Out of Bounds Discoveries | Crash Bandicoot N. Sane Trilogy - Boundary Break

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  • Stu D
    Stu D 4 months ago +204

    3:40 Red nitro?!

  • Mar Hawkman
    Mar Hawkman 3 days ago

    09:06 "Stray candle flame" looks like a Bunsen Burner to me. they're used to heat chemicals when doing chemistry.... and it's directly below the table with chemistry stuff.

  • James Carter
    James Carter 6 days ago

    12:00 Very interesting, ( ͡° ͜ʖ ͡°)

  • captain0ldy0da
    captain0ldy0da 7 days ago

    I'm wondering if Dr. N. Gin has a full sized missile in his head???
    As for the Crash 2 'untextured machine' it's just the machine that holds the master crystal in the opening cutscene, untextured.

  • Juan B
    Juan B 13 days ago

    Very creative way for creating games but after seeing it like this... Kinda changes your perspective of games.

  • Frosty3001
    Frosty3001 14 days ago

    11:59
    Does anybody know how to unsee things

  • Adam Veliky
    Adam Veliky 16 days ago

    How can I access and do this myself please???

  • Joshua Martin
    Joshua Martin 17 days ago

    What is used to move the camera to boundary break ?

  • Metallic Salem
    Metallic Salem 17 days ago

    6:54 A-pose Tawna
    N(Neo's forehead)
    T-pose Neo
    LOL

  • Mackleboy TM
    Mackleboy TM 26 days ago

    XD T POSE LOL

  • Mackleboy TM
    Mackleboy TM 26 days ago

    Could I get a link to the program you used to do this?

  • Roadbreach
    Roadbreach Month ago

    I KNOW that you were looking at Coco's butt

  • otakotaro123
    otakotaro123 Month ago

    T poses....

  • Juan McKesey
    Juan McKesey Month ago

    6:56 UwU

  • halie thefoxx965
    halie thefoxx965 Month ago

    Temple Ruin kind of resembles Sky Sanctuary from Sonic Generations

  • Ian Kirkland
    Ian Kirkland Month ago

    How dose he do that

  • tim meier
    tim meier Month ago

    1:00 plus, so thats why loading is so much longer than on psx

  • Matt Overbury
    Matt Overbury Month ago

    The "developer" textured cylinder is just a default object, and default texture used by the Unreal Engine. Sometimes certain scripts, or sequences need to be attached to certain objects, especially ones that don't have set parameters and are not associated with anything else within the game. So developers will place any object (but in most cases, a low poly object with default texture to reduce resources) out of bounds and attach what they need.

  • Carlos Henrique Noronha de Aguiar

    Is this game has a ton of lazyness in developing stages or is only my impression?

  • Daniel San GMR
    Daniel San GMR Month ago

    12:00 ( ͡° ͜ʖ ͡°)

  • J'onn J'onzz
    J'onn J'onzz Month ago

    6:55 biggest secret affair ever.
    All those bonuse levels where she needed 'rescuing'....

  • TheN00bSss N00bie
    TheN00bSss N00bie Month ago

    -hi- i said nothing

  • Mr. Bones
    Mr. Bones Month ago

    I had this game but lost the disk. RIP me

  • Erik Goble
    Erik Goble Month ago

    1:25 I'm taking a DIY class, and I want to make actual real life models out of ALL of those things!

  • win don
    win don Month ago

    I like the sweet spot circular thing you found in the level. it shows how complex the platforming really is. if you don't jump in exactly the right place with the right action, you restart.

  • Xyabra
    Xyabra Month ago

    9/21/18 video

  • Ben Davies
    Ben Davies Month ago

    Fascinating stuff! I love this series!

  • Mfm ad
    Mfm ad Month ago

    This is sooo interesting! Can’t wait to watch crash 2 and 3 videos

  • james Rankin
    james Rankin Month ago

    I love boundary break, can't wait to see more of this series

  • Marlamir
    Marlamir Month ago

    Love this series

  • FunFan23
    FunFan23 Month ago

    please do pikmin 3 I'm begging you

  • João Prata
    João Prata Month ago

    You had to look to coco's as* to see the computer. Bandicoot's butt are the best ;)

  • Animate Yourself
    Animate Yourself Month ago

    So much effort for something trivial. And I still watched it anyways.

  • Dead Channel
    Dead Channel 2 months ago

    Cortex is asserting his dominance

  • dedly kuin
    dedly kuin 2 months ago

    devs are straight up lazy

  • Daxton Waterman
    Daxton Waterman 2 months ago

    Boundary break madden!

  • BoomerangMiaro 777
    BoomerangMiaro 777 2 months ago

    For crash 3 can you show that DLC level too?

  • princepal OfTheThing
    princepal OfTheThing 2 months ago +1

    I was just about to search this up.

  • Extension Snails
    Extension Snails 2 months ago

    I love your videos but you should really use commas

    • Shesez
      Shesez  2 months ago

      I dont use scripts

  • Glowing Kirby
    Glowing Kirby 2 months ago

    "Classic Crash becomes Modern Crash."

    Ok, this is Sonic Generations Shesez.

  • Lucas Santos
    Lucas Santos 2 months ago

    Que tesão mano

  • Nick Kirkpatrick
    Nick Kirkpatrick 2 months ago

    S W E E T S P O T

  • tj1990
    tj1990 2 months ago

    Shenmue 1-2 remake after crash??

  • EMBEAM
    EMBEAM 2 months ago

    12:05 nooooo, thats not perverted at all

  • That one time drake was on SNL

    6:59 *DOMINANCE*

  • TheRealCreator
    TheRealCreator 2 months ago

    6:48 what the fu-

  • 5000 представляет

    Boundary Break Subway surf plz

  • Cool Bobcat willams
    Cool Bobcat willams 2 months ago

    I want 2D Levels in 3D

  • Phantom Gamer
    Phantom Gamer 3 months ago

    I think crash is addicted to cocaine... 😂

  • JaM
    JaM 3 months ago

    CAN YOU DO ONE OF THESE FOR THE GAME “LITTLE NIGHTMARES”

  • cool boy 2
    cool boy 2 3 months ago

    Tysm for crash bandicoot n>>sane trilogy

  • Diamond Dash
    Diamond Dash 3 months ago +1

    part 2?

  • Just Some Dude On The Internet

    This channel is awesome! glad I stumble on to it, more videos to binge on.

  • Sushibi9000 New SNES Music

    I kinda was expecting the game overcscreen to be in the same location because somtimes the lighing is off looking

  • Masked Champion
    Masked Champion 3 months ago

    Shesez, have you ever considered growing your beard out?

  • Jordan Ferrazza
    Jordan Ferrazza 3 months ago

    10:42 The pipe looks centralized.

  • Marshall RBLX
    Marshall RBLX 3 months ago

    I honest to god thought that he said that pinstripe’s fog was a deep DICK green

  • Stonekold72
    Stonekold72 3 months ago

    100% thought you said welcome to the 90 second episode and I had a mini heart Attack.

  • CornHub
    CornHub 3 months ago

    In crash Warped on the level road crash there is a bird that dies while flying into the alien sign (where the hidden level is), curious as to where that bird flies in and at what load point

  • August Renders
    August Renders 3 months ago

    That was a great way to start the video with that intro, there!

  • Helen Mitchell
    Helen Mitchell 3 months ago

    Do kirby game play

  • Helen Mitchell
    Helen Mitchell 3 months ago

    S

  • realflow100
    realflow100 3 months ago

    stray candle flame underneath the map. interesting!

  • dakota dean
    dakota dean 3 months ago

    You should do an episode on Ocarina of Time 3D!

  • uvuvwevwevwe onyetenyevwe ugwemubwem ossas

    I love coco vagina

  • Jason C
    Jason C 3 months ago

    Well no wonder the load times are long

  • Jhonny Bandana
    Jhonny Bandana 3 months ago

    Прикольно так то

  • austinthehotty
    austinthehotty 3 months ago

    Woh! (Yeah, I know)

  • Finis
    Finis 3 months ago

    Crash Twinsanity Boundary Break video

  • Zeldacia3
    Zeldacia3 3 months ago

    When will part 2 be?

  • BrownyBubs235
    BrownyBubs235 3 months ago +1

    "Classic Crash Becomes Modern Crash"
    *crash bandicoot generations-*

  • Tyranitee
    Tyranitee 3 months ago

    12:02 Its a black box.
    Someone had to say it.

  • Robert Smith
    Robert Smith 3 months ago

    Would you consider doing a boundary break for south park:The stick of truth/fractured but whole?

  • Shavery
    Shavery 3 months ago

    psstdocrash2

  • Bradley Cohen
    Bradley Cohen 3 months ago

    You should contribute to The Cutting Room Floor.

  • Артём Шистеров

    I really hate guys that interrupting in game code and ruining all atmosphere

  • Shane Morris
    Shane Morris 3 months ago

    So why do they leave so much in games? Does removing it cause glitches?

  • vini castro
    vini castro 3 months ago

    Got clickbaited, I thought you were playing and "jumped" out of the boundaries or something like that.

    • Shesez
      Shesez  3 months ago

      i mean that DOES happen in the video technically.

  • Siren Hound
    Siren Hound 3 months ago

    gamehut mentioned you in his crash bandicoot bug run video

  • ThePikkutyyppi
    ThePikkutyyppi 3 months ago

    I dont know if you take request but hyrule warriors would be good game to boundry brake

  • Tropas de Choque
    Tropas de Choque 3 months ago

    Make a Castlevania 64 please ;)

  • ??? ???
    ??? ??? 3 months ago

    Can you do Wii fit/Wii fit+

  • BUTTERDOGESTARWARS
    BUTTERDOGESTARWARS 3 months ago

    In Call Of Duty Black Ops 3, The character Nikolai has hair under his flight helmet

  • BUTTERDOGESTARWARS
    BUTTERDOGESTARWARS 3 months ago

    Has he done Call Of Duty Black Ops 2? That would be cool!

  • 1Thunderfire
    1Thunderfire 3 months ago

    I never owned the original games though I managed to play them a couple of times on my brother's PS1. And honestly, the old Crash still looks pretty visually good to me.

  • CowFro
    CowFro 3 months ago

    The tribesmen make me uncomfortable

  • Jacob Griffin
    Jacob Griffin 3 months ago

    @shesez yo what's good homie have you tried doing any boundary breaks with the Sonic the Hedgehog franchise

  • Logicdiary317
    Logicdiary317 3 months ago

    Crash looks like a teddy bear now. What happened the the bad ass he was in the ps1 version?

  • SpyWhoLovedHimself
    SpyWhoLovedHimself 3 months ago

    WHY am I interested in this. WHY is this so captivating? WHY do I care whether polygons compress together? I don't even play video games and I've watched like 10 of these.

  • ArcticWP
    ArcticWP 3 months ago

    Great video! I was wondering whether it's possible to play through levels in the game using these different camera angles, for a totally different experience!
    I mean, imagine playing 'Heavy Machinery' forwards instead of sideways, or 'Unbearable' forwards instead of backwards. Maybe even 'Makin Waves' from a bird's eye view, or 'Totally Bear' in first person?!

  • Salad Fingers
    Salad Fingers 3 months ago

    those cylinders are probably sky portals/sky boxes

  • deprespacito
    deprespacito 3 months ago

    The way you say Potaroo triggers me, it’s pronounced “Pot-a-roo” my guy

  • doctorletsplay
    doctorletsplay 3 months ago

    This is kinda sad :/ It looks like level designers didnt even try

  • Khint
    Khint 3 months ago

    1:33 The checker pattern is used to see if there is any inconsistency in the UV mapping of the 3D models. So no, not that weird tbh :P

  • Sam Hodge
    Sam Hodge 3 months ago

    That random flame beneath the map when facing N. Brio is the flame for the Bunsen burner on top of the desk.

  • nerodanger 87
    nerodanger 87 3 months ago

    Why were you looking under coco in the first place 😏

  • Ash Boucher
    Ash Boucher 3 months ago

    This was really interesting! subbed :3

  • Redsorren
    Redsorren 3 months ago

    6:48 And here you can see Dr. Cortex asserting his dominance over Tana.

  • Lion de Oliveira Lorena

    So, today I learned why this remake is so damn badly optimised.
    The excess of unused stuff loaded at the same time.
    That's some top notch game development here ladies and gentlemen.
    Not to mention that the game seemed to be made from at least 2 totally separated teams, as in some levels the game runs smooth and in some others not, most noticeble on Polar ride levels.

  • Kalvinjj
    Kalvinjj 3 months ago

    It's amazing to see the inwards of stuff always (the way stuff works, not opening people up!), makes me wonder a lot what is the performance impact of those map design choices, if some of them are actually performance optimizations that we wouldn't guess they are (as in, you leave something loaded already to reduce load times since RAM is abundant enough), one would think that having all that loaded is an unnecessary burden on the system, whoever with the reduced detail at distance (what was that called again? I remember it has a proper name), it may simply not even introduce additional significant load.
    Makes me think if it's a simple way to speed up the development and such. Very amazed to see how stuff works always.