Ubisoft’s New AI Predicts the Future of Virtual Characters! 🐺

Share
Embed
  • Published on Dec 21, 2021
  • ❤️ Check out Lambda here and sign up for their GPU Cloud: lambdalabs.com/papers
    📝 The paper "SuperTrack - Motion Tracking for Physically Simulated Characters using Supervised Learning" is available here:
    static-wordpress.akamaized.ne...
    montreal.ubisoft.com/en/super...
    ❤️ Watch these videos in early access on our Patreon page or join us here on TheXvid:
    - www.patreon.com/TwoMinutePapers
    - thexvid.com/channel/UCbfY...
    🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible:
    Aleksandr Mashrabov, Alex Balfanz, Alex Haro, Andrew Melnychuk, Angelos Evripiotis, Benji Rabhan, Bryan Learn, Christian Ahlin, Eric Martel, Gordon Child, Ivo Galic, Jace O'Brien, Javier Bustamante, John Le, Jonas, Kenneth Davis, Klaus Busse, Lorin Atzberger, Lukas Biewald, Matthew Allen Fisher, Mark Oates, Michael Albrecht, Michael Tedder, Nikhil Velpanur, Owen Campbell-Moore, Owen Skarpness, Peter Edwards, Rajarshi Nigam, Ramsey Elbasheer, Steef, Taras Bobrovytsky, Thomas Krcmar, Timothy Sum Hon Mun, Torsten Reil, Tybie Fitzhugh, Ueli Gallizzi.
    If you wish to appear here or pick up other perks, click here: www.patreon.com/TwoMinutePapers
    Thumbnail background design: Felícia Zsolnai-Fehér - felicia.hu
    Wish to watch these videos in early access? Join us here: thexvid.com/channel/UCbfY...
    Meet and discuss your ideas with other Fellow Scholars on the Two Minute Papers Discord: discordapp.com/invite/hbcTJu2
    Károly Zsolnai-Fehér's links:
    Instagram: twominutepa...
    Twitter: twominutepapers
    Web: cg.tuwien.ac.at/~zsolnai/
  • Science & TechnologyScience & Technology

Comments • 701

  • Fast Smart System
    Fast Smart System 5 months ago +765

    Amazing!!! The next gen character animations

    • Mykyta Palamarchuk
      Mykyta Palamarchuk 4 months ago

      @Lonke I working there for almost 2 years now and I don't ever saw any mistreatment towards someone. If someone starting to feel too comfortable with their freedom to speak - the leads and HRs are usually first to react and hand a warnings in a private conversation.
      If anything - I feel like this company more focused on the ultimate and over the top tolerance (to please the people that don't even play their games) which impacts final products.

    • EziosBladez
      EziosBladez 4 months ago +6

      If Ubisoft is in control of this software they're downgrade it before it comes out.

    • Scorn
      Scorn 5 months ago +3

      Or something that'll remain under-utilized for years just like Euphoria-powered animations

    • Kangsate
      Kangsate 5 months ago +1

      Funny enough that this pinned comment have less likes than the meme comments below it.

  • no-trick-pony_lockpicking
    no-trick-pony_lockpicking 5 months ago +2044

    Ubisoft: Good at predicting player's motions, bad at predicting player's emotions.

    • Chris Guerra
      Chris Guerra 2 months ago

      Very well said

    • guily6669
      guily6669 4 months ago

      Totally agree 😁
      Also Ubisoft makes crazy good looking big maps but then there's no "magic" in them and always like half a dozen thing to do only for hundreds of hours, they always make me pissed, so much lost of potential 😠👎

    • ARegularGenericName
      ARegularGenericName 4 months ago

      @OneMadGamer And you brought up politics , good job

    • Yhon X
      Yhon X 4 months ago

      @oliath Well as long as the car does what is promised, there is no need to cry about it, same thing for a game, but if you expect something from a game, and it doesnt fulfill those expectations, of course people are gonna be disappointed.

  • Hobbes
    Hobbes 5 months ago +595

    I always wonder how much amazing tech these companies are developing that doesn't get published! Glad to see ubisoft sharing their techniques.

    • Yves Gomes
      Yves Gomes 4 months ago +1

      GDC has some really cool stuff.

    • Lechkingofdead
      Lechkingofdead 4 months ago

      @Yntery would not be suprised if that throws you higher into reds hiring list.

    • Yntery
      Yntery 4 months ago

      @Dux yeah, like Red Barrels did.

    • Dux
      Dux 4 months ago +15

      @eu jin ubi as a company is bad but that doesn't make the developers working inside less good, I'm always amazed by the work they make on animations and world details, glad they leaving ubisoft, hopefully we see a new indie company by grouping ex-ubi employees or something.

    • eu jin
      eu jin 4 months ago +1

      lots of employee resigning from ubiscam

  • Cloudy4Days
    Cloudy4Days 5 months ago +884

    Team 1: "We created a program that can improve the motion of virtual characters!"
    Team 2: "We created a way to sell more skins using NFTs!"
    Executive: "Give Team 2 a gold star! That is the sort of innovation my bottom line needs! I feel like taking a vacation to celebrate!"

    • knartfocker
      knartfocker 4 months ago

      Sir Auron, is that you?

    • ipodtouchiscoollol
      ipodtouchiscoollol 4 months ago +1

      @Flaros Overfield just dont hook your credit card on epic lol

    • Yzotape
      Yzotape 5 months ago +12

      @Flaros Overfield source?

  • Vadim Nekrasov
    Vadim Nekrasov 5 months ago +304

    it's time to rename the channel from 'two minute papers' to 'what a time to be alive'

    • Pedro Chacín
      Pedro Chacín 4 months ago

      wHaT a TiMe tO bE AliVe

    • Corey Iles
      Corey Iles 4 months ago

      Agreed

    • astroman310
      astroman310 4 months ago +1

      Eheh best comment

    • migdsb
      migdsb 4 months ago +2

      I personally love that the author feels that way as I absolutely feel the same way. After all, we're in a techno-golden age right now that is yet to peak and keeps on giving. What a time to be alive indeed!

    • RPDBY
      RPDBY 5 months ago +3

      to 5 minute papers

  • Catnip
    Catnip 5 months ago +288

    this AI is better at mimicking human movements than i am

    • Jonas Buyle
      Jonas Buyle 4 months ago

      @Muskar ....wel , thats what i meant i used "squats and push ups" metaphorical to oppose sedentary lifestyle , still , the squat is the base of all excercises , i do them without weights and then balance is very importent , al the power your body generates comes from the ground , action reaction.....

    • Muskar
      Muskar 4 months ago

      @Jonas Buyle squats and pushups doesn't teach you much balance or cure physical ailments though. Nor does it change the fact that your diet is more important for energy and obesity levels. In my own experience, squats, situps and pushups are mostly good for teaching self-discipline and as a tiny supplementary exercise that can keep you from degrading completely with an otherwise sedentary lifestyle.

    • Jonas Buyle
      Jonas Buyle 4 months ago

      No worries , you are flawed , you are human and this ai has god ambitions , anyway keep doing your squats and push ups

    • Tristan Cleveland
      Tristan Cleveland 4 months ago

      This comment needs more likes.

    • Johnson Johnson
      Johnson Johnson 5 months ago +24

      better slap tensor cores to your brainstem lol

  • Vortex
    Vortex 5 months ago +382

    This is great! Sharp textures are nice, but true next gen doesn't begin until we improve animations

    • Paul Aiello
      Paul Aiello 4 months ago

      @MirroredVoid True but more powerful hardware and better tools that can help speed up the process of developing games will allow developers to get more creative and grander with their games.

    • MirroredVoid
      MirroredVoid 4 months ago

      @Paul Aiello We all saw 2042 and Vanguard. Gaming doesn't improve through hardware alone.

    • Paul Aiello
      Paul Aiello 4 months ago

      That and much better A.I and physics.
      Too much of the gaming industry have been pushing visuals at the expense of everything else and I suspect it makes sense because the last gen consoles had a pretty weak cpu which even on release it was weak and designed for laptop about 10 years ago, with any luck with these new consoles having a much faster cpu, developers can get creative in areas that just wasn't possible, at least for developers that want to be multiplatform on the PC, Xbox and PS.
      In any case, this new gen of consoles is likely to be a much bigger leap forward compared to the last gen and mostly because of the cpu, ssd and ray tracing.

    • MirroredVoid
      MirroredVoid 4 months ago +2

      Physics and destruction are completely lacking.

    • Fleshbang
      Fleshbang 4 months ago

      @Muskar Just like jumping from 2D to 3D more advanced physics aren't just about graphics. There are a lot of gameplay mechanics that are only possible by realtime physics.
      Games like Teardown wouldn't even exist without them.
      Or Red Faction 3, the gameplay was build around the realtime destruction of large constructs

  • Fermin404
    Fermin404 5 months ago +37

    Imagine if this can be implemented so as your dexterity and agility stats increases, you actually have a visaul representation/change in how the character moves.

  • The Dave
    The Dave 5 months ago +92

    I am absolutely amazed at how smooth that animation is. The weights and the bounce of all of it is spot on. My mind is blown.

  • CrystlMath
    CrystlMath 4 months ago +8

    I can’t wait for these simulations to make leaps and bounds in my lifetime. I’m curious how battle tactics would evolve if you gave AI’s different kinds of super powers and tell them to fight each other. It’d be interesting to see how the “meta” for those powers develop across generations.

  • hyperactivehyena
    hyperactivehyena 5 months ago +55

    You remember back when mocap first became popular and video games all had that 'mocappey' look- you could kind of tell, 'see' the actor moving around? I feel like this will be the next 'look'- you'll be able to just see that it's this particular system running the animations- and I for one look forward to it :)

    • Conor Stewart
      Conor Stewart 5 months ago

      Once they advance more you wont be able to tell if it is person or an AI moving.

  • Lttlemoi
    Lttlemoi 5 months ago +21

    Imagine what they could achieve if they were even only half as good as this at predicting the reception of their business models.

  • Soulsphere001
    Soulsphere001 5 months ago +7

    This is going to make motion tracking a more lucrative thing for a while, and then it'll be gone because A.I.s will do in faster and for significantly cheaper. Companies who make motion tracking animations are going to have to develop their own motion tracking A.I.s to keep their businesses going.

  • Sassy
    Sassy 5 months ago +18

    These videos are cool but kind of terrifying at the same time. It just blows my mind that this sort of thing is possible. The future is gonna be crazy.

    • Sassy
      Sassy 4 months ago

      @Robotron Sage wait so you're so saying scientist or companies should be able to patent their accomplishments. Do you propose a free for all? Where anyone can just freely steal anyone elses work. What is the solution? 🤔. I don't know.

    • Robotron Sage
      Robotron Sage 4 months ago +4

      It will if we keep being complacent sheep allowing these companies to ''patent'' these things.
      This is from the company that is trying to sell NFTs as video games. They don't care about the consumers bro.

  • cryptout
    cryptout 5 months ago +16

    Nice, this has been my major gripe with modern games, they look stunning until the characters walk or move. Glad this is being improved upon.

  • Scorn
    Scorn 5 months ago +2

    While this looks super promising for future games _(not just in itself, but as a precedent or potential inspiration for other developers),_ it also has the possibility of being under-utilized by the industry for years just like Euphoria-powered animations

  • Sinan Robillard
    Sinan Robillard 5 months ago +4

    Amazing! Imagine if we could couple it with the NVIDIA paper from 2 weeks ago about 3d character animations from videos!
    And we have a controllable parkour player trained on videos!

  • soylentgreenb
    soylentgreenb 5 months ago +67

    Anything that prevents people from making animations is a massive win. You can have the nicest looking model, but if you keyframe it by hand; and I don't care if that includes inverse kinematics with sanity constraints on joint angles doing the heavy lifting for you; it's going to have Half-life 1 levels of jankyness. In Half-life 1 that was OK, the models looked janky too, but today it really sticks out. If a human animates it, the center of mass motion and angular momentum will change in ways which do no correspond to forces that could plausibly be applied by the muscles with that joint orientation. It's very hard to tell what even is wrong when looking at the animation; you can just tell that it's awful, if you find out what's wrong it's even harder to actually do something to make it better.
    When you physically simulate the characters you get correct looking motion by default, but the hard part that this AI is solving is how to get from one desired location and pose to another desired location and pose in a given amount of time. I'm already looking forward to a new generation of Bethesda bugs where the AI has fallen and can't get back up.

    • skyb0y
      skyb0y 4 months ago

      i aggree but also this tech will allow smaller team or even solo artist build mass library of motions at high quality level regardless of style to build off of and quickly generate a good base line to further push

    • Shyguy5104 lol
      Shyguy5104 lol 4 months ago

      @Samuel Leet Yes

    • Samuel Leet
      Samuel Leet 4 months ago

      @Shyguy5104 lol In Video Games or other media?

    • Muskar
      Muskar 4 months ago +3

      On that thought, my first thought when seeing this is that I think a lot of work should be put into recovering, rather than just staying in the game. If an object falls over, it should be able to recover well, otherwise it will be a highly critical flaw in the game/art, getting stuck in a fallen state sometimes by being unlucky. Even a beetle on its back usually finds a way up. Evolution took care of that. So it seems unnatural when it can't - and obviously frustrating if it's a character controlled by or allied to the player.

    • Levi •
      Levi • 4 months ago +4

      Definately a skill issue
      And specially in games that dont need extremely realistic animations because they benefit a lot from a bit of stylization and personality

  • Dreamz Dziner
    Dreamz Dziner 5 months ago +2

    This will be dream come true for many artists. Those countless days for creating a few mins of animation will all be a history now.

  • Nobu
    Nobu 5 months ago +24

    Ubisoft will become one of the leading companies in gaming AI, mark my words. I don't even like them, but that's just my theory based on their recent developments, I seriously think their recent releases aren't on par with what they seem to be planning for the future

    • Danilo Novaković
      Danilo Novaković 4 months ago

      I think Watch Dogs Legion is really good proof to support your theory. People can say what they want about that game, but I have never seen anybody pull of unique NPCs with "play by anybody" route in a big open world setting. Pretty impressive from technology standpoint!
      And when they add stuff like this I can't help but be impressed

    • Thomas Ingram
      Thomas Ingram 5 months ago +13

      That is if they don't collapse under the weight of the developers quitting due to the harassment and poor leadership

  • Thiago Luiz
    Thiago Luiz 5 months ago +2

    Love your videos... The best part is that at first it does not makes a lot of people think that it can be a thing. Suddenly, few more papers down the road, we can see so much intriguing applications that we could not even imagine before. This channel is definitely about the future (if you are watching this on the 20's)

  • Matthew Morigeau
    Matthew Morigeau 5 months ago +1

    Good animation has beautiful moments and good tweeting. Great animation needs this kind of properly predicted timing and spacing between beautifully crafted moments. As a training animator this paper is exciting!

  • Nemo X
    Nemo X 5 months ago +2

    The dancing thing isn't predictive though, that's just trying to keep the character stable with a given animation.
    Euphoria and co have attempted that almost 13 years ago.

    • Light Velox
      Light Velox 4 months ago

      It predicts the movements between keyframes, and while Euphoria is a good technology for physics based animations, it's not good for maintaining stability, it's no wonder people meme about characters in gta 4, 5 and rdr being "drunk" all the time by the weird way they fall while trying to stay standing

  • Cakemagic
    Cakemagic 5 months ago +3

    At some point in the future they will look back and think how insane we must be, because we used to animate everything by hand.

  • ZiggityZeke
    ZiggityZeke 5 months ago +3

    Would love to have this in VR...

  • Firdaush Bhadha
    Firdaush Bhadha 5 months ago +2

    THIS IS WHAT I AM TALKING ABOUT! THIS IS AWESOME!
    I am happy to see that physics and animations are catching up to visuals. Things look so great these days but then end up still looking goofy or emersion breaking when something strange interacts with an object. Take Forza, Project Cars, etc, visuals and cars look almost real, up until you crash into a wall and your Subaru just bounces of like a spunge.

  • ninseineon
    ninseineon 5 months ago +125

    "A solid step towards democratising the creation of superb computer animations" - until they patent the s**t out of it that is.

    • Hype Group
      Hype Group 4 months ago +2

      @Robotron Sage Dystopian and interesting are not mutually exclusive, it's why people like dystopian stories most of the time.

    • Robotron Sage
      Robotron Sage 4 months ago +2

      @AtlanticLove LOL they market everything to kids BECAUSE they know smart gamers won't buy. It's child abuse.

    • Robotron Sage
      Robotron Sage 4 months ago +2

      @Hype Group I'm sorry but did you just say AI based patent cases are ''interesting''?
      I think the word you're looking for is dystopian?

    • Robotron Sage
      Robotron Sage 4 months ago

      Yeah, this.

    • Light Velox
      Light Velox 4 months ago +1

      considering they created Motion Matching and now every game with good animations use it(EA UFC, TLOU2) and engines like Unity already have it built-in(Kinematica) i doubt that will be a problem

  • Lukáš Znojemský
    Lukáš Znojemský 5 months ago +2

    I can predict Ubisofts virtual characters future too! Marketable already invented trope, idealy based on culture, that is detached from setting of the last installment or addition as much as possible :D

  • Taurus
    Taurus 4 months ago +1

    Holy crap, we'll finally get realistic movement animations in all situations, not just the hard-coded ones that feel very forced in changing environments.
    I also hope AI will help in optimising the resource use of games. Like a photorealistic huge open world game running in a current gen smartphone natively without breaking a sweat.

  • Cobalt27
    Cobalt27 5 months ago +4

    Eventually everything will be very easy and the "Idea guy" will actually be a important person.

  • Desi Kid
    Desi Kid 5 months ago

    What a time indeed!
    I have a request - please consider creating another channel where you show applications of these technologies and how people can play with these cool new tools.

  • Tarel Ethridge
    Tarel Ethridge 5 months ago +1

    I love your enthusiasm, it's very informative and a perfect size.

  • Timoteeei
    Timoteeei 5 months ago +1

    Now it's time for the AI Facial animations because sometimes even motion capture does no looks very well!
    Thanks for the video

  • Shayne Weyker
    Shayne Weyker 5 months ago

    Impressive. Though the AI dog's rear right leg looked weird. Like it was extended further then in should be when turning. Though I guess if the simulated floor had low enough friction (like a kitchen floor) the dog's outer rear foot could slide outwards while doing a running turn, causing an extended leg. Perhaps the demo should have a texture for the floor so the viewer knows roughly how much friction it has.

  • devluz
    devluz 5 months ago +19

    I have done something very similar in my bachelor thesis 10 years ago. I pretty much failed and could barely train the AI to do a few steps & simple jumps before falling over xD Cool to see how far this got now.
    This technology will be very important for future VR. In regular games the player character and NPC's play fixed animations independent of the physics simulation. This doesn't work in VR though because you usually control your virtual character directly via your own movement and the game can't just move you to play an animation. In the future these animations will be replaced with physics and an AI control the body of an NPC. This is very similar in complexity to controlling a real world humanoid robot.

    • Elizabeth Sebok
      Elizabeth Sebok 4 months ago +1

      @x julian x smh. Looking at your profile, tells me EVERYTHING I need 2 know about you.

    • x julian x
      x julian x 4 months ago

      @Elizabeth Sebok smd

  • Falxie_
    Falxie_ 4 months ago

    Super interesting that they tested it with multiple physics engines too

  • ELECTRIC SCARS
    ELECTRIC SCARS 3 months ago

    This is great, upcoming games will feel way more realistic, good work ubisoft 🤘🏽

  • Ryan Smith
    Ryan Smith 4 months ago +2

    Really cool new technique. I expect we'll see some amazingly animated characters in games in the near future.
    Too bad those games will be made by Ubisoft and overly monetized to hell and back.

    • Robotron Sage
      Robotron Sage 4 months ago

      Demonetize the IT industry. The products are too exploitative. Is a huge anti-trust issue when you have ''products'' that are infinitely replicable and distributable without any additional cost to manufacturing.

  • Cosmia's Stash
    Cosmia's Stash 5 months ago

    3:14 is a great analog of Z-fighting! (also called stitching or planefighting)

  • Jimbo Bimbo
    Jimbo Bimbo 4 months ago

    That looks like some really impressive AI right there!! Now if only they could also get some actual intelligence in their management...

  • Matias Esteban
    Matias Esteban 5 months ago

    Damn, what a progress! I love the future of this.

  • μMeli
    μMeli 3 months ago +1

    Like a decade ago inverse kinematics in video games was something new. Now we have fully simulated movement that adapts to the environment. Amazing!

  • Migotek
    Migotek 4 months ago

    Would love to see smooth animations like this in games such as Assassin's Creed series. They really should add more physics to it and make the transitions between two animations much smoother. Also Ubisoft should work out new ways for face motion capture to make characters face mimics look more realistic as this is unfortunately the worst element in their games.

  • Dadash Vladimir
    Dadash Vladimir 4 months ago

    totally in love with this.
    my dystopian brain also sees security bots, that can predict movements and agressions before they happen lol

  • epicthief
    epicthief 5 months ago +1

    Real next gen games are going to be amazing! Love the balls on the feet to prevent foot sliding and clipping through the floor 👌

  • Reiito
    Reiito 4 months ago

    It's so inasane. Glad to see ubisoft funding those amazing tech.

  • Kachow BlTCH
    Kachow BlTCH 5 months ago +3

    this was by far the most amusing animation display on this channel

  • Luuk Nagtegaal
    Luuk Nagtegaal 4 months ago

    Seeing the AI get shot with cubes at 0:22 makes me want to see an AI learn to block, dodge and deflect them in order to stay standing.

  • Clifford Williams
    Clifford Williams 4 months ago

    Goodness! love your videos! I am definitely seeing the future by watching your videos!

  • jft0986
    jft0986 5 months ago

    Hope this method can be used in the next AC game 🤣
    Can't wait for some fluid parkour movements (if any)

  • Sock Outlet
    Sock Outlet 5 months ago

    I would like to see this used in VR.

  • drei
    drei 5 months ago

    This is the kind of stuff I'm hoping to see in the next GTA, which have been pushing boundaries with procedural animation since part 4.

  • Julian Sloman
    Julian Sloman 5 months ago

    Any video games using this yet? The feet matching the ground was impressive! though the steps were still all flat - wonder how it would do with a diagonal floor!

    • Zaqq
      Zaqq 4 months ago

      Well it's called a "new AI" for a reason. It's still WIP.

  • aminthemar
    aminthemar 5 months ago +1

    Ubisoft backs the most amazing AI-driven projects and then proceeds to fall flat on its ass in practice.

  • {shamzzai}
    {shamzzai} 5 months ago

    so excited! video games are about to reach a whole new level

  • Gamebox3000
    Gamebox3000 4 months ago +1

    Remember seeing the gdc talk forever ago. So excited the paper is out there now

  • Hello my name is Nobody

    Wow, can't wait to see it in game.

  • peter h
    peter h 4 months ago

    I can see this ai being used to train the interphace between pilots and machines. Lets go Gundam Unicorn!

  • Oprean Trifan Mircea
    Oprean Trifan Mircea 5 months ago

    man, I wish games that came out this year used technology like this, only unreal engine 5 comes close

  • quazzie1
    quazzie1 4 months ago

    With motion capture already being widely used, where does this fit in the marketplace?
    Or is it more just for the sake of experimentation?

  • LookAtMyRight
    LookAtMyRight 4 months ago

    Finally! a studio beside Naughty Dog that can achieve this fluidlike animation of a virtual characters.

  • Hugh Justice
    Hugh Justice 5 months ago

    It would be sick to have a game where the enimies attack your predicted location using this

  • DragonHunter
    DragonHunter 4 months ago

    Ubisoft devs are absolutely amazing at crafting their work, but dirrectors are so bad at their job that they are screwing whole company

  • JoeWantsABrew
    JoeWantsABrew 5 months ago

    A game on Steam called "will you Snail" been in development for 3 years. The premise is an AI predicting the player's movement in order to spawn traps.

  • Corrupted
    Corrupted 5 months ago

    computer science is making the seemingly impossible possible. just incredible!

  • Postbode007
    Postbode007 4 months ago +2

    This was the breaking point for me, we live in a simulation

  • Certri
    Certri 4 months ago

    Oh sick, maybe they'll release this with hints of game strung in it!

  • chris
    chris 4 months ago +1

    ubisoft will be the biggest studio soon! They have so much talent and ambition its insane

  • Terry Martin ART - BeamNG How 2

    I see a time when we buy AI, then have to pay for the training courses to be compatible with the game we buy. Better than playing real people who cheat though. Much later, a time when AI makes a game in a week, that took many humans 6 years to make. Just my guess. This video is nice. I agree next gen needs better animation.

  • Ben
    Ben 4 months ago

    I would love to play games where the AI is random and does anything it wants lol

  • PixelCrunch
    PixelCrunch 4 months ago

    Wow, so Ubisoft CAN do something good!

  • Lil Kat
    Lil Kat 5 months ago

    I just can't wait to reach the point where we can simulate the whole earth, since the beginning of time were very plant, animal and person has their own ai

  • Settiis
    Settiis 5 months ago

    If this becomes open source it would revolutionize the industry

  • PsychoticEuphoria
    PsychoticEuphoria 4 months ago

    I can’t wait until perfect che video realism becomes a reality. I firmly believe this is a humongous step in the right direction.

  • Stetson Souder
    Stetson Souder 4 months ago

    Can't wait for them to implement this feature into the same copy/pasted Ubisoft games they make this year.

  • saxenapawan
    saxenapawan 4 months ago +1

    this looks like the work from unreal engine guys where they are trying very hard to improve human movements for their next release

  • PythonPlusPlus
    PythonPlusPlus 4 months ago

    Can’t wait until we start applying this to robotics. Imagine how simple it would be to control a robot using this technique. It would make it super easy for any company to start developing robots instead of highly technical companies like Boston dynamics.

  • Jay Dee
    Jay Dee 5 months ago +1

    Democratizing the production of quality animations is my current obsession.

  • praxis22
    praxis22 4 months ago

    I've long thought that this would come, ever since watching "the Incredibles" and thinking it was a video game in GMV format

  • Martin Ligabue
    Martin Ligabue 5 months ago

    so ubi also has some good teams, good to know

  • RDB
    RDB 5 months ago +13

    This would be awesome for games and especially solo indie devs like myself. I had one game I was prototyping where I animated a cat walk and trot cycle. I didn’t get to the run cycle because it was just a test. It was a ton of long and grueling work because I am really more of a designer. Is it nice to have your own animation rather than something pulled out of a box? Sure, but when you do everything yourself there are some shortcuts worth taking. Besides, this looks so good and runs real time. I've since moved onto an entirely different game, but my older game concept was only put on hold, not abandoned. I hope that a few years down the road that this is easily accessible to indies because I plan on getting back to my other game.

    • Robotron Sage
      Robotron Sage 4 months ago

      ​@noaburr ''Can't wait for physics based predictive AI to become an accessible tool in the indie/hobbyist pipeline.''
      Ahahahahahahahahahaahahahahahah
      Bro Ubisoft ain't Epic Games

    • RDB
      RDB 5 months ago +1

      @E. Ignacio No, but they won't be the only people working on stuff like this. Just the same way there's more than one middleware physics engine.

    • E. Ignacio
      E. Ignacio 5 months ago

      this technique is a gold mine for cgi/game industry, i dont think ubisoft would give it away, not even close.

    • RDB
      RDB 5 months ago +1

      @noaburrYeah and it will be especially nice for blending character movement on diectional changes or transitions to other animations. Something even big devs can't get as smooth as this paper.

    • noaburr
      noaburr 5 months ago +4

      Totally feel you on this. The worst part of game development for me was the animation and even simple posing. Can't wait for physics based predictive AI to become an accessible tool in the indie/hobbyist pipeline.

  • WirIez
    WirIez 5 months ago

    Imagine the Witcher world with all these great animations

  • Den101
    Den101 4 months ago +1

    Ubisoft Ea has really advance technology but they always disappoint me let's hope they don't take another decade to implement this 😂

  • Rodrigo Godoy Valenzuela

    I imagine a character in a cinematic falling to the ground just because as an AI, it just failed. Something i expect from ubisoft.

  • Mark Marketing
    Mark Marketing 5 months ago

    Ayyy another Daniel holden paper! (:: This guy's got all the excellent character locomotion papers. Only a matter of time now before we see stuff of it in games etc

  • The Dream Traveler
    The Dream Traveler 4 months ago +1

    The thing most exciting about this to me is what indie creators will be able to do. Small scale game development will be able to do so much more with this type of tech in a short amount of time and more cheaply. It allows indie games scope and detail to increase without much trouble

  • Guy Dviri
    Guy Dviri 5 months ago

    "a solid step towards democratizing the creation of superb computer animations"

  • Waldel Martell
    Waldel Martell 5 months ago +1

    Unreal Engine 5 applied advanced techniques to reduce computational costs and increase realism. The future is indeed bright

  • zalupust_sukins
    zalupust_sukins 4 months ago

    I am 100 percent sure that in GTA 6 Rockstar will get confused with super breakthrough animation and we will see innovative player movements that smoothly adapt to the environment. I also want to see the most realistic different styles of combat, without a single script

  • Dominik
    Dominik 4 months ago +1

    Great how he admires the paper without explaining at all how it works......yeah it uses less training data than other approaches.... How? Why?

  • The E Nation
    The E Nation 4 months ago

    What if they applied this to a boss or miniboss that appears over and over again over the campaign and slowly adapts to the player’s attacks making it more and more powerful, so that the players need to adapt.

  • dennis
    dennis 5 months ago

    Isn't this technology partly used in games like For Honor? I've always been somewhat impressed by the dynamic foot placements and fluid animations there.

    • Francesco Torelli
      Francesco Torelli 5 months ago

      Motion Matching is a different can of beans, that could be used in combination with the method of this paper (at least as far as I understand it).

  • Ludwig Behm
    Ludwig Behm 5 months ago

    Wait, can we use this to generate movement predictions from a still image?

  • raumkhan
    raumkhan 5 months ago +1

    For Honor's animation system seems to utilize some older form of this, it's pretty fantastic.

    • Light Velox
      Light Velox 4 months ago

      yeah, this is a Learned Motion Matching, the superior version using neural networks, considering Motion Matching made animations in a lot of games far more realistic(TLOU2 and UFC 3) we can have high hopes for this tech once it starts being used in games

  • Issa
    Issa 5 months ago

    Wait a minute, so we'll be able to just set up two poses and the AI can just fill the gap? Imagine how fast we'll be able to produce natural-looking animations on our own

    • Robotron Sage
      Robotron Sage 4 months ago

      lol that's pretty much what keyframing already is dude

    • Light Velox
      Light Velox 4 months ago

      you give the full animation(or close to it), it just predicts the necessary movement for it to work while applying physics

    • Francesco Torelli
      Francesco Torelli 5 months ago

      No, this is not what the paper does. This video really missed the point imo

    • Affe Gpus
      Affe Gpus 5 months ago

      Only for things that are trying to stand still in a environment with physics

  • WingItMan
    WingItMan 5 months ago

    Predictive physics will be interesting to see in the AI Vehicle world.

  • Кусание Красного Коня

    Ubisoft needs an AI to predict Ubisoft's own future, lol

  • GimpyDodo
    GimpyDodo 4 months ago

    I was literally talking to my girlfriend about half an hour ago how when I was a kid I'd see tech demo videos for the 360 and ps3 coming out and how I never see ones that actually excite me anymore. This video got me hyped though, I feel like I just watched the tech demo for the Euphoria engine being used in GTA IV for the first time again

  • Go viral or die tryin'
    Go viral or die tryin' 5 months ago +1

    Ubisoft: Soulless games but now with even more accurate animations!

    • Robotron Sage
      Robotron Sage 4 months ago

      only 5.99$ for the sprint animation guys!

  • Silent Shadow
    Silent Shadow 5 months ago

    I'm waiting for the day when an AI makes a 2 minute papers video.

    • Affe Gpus
      Affe Gpus 5 months ago

      What a time to be alive!