Parallax Mapping in Blender 2.8 instruction + tutorial

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  • Published on Jun 6, 2019
  • Instruction fot my PX mapping material. Also including parallax ice shader tutorial (for intermediate and advanced users)
    PX Mapping file available for FREE on gumroad.com/neveselov
    Download latest node setup on gumroad! It's updating!
    Textures used in the Video:
    Rocks: cc0textures.com/view.php?tex=...
    Leather: cc0textures.com/view.php?tex=...
    Ice: cc0textures.com/view.php?tex=...
    Later i'll record some basis tutorial about this technique
    You can also support me if you want:
    www.patreon.com/neveselov
    www.paypal.me/neveselov
    money.yandex.ru 41001315089675
    Thank you.

Comments • 137

  • Yash
    Yash 2 years ago +116

    Providing this node for free.

  • Inventarion
    Inventarion 2 years ago +20

    This is definitely what Blender needs, because parallax mapping is used on the eyes of real-time characters, to fake the depth of iris and pupil. I wonder if this works for that purpose, which is where I'd use it almost exclusively. Funny thing is, that It's actually deliberate to see the iris and pupil from the side view of the eye too, because it's suppose to fake the refraction effect from the cornea bump. That's the angle of view where the parallax effect is "not working", if you know what I mean. ;)

  • Dustin Drake
    Dustin Drake 2 years ago +7

    You are amazing! Thank you so much for making this free. Can't wait to play around with this.

  • Justin Gooligan
    Justin Gooligan 2 years ago +2

    Hi. this is an amazing simple node pack_ huge thanks for this. i have been looking for a quick no

  • Simon
    Simon 2 years ago +5

    What a champion, keep it up man! Thanks you for contributing your time and skills to the world!

  • pornstarSR

    amazing node, thanks for the work. For anyone having issues with it REALLY following the look exactly. MAKE SURE YOUR IN EVEE render engine. ;)

  • Bo
    Bo 

    Hey appreciate the work you did here. Thanks for this. It's really amazing what you came up with!

  • Фредди Фазбер

    Это просто потрясно!!!

  • F R
    F R 2 years ago

    Honestly, you are an amazing person, sharing such a great thing for free! Could you make a separate video explaining math magic behind this?

  • Edward Demin
    Edward Demin 2 years ago +1

    Awesome idea and implementation, thanks! What do you advise for studying shading principles in blender?

  • unfa
    unfa Year ago

    Whoa! I did not expect that ice can look this good in realtime.

  • Paweł Legieć
    Paweł Legieć 2 years ago

    Hi. Amazing work. You are clearly node wizard so may i ask you if you could see if you can make a few adjustments to node setup i provided in link below ? (im not the author of this setup and he seems to be not available to any contact - i tried many times)

  • Issues VFX
    Issues VFX 2 years ago +40

    thanks for making this free :D

  • Richard Turner
    Richard Turner Year ago +1

    Ok,this is

  • LeChinois
    LeChinois 2 years ago +2

    Work like a charm ! Thanks a lot

  • Felipe S. S.
    Felipe S. S. Year ago

    Thanks so much for such a useful shader!!

  • 3D construct
    3D construct 2 years ago

    Hi thank you for your awesome PX material node, can we rescale the texture? for example, the rock can reduce the sizes into smaller ones. BTW big thanks to you

  • Dream Incubator
    Dream Incubator 2 years ago +3

    Destiny 2's Dreaming City level is made almost entirely of these rare an beautiful crystals! 😍

  • Patrick Haque
    Patrick Haque 2 years ago +3

    Thank you very much for this amaizing Shader <3

  • Monkey Robots Inc.

    ok so you are working on it. hows it going? any progress? btw, how about the deep kind of parallax occlusion mapping in something like Unity. have you seen that before? its insane. you can pull the slider and make it look like another dimension of 3D space going like 100 feet deep. its crazy good stuff. actually saw a tutorial website online where some guy shows how to make that from scratch. maybe that could help you improve this one for blender or even get the same deeper effect. that would be cool.