HTC Vive Pro Eye hands-on: first VR headset with eye tracking

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  • Published on Jan 8, 2019
  • The HTC Vive Pro VR headset was unveiled today at CES 2019 and comes with built-in eye tracking. The device is called the Vive Pro Eye, and it promises to bring higher-quality VR experiences, thanks to a technique called “foveated rendering.” This renders sharp images for wherever the human eye is looking in a virtual scene and reduces the image in the periphery. There’s no pricing yet, but it’s supposed to launch in the second quarter of 2019.
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Comments • 266

  • Durato 64
    Durato 64 8 days ago

    DONT BUY IT!
    I buy it thinking that it will be best but noooo its practicly the same as htc vive normal and for 1000k dolars more it dosent make it

  • Voldemort
    Voldemort 27 days ago

    *$1600 for Vive Pro Eye?? What else can it do to make me want it lol*

  • Coffee Break Hero
    Coffee Break Hero Month ago

    is there any reason for a consumer to buy this at this point???

  • xMentor mentor
    xMentor mentor Month ago +1

    The government are drip feeding us this tech

  • Killbuzz
    Killbuzz Month ago +1

    “The brace”


    Only OGs remember
    Like if you are an OG

  • Marco Polo
    Marco Polo 2 months ago

    Why need for eye track. the sweet spot is in middle anyways because of lens they are using. Why not just create Foveated in middle as norm

  • ロザノ ロペズデビット

    FOVE was the first VR headset with eye tracking....

  • FlyAway
    FlyAway 4 months ago

    Just asking but can my laptop run vrchat at 60fps with htc vive:
    GTX 1050 2gb
    I7 7700k
    16gb ram ddr3
    Windows 10

    • Jan Kowalski
      Jan Kowalski 4 months ago

      No chance because of the graphic card

  • skytreker
    skytreker 4 months ago

    LAAAME!

  • zalbortrox zalbortox
    zalbortrox zalbortox 4 months ago +6

    Now to track the blinking for an scp game.

    • KamiNoKaze
      KamiNoKaze 2 months ago

      zalbortrox zalbortox my dude you are a genius

  • Hakeem Hakim
    Hakeem Hakim 5 months ago

    So, this is a kit that can be added to the vive headset? LOL.

  • EmoK1ller OwO
    EmoK1ller OwO 6 months ago +1

    They should make the fov to 150-200 since it won't use a lot of processing power on the whole display

  • Abdelraouf Tria
    Abdelraouf Tria 6 months ago

    For Only 1999 dollars!

  • Simulacra
    Simulacra 6 months ago

    is it a module that i can put into my current vive pro? Or do i have to buy a whole new one

  • Juahn Cho
    Juahn Cho 6 months ago +2

    The first vr eye tracking headset came out to the market 2 years ago. FOVE

  • Christmas Is Awesome
    Christmas Is Awesome 7 months ago

    So is it a whole new headset or an add on? I am thinking of getting a VR headset anything soon...

  • Jnys
    Jnys 7 months ago

    This gonna work with original vive?

  • Emvolts
    Emvolts 7 months ago

    People still come to the verge for tech LOL

  • Luke Charles
    Luke Charles 7 months ago

    so when are they releasing their knuckle controllers? damn.

  • WVDM
    WVDM 8 months ago

    About time... wanted VR eyetracking for years.

  • Ston Brothers
    Ston Brothers 8 months ago

    This came out of absolutely no where, I'm glad that VIVE is taking the leap!

  • Prof Gordon Land
    Prof Gordon Land 8 months ago

    Who wants to look like an outer space monster? Regardless whatever it does, who wants to run around like this? Do we really need such monstrous rubbish? Just look out of the window and see the World in 16K! Stupid people!

  • rkl08551
    rkl08551 8 months ago

    *vr deadborn

  • Johannes Morgenroth
    Johannes Morgenroth 8 months ago

    3:09 even HTC uses VRCover

  • Kevin Schmidt
    Kevin Schmidt 8 months ago

    It's cool, but I'm disappointed after 3 years HTC hasn't come out with a successor to the Vive. We really need a wider field of view, higher resolution, finger tracking VR package that's $799 or under for everything.

  • Kieran Pavy
    Kieran Pavy 8 months ago

    What will the next HTC Vive be called?
    My bet is "HTC Vive Pro Eye X"

  • Kim Janson
    Kim Janson 8 months ago

    They still use fresnel lens on that, really? deasent lens would not cost that much, now people are replasing them with Samsung gear VR lenses. Really HTC.

  • Julio Sunga
    Julio Sunga 8 months ago

    for the low price of 1500 USD... without the controllers and tracking station. looking at HTCs pricing history, this aint far fetched.

  • Dr. Zoidberg
    Dr. Zoidberg 8 months ago

    I wish someone would make a stand-alone high performance VR headset with eye tracking & inside-out motion/orientation tracking & which ends the screen door effect once & for all.
    Something like that would be the clincher for me -- I would buy it straight away & never look back.

    • Dr. Zoidberg
      Dr. Zoidberg 8 months ago

      @Mshojat Oculus quest does interest me.
      I have a similar problem with AR -- I have a vision for how these things will be once they're really really good, so I can't help but be disappointed by the reality. Honestly, I wish I could just fast forward about 10 years, you know? 2030 is going to be a crazy time to be alive.

    • Mshojat
      Mshojat 8 months ago

      That will come, with time but from the sounds of what you're saying it's obviously very impractical/impossible for now.
      SDE isn't that big of a deal right now though if you get a good quality display. Foveated rendering wouldn't even fix it, since there still needs to be a higher resolution display which just doesn't exist yet (for now).
      Even when such a thing does exist, while you might buy it, most people don't have the 5000 dollars to spend on such a crazy product. Eventually the price will obviously be more manageable, but again that would take even more time.
      It certainly won't be crazy top of the line display, or will it have eye tracking, but Oculus Quest has potential to be a real hit.

  • ziher123
    ziher123 8 months ago

    Pimax has it too.. and it makes this headset already obsolete

  • Emergent Healing
    Emergent Healing 8 months ago

    Its impressive with all the tech they're able to squeeze in but that just looks terrible.

  • Lain
    Lain 8 months ago

    If only I could afford this. Guess I'm stuck with my day 1 (or whatever day I actually got it) Rift.
    Don't get me wrong, I love my Rift, it's lighter, the touch controllers are more natural to hold, and it's good if you're only just getting into VR since it's also much cheaper now, but Vive is currently way ahead with higher resolution and eye tracking, and it's not a walled garden of proprietary bullshit.

  • Suyong Choi
    Suyong Choi 8 months ago

    I'm excited for this one

  • kirby march barcena
    kirby march barcena 8 months ago

    I hope it doesn't gives me headaches after using it.

  • SierraSierraFoxtrot
    SierraSierraFoxtrot 8 months ago

    It's the first recent HMD with BUILT IN eye tracking, but you could get eye tracking added to an HMD before.
    Seeing how this is for professional use, it's not such a huge leap, though a standardised device means more software.

    • Mshojat
      Mshojat 8 months ago

      I'd say this is probably not entirely for professional use. It may just have a professional _focus._ There will probably be a bit of people designing games that support the feature, just for now it won't have much adoption due to limited people purchasing the device.

  • Grolivier
    Grolivier 8 months ago

    STOP SHAKING THOSE HANDS UUUUJ

  • 0Asterite0
    0Asterite0 8 months ago +1

    Perfect for lewding in vr chat

  • BlueNuke 2
    BlueNuke 2 8 months ago +1

    Just gunna wait till like 2020 to buy vr i was going to buy an oculus but the tech is advancing so fast there is new upgrades each year

    • DCJ
      DCJ 8 months ago +2

      Honestly that's a safe bet. I'm happy with my new psvr and I'll probably wait till like 2021 to get a new gen one

  • Jack Yarrow
    Jack Yarrow 8 months ago

    Still think VR is just a gimmick!

    • ziher123
      ziher123 8 months ago

      I thought same thing a year ago, glad i was completely wrong

  • Joris S.
    Joris S. 8 months ago

    So could you just upgrade the vive pro to the pro eye version?

  • Richard Vondracek
    Richard Vondracek 8 months ago

    How big is the "real/virtual resolution" if you count in the eye tracking extension of the canvas?

  • Hasan F
    Hasan F 8 months ago

    your hands must be really tired from all the gesturing

  • gary hall
    gary hall 8 months ago +1

    my pimax 8k has eye tracking

    • Mshojat
      Mshojat 8 months ago

      I don't think Pimax has eye tracking itself. It just has an add-on module for it. Stuff like Vive support an add-on module as well as far as I know, so it wouldn't be different in that sense.

  • Tim Stevenson
    Tim Stevenson 8 months ago

    Nice hoodie!

  • Hynek Borůvka
    Hynek Borůvka 8 months ago

    FOVE robbery. They came like 6 years later and still make news...

    • Hynek Borůvka
      Hynek Borůvka 8 months ago

      @Mshojat That's fair. Still, you can get your hands on it and it supports everything that modern HMD should. Overall, I am happy developer options got big boost with this update.

    • Mshojat
      Mshojat 8 months ago

      Fove isn't available to consumers though.

  • Devin Dykstra
    Devin Dykstra 8 months ago +3

    It's far from the first VR headset with eye tracking

    • Mi 28
      Mi 28 8 months ago

      Rift DK1 wasn't the first VR headset either. And yet here we are.

    • Mshojat
      Mshojat 8 months ago

      What other headsets have it?
      The only thing I'd say is that this product hasn't released yet, so it doesn't really count yet.
      I'm aware of Fove, but that isn't a consumer headset yet either. Like I said Pro Eye isn't yet either, but it will very likely be before Fove.
      Considering you said "far from" I presume you have at least 2 others to mention aside from Fove (since Fove doesn't even count)

  • Walle
    Walle 8 months ago +1

    Pimax 5k+ already has eye tracking (MRTV) Bigger FOV(200) Better SDE. HTC is is fall behind.

    • Walle
      Walle 8 months ago

      There is no reason to buy Vive or Rift cos Pimax is far better. I got my 5k+ last week and i can tell the difference in immersion is huge. (higher res,bigger FOV)

    • Mshojat
      Mshojat 8 months ago

      I don't think Pimax has eye tracking itself. It just has an add-on module for it. Stuff like Vive support an add-on module as well as far as I know, so it wouldn't be different in that sense.

  • portzblitz
    portzblitz 8 months ago

    Aphex!

  • Kenny Laysh
    Kenny Laysh 8 months ago

    I don't know why it isn't just an addon for the current Vive Pro. From what I gather, it's the same headset, same lenses, just with eye tracking. I already have a pro, let me just add in the tracking.
    That, or work on an honest to god Vive 2 which has it built in with better lenses, and built in wireless. This seems like a strange way to move forward on the product.

    • DCJ
      DCJ 8 months ago

      They seem to be working incrementally and I think that's okay, it's kind of like like smartphones. A Samsung S3 and S4 are similar but a S4 to S9 is quite a leap.

  • Harrison Hoffman
    Harrison Hoffman 8 months ago

    Still has wires? No thank you!

    • Adrien H.
      Adrien H. 6 months ago

      MSI sell small laptop & backpack to wear it in your back. No more wires behind you, go play in the street

  • vacationboyvideos
    vacationboyvideos 8 months ago

    Is the rtx 2060 nvidia good? I a thanking about getting that one...but not sure if it's all that powerful? I want it to be smooth on rv

  • Bego Lu
    Bego Lu 8 months ago

    problem of vr is control,, please make control easy used

  • Matt Noh
    Matt Noh 8 months ago

    I dont understand foviated rendering. It sounds like bullshit... Heres my logic..
    That screen you're viewing with is fully capable of rendering both sides of what you saw. You don't really change the reality of pixel density, with software. The quality of the game, maybe hindered by the processing power of whatever computer you were using, but it didn't seem like thats what you were talking about, you sound like you're talking about foviated rendering being some kind of magical software that made games clearer... Theres no way that game didn't already have that level of definition already, it was obvious foviated rendering merely acted as a crutch to processing power. This was not made clear whatsoever by this video.

    • Julius Burton
      Julius Burton 8 months ago

      Yea it is just a crutch for rendering. Maybe he didn’t fully understand it. Or simply didn’t think it needed explaining. Still great tech though.

  • Vanity Assassin
    Vanity Assassin 8 months ago

    Way to screw over your Vive Pro customers.

    • Vanity Assassin
      Vanity Assassin 8 months ago

      @HauntedLolita look up when the pro came out.. less than a year ago.

    • HauntedLolita
      HauntedLolita 8 months ago

      Technology improves over time.

  • csaba fajka
    csaba fajka 8 months ago

    Valami baszott idegesítő hangod van.

  • João Serra
    João Serra 8 months ago +1

    good to finally see some optimization in something... but at what cost?

  • NKPyo
    NKPyo 8 months ago

    FOVE was the first VR headset with eye-tracking. The title is wrong. I'm pretty disappointed in the fresnel lens in this headset.

    • Mshojat
      Mshojat 8 months ago

      Fove isn't available to consumers though. I wouldn't really count it for that reason.

  • Tounsi Behi
    Tounsi Behi 8 months ago +1

    Htc should just give up and die.

  • mick2d2
    mick2d2 8 months ago +1

    It'll be interesting to see the price/performance of the Vive Pro Eye plus reasonably priced gfx card versus the price/performance of the Vive Pro plus ridiculously priced very high end gfx card.

    • mick2d2
      mick2d2 8 months ago

      @Mshojat Yes, that's what I meant. foveated rendering performance vs full screen.
      At the end of the day, the headset isn't necessarily the biggest expense.
      Not if you need to spend 1500€+ on the GPU & CPU in order to hit a decent frame rate.

    • Mshojat
      Mshojat 8 months ago

      Using foveated rendering (you didn't mention); yeah that would be interesting. I feel like Vive Pro is probably a crazy price though.

  • Dalek LIVE
    Dalek LIVE 8 months ago

    Business use huh?. So essentially this isn't the Vive pro second gen. This is Vive pro + at a more premium price.
    -_-

    • GoBIGclan
      GoBIGclan 5 months ago +1

      It's exactly what they say it is. A vive pro with eye tracking for developers and businesses to use and test with. Nothing more, nothing less. You're not their only target audience