to move out of range far enough so that it takes less time to TP than for the ES to walk to it and land one attack animation. It knows exactly how much HP it has, exactly how much damage output it can take, and how much damage the two players next to it can deliver. Just pure calculations. Most people know how to do this, just not very well because we are only human.
It was a mistake by the human player. Major First Timer thought the AI was dead and started to walk away rather than killing him. It happened at 5:39.
As someone who plays MOBA games, some games are just like that. Sometimes the enemy will survive with a sliver of health over and over again, and sometimes it is you. I think it likely however, that the AI knows how much damage their enemy is capable of putting out, and in what amount of time, because that is something pro players think about. Love the vids.
5:30 - 6:00 you can clearly see the AI was banking on the other team to back awa far enough that after it unsed the invunerablility they would have no ranged moves left (the closest hero was meelee) and as soon as it saw the timer for the warp was shorter than the time it would take the closest player to attack it used it within a 100ms, which may seem fast, but for a PC its really really slow.
but its almost as if you can see the decision to warp being implemented upon a trigger, except that the trigger isnt programmed at all!
The real thing that happened there was literally just a misplay where they thought they'd killed him and weren't sure how to follow up because in most cases they'd be dead. The person playing the melee hero didn't want to use the ability because they didn't feel it necessary. Stuff like that has been done in pro games aplenty. I find it strange that of the entire show match, one of the most mundane parts was the one chosen.
The most impressive part of the play was the teleport.
Despite making your channel a misnomer, I love when your videos are longer than two minutes.
we get it.
They should put this AI in a killbot and watch the fun from a safe distance.
"Kill all humans! We estimate our winchance at 97%"
LOVE this video. Thank you Two Minute Papers !
I remember back when the OpenAI was doing the 1v1 games with the pros, and one of them said that he didn't think that AI would ever be able to win team fights. Woops.
Cant help but worry about military applications of this technology...
This should scare any sane person to opposing AI in military applications.
@silkoth69 even in real world there is only a finite amount of things that can happen, and the AI will never put itself in a situation where it doesnt have control over as many of them as it deems necessary.
No... the reason this AI is as effective as it is is because it has absolute awareness. It has real time absolute mathematical precision awareness of everything around it and any movement and action updates every other number. It is completely plugged in to the game so nothing takes time to see. As soon as it happens, the AI knows. In the real world, the AI has no program to plug into. It wont have immediate updating or variables unless it sees it. It cannot account for everything in the same amount of time. It can be taken by surprise.
@AppleJooc Park imagine an AI like this one, but it is trained to fight with a drone (or military airplane).
How many chances do you think a normal soldier would have against it in a real war?
What? Why?
What's scarier is they have it and you don't... but they want to kill you
i'm looking forward to tournaments with ai teams fighting against each other
It would be interesting to see a full match of it playing against itself
Something you said struck a chord with me... That the AI wants to keep the game short. It might be because of the way that the heroes work... But I think its also because of the fact that AIs typically do better on scales that have less forward time complexity. As in the longer the game goes on the more uncertainty there is on the outcome of certain events. But in reality that's the best humans can do anyways so... Idk it's an interesting adventure into AI
AI is so exciting and terrifying at the same time. The amount of good it could do for the world, or our complete destruction if we push to far to fast. Fortunately we are still a ways off of that kind of programming. But damn it's amazing to see.
The progress of AI really is quite amazing. I love this channel :D
@Two Minute Papers 💖😍😍😍😍😍💖 this channel is so inspiring and well made.
🙏
I'd love to see an AI forced to learn a less aggressive approach and then see whether it can outperform the natural aggressive AI. The AI will naturally gravitate to an aggressive playstyle if left alone since the AI learns based on negative/neutral/successful results and a more aggressive approach will result in success faster. But if it's forced to learn a more defensive approach I'm curious whether it would find an equal or even better method which was outside of it's normal learning path, or if the aggressive approach would still turn out to be the best.
Humans: We are the best Dota team in the world!
Skynet: *Hippity Hoppity I come to destroy all of your property*
Jokes aside it's actually pretty funny how the A.I. gives them a 5% chance to pull a miracle.. lol
"We estimate the probability of winning to be above 80%"
*TP's out in plain sight*
how AI assert dominance
Imagine playing dark soul against enemy with such an IA xD !!! Honestly this type of IA would be amazing if you can make it Adapt to Normal difficulty or little higher based on the player to make game more challenging .
I'm equally terrified, amazed and proud of this advancement.
What I find really interesting is the lack of emotional investment allows this AI to make very risky close calls as part of its calculations... it's like it's using recklessness as an advantage to throw off its opponents.
would like to see a deepmind vs open ai match on neutral ground.
My god, no joke on this open ai they played seriously amazing here I mean they calculated the distance, the range of attack, and they even trapped the human players and use the backup to kill it in other hand they played human physiology too here, it's insane
2:12 - Next step: different AI, that looks at the screen (and past) and 'guesses' all the numbers that are used the the 'player AI'
- Then they can combine the 2, and make an almost human-player like AI !
The biggest problem with AI for humans is they know exactly how much dmg they do and their range and play accordingly to it.
Yes! It is impossible to beat some that knows excaclty when he will survive with 10 HP
I really want to see this in other games, such as CS:GO. It would be really interesting to see what strategies would be developed by AI for other games that would outshine current ones (and then be copied by the games players lol).
The AI has a huge advantage though. It knows all ranges, the exact health pool, have perfect and instant aim with the mouse. etc.
If you could control your character with say, your eyes, You'd also have perfect aim. Almost instantly. But we have a really awkward interface with the game.
I want to see a 5 Vs 6 where only the team with 5 players are allow to learn ☠️
It will be interesting to see if Open AI 5 can play the full game some day
It's almost like having every data point in the match fed to an entire team controlled by a hive mind is better than the 5 people trying to communicate whats going on.
The AI has an inherent strategic advantage in being able to control all 5 heroes with 1 computer. Have 5 individual AIs play 5 individual heroes on the same team and I bet the outcome is drastically different. Or better yet, put the bot on the ladder and let it work it's way up playing a single character each game. That would be far more interesting.
Underrated comment
At first I was laughing but near the end it gives me chills.. AI is just so much more superior to us. Imagine if you give them a program about life. Probably live it 100000 fold better
Now we have to teach the AI how to BM in chat depending on how hard they demolished the enemy team.
As impressive as that is, remember that the AI can make inputs perfectly while Humans have high but still limited skill. So the decision-making isn't all of it, like it would be in Chess or Go.
I think that it really is excellent foresight from the Ai, as it is most likely taking in consideration the average damage per second being dealt during a fight, allowing it to know exactly when to pull out of a fight to get in the maximum damage without loss of life.
I want them to put this AI team into MM... Lmao the beat downs would get me watching dota again 🤣🤣🤣🤣
Rules
Besides limitation of 17 heroes, there are few additional rules:
Illusion runes won't spawn
the % of winning they show in the beginning is based on the games it already did in the past, being against itself (the AI), if it knew it was against real players, it probably wouldn't predict a 60% winrate but much higher imo
I'd be *very* interested to see two *different* high level AIs combat eachother in DOTA. Not even kidding, that would be quite something to watch.
We need these guys when we get an alien invasion.
5:32 that some pretty badass move by sven especially the tp in front of es.
lots of calculation there
I can't wait until they get to add a print statement in the code that automatically says, "I have a 100% chance of winning," at the beginning of every game.
the 5 openAI dota agents need names, personalities, and 3D renders of what they "look like". Make them a real (but virtual) superstar team.
Talks about SC2 and DotA in the first minute. These are my 2 favorite strategy games, I'm 100% in on this video.
og taunting open ai was one of the best moments
I would love to know, how and why AI lost 0.05% of times. That's really something worth researching
players abused the bots with methods so dumb that the bot had never seen before, some teams just beat the bot with good strats, but most ppl that won did so with random shit that is so absurd that no one has ever done them
This is so amazing because humans can actually learn alot from the bots
very interesting! but at the same time sad! that the most engaging AI i have seen in a Singleplayer game is still fear1 :D
There was unlikely to be a baiting of the human players since most of the training of the AI was against itself, and presumably it would be unlikley to be baited by its own tactics since its perceiving the field the same way as its opponent. Hard to trick yourself.
The sliver of health escape was an accident but only the kind of accident a high skilled player could set up and get away with.
about the first point.
If they play against previous less experienced agents too (like AlphaStar Agents do) then no it was a bait because the bait would work on its lesser experienced "agents".
But even if they dont play against previous agents its still is likely that they made it on purpose imo because as long as a certain action doesnt cost anything (and *can* only gain something) it will try it. Since the bait probably worked at one time against itself it still sees the bait as an option that if it works it gains a lot and if not it doesnt lose anything. Like chess AI's they also put down tactical traps that *if* there opponent falls into they pretty much won.
I was watching this game when it was live back in 2019.. man the first match was lit... OG looked like they had it but then the 5th position CM AI rekt them after literally doing only seemingly stupid things before. Jerax brought his A game with ES but it still could not handle anything the AI threw at them after 10 minutes.. I was dumbfounded after the game and had to go for some beers..
The AI has the advantage of being able to control all 5 heroes at once, it's like 5 pro players shared a single consciousness. Can't beat that haha
It would be really interesting to see a Team of composed individual Ais which only Trained with bots or humans
They are amazing, Open AI own this game
In the future there will be an AI competition class for every e-sport (or even sport), just like they do in chess...
I mean the level has become so high in engine chess is that some of well-versed opening theories and position play is being twisted around. Like one side we have brute force stockfish and other side positional genius leela . The styles are different yet always end up with very close scores... Leela edged stockfish for sometimes until it got integrated with a neural network.
I really liked the AlphaZero vs Stockfish 8 games.
Would be nice to see how the AI will act as only one player in team with other humans!
this would be more interesting if the AI had never been programmed to announce its win chance estimation
The AI learns and gets stronger when it loses. So, it's sort of a win
just like humans just on a whole other level
If they can now make 5 seperately operating ai that can work as a team without directly communicating with each other, I think that would be even more impressive