RPG Maker MV Tutorial: 20 Epic Tips and Tricks!

  • Published on Nov 29, 2015
  • 20 Things I wish I knew when starting out. And various other awesome things!
    Himeworks Plugins: himeworks.com/2015/10/battle-w...
    More MV videos coming soon! Feel free to comment requests!
    Game music belongs to the rpg maker folks.
    Background music used is from JewelBeat.com, used with permission from EndlessGaming.Today.
  • GamingGaming

Comments • 603

  • give me oats
    give me oats 6 years ago +442

    The pokemon creators didn't put much thought on the encounter rates as they were creating the zubat cave.

    • Lu
      Lu Year ago

      "Yeah whatever just put weight 80"

    • Trevor Kidd
      Trevor Kidd Year ago +1

      Well, it's ZUBAT cave...

    • madthrasher88
      madthrasher88 2 years ago +1

      @Ah vamo nessa - Level does matter as run success is based on AGI in RPG maker

    • madthrasher88
      madthrasher88 2 years ago

      They knew exactly what they were doing. its meant to be filled with zubat galore.

    • delf grapes
      delf grapes 2 years ago

      zubats=every pixel in minecraft

  • Skrapeg0at
    Skrapeg0at 6 years ago +78

    This video was well made.
    You have officially helped me restore my motivation in game making.

    • Richard Urbanec
      Richard Urbanec 5 years ago

      I also hate that they have taken out Key input processing :(
      On RM XP you could do it by a script, RM VX too... RM MV has a keyboard setup plugin, but this setup plugin only lets you rebind keys... It doesn't allow you to use your whole keyboard for weird skill stuffies a power mode for RM2k3 allowed :)

    • Robert Turner
      Robert Turner 6 years ago

      +Echo607 I did notice the custom path for movement was gone with the move routes. (that made cut scenes so easy.) I didn't notice before now the battle weather isn't there too.. man.Your talking an at the least, they could have tile sets be importable and converted. that way all the 2003, xp, vxace tilesets can still be utilized.

    • Echo607
      Echo607  6 years ago +6

      ~_~ They took out a BUNCH of little things I've grown used to having since XP (individual character sprite select in move routes, BATTLE WEATHER FOR SOME FREAKING REASON, sub blending...)
      I mean, there are plugins for most of those, but it's still a pain having to have OTHER PEOPLE make the features your program used to come with X_X

    • Echo607
      Echo607  6 years ago +4

      :3 I like XP (though I used 2003 for a while)
      I still prefer XP to VX/A/MV, but MV just has a handful of features that... well... work good.
      I swear though, for every feature I find I like, they took something I find important out and I want to rage X_X

    • Irrapture
      Irrapture 6 years ago +4

      +Stockroom Rick (Raijun) And here I am still using RPG Maker 2003 and liking it better than the newer versions xD

  • RedEmpire Studio
    RedEmpire Studio 5 years ago +2

    Thanks to all your EXTREMELY helpful and artistically awesome presentation, I've learned
    SO, SO much. Actually going to have my first demo somewhat soon. It's not great perse, but I like to think it achieves its goal. Starting a new one now, using the many useful tips you just shared with youtube. :D You're awesome!

  • Yanfly Engine
    Yanfly Engine 6 years ago +147

    Wonderful advice from a wonderful channel! Good video once again! :D

    • Dnndbsb 88
      Dnndbsb 88 Year ago

      Hi Yanfly.

    • Raihan Alwaritzu
      Raihan Alwaritzu 2 years ago

      @Yanfly Engine .Your Honor, I am very grateful for all the plugins that you have made, I as an ordinary person cannot provide money or services to repay the kindness that you provide, I can only give words of thanks as an ordinary person Once again, thank you

    • Bill1024
      Bill1024 6 years ago +6

      +Yanfly Engine RPG MAKER MV IS LITERALLY STALKIN U, if u go to the steam version (thats how i found it) then dlc, rpgmakerweb_plugins basically all your plugins are there 0-0

  • Driftwood Gaming
    Driftwood Gaming 6 years ago +82

    There's so much useful information here. Thumbs up Echo. I love this kind of video.

  • EP Equinox
    EP Equinox 6 years ago +3

    This is incredible. Thank you so much. I just started using RPG Maker MV because I've had this idea for an RPG scratching at the back of my mind for years and I had to be able to visualize it (even in such a limited format). I think I'll be seeing a lot more of your videos in the months to come.

  • PipSkweex
    PipSkweex 6 years ago +1

    Hi Echo.
    Thank you. Your videos have saved me many hours in this learning process. I just wanted you to know that you've made a huge difference, and it is very much appreciated.

  • Dennis Bramham
    Dennis Bramham 6 years ago +2

    Hey, I just got RMMV so I decided to look up some tutorials since I haven't done much RM stuff since RM2003. I must say, this was very informative and I really liked it, and your cheery tone is a cute little bonus on it. So I hope to hear more soon! Good luck!

  • Trucked
    Trucked 5 years ago +2

    Aww nostalgia, I used to do joke-games for my classmates with the old RPG Maker 2000 few centuries ago. Good times lol. Great tutorial, might try this version someday

  • keybladesrus
    keybladesrus 6 years ago +9

    So much good info! And THANK YOU for bringing up the interior map size issue a lot of makers have. Nothing makes me want to dismiss a game as fast as seeing giant, empty rooms.

  • MosleyMadness
    MosleyMadness 6 years ago +2

    This helped with a few things. Thanks! Great video. You're also very easy to listen to; very clear and clean voice. Thumbs up from me!

  • Jane Hansen
    Jane Hansen 3 years ago

    great tips! I've been using RPG Maker for years, and I'm just now making my first serious game and you have been extremely helpful! Thanks a ton!

  • a sock puppet
    a sock puppet 4 years ago

    Oh gosh, Echo, you're the best. I'm having a heck of a time switching from VX to MV, and this was super helpful. Still getting this autotile thing, and was excited to see your tip about creating lanterns/lights. Thanks! ;)

  • Jeremy Smith
    Jeremy Smith 4 years ago

    As a new user to RPG Maker, it's really exciting to see the dramatic capabilities of the engine shown here. I'll be back time and again to study and try your techniques.

  • Gabriel Meredith
    Gabriel Meredith 6 years ago

    These videos are amazing!! I'm so glad the RPG Maker community is so awesome. Keep up the great videos!! :D

  • Brandon Coburn
    Brandon Coburn 6 years ago

    Thanks! I really learned a lot from all of this. :) I've been wanting to make an RPG for ages now but don't really have a lot of knowledge towards game development so this video has really helped me get started.

  • mio
    mio 4 years ago

    hello there! I find this tip really great and helpful! may I ask on how to actually put the sprite for cutscene as full body art like the example #9 ? or if there's a plugin for it please do share! thanks again for the tips!

  • Koucholate
    Koucholate 5 years ago

    I just found your channel and all I can say is thank you
    I bought RPG maker VX ace time ago and still have done nothing but see your work motivates me, maybe someday i would create sometime and I decide to learn how to make pixels
    please continue with your great work!

  • Dante Wolf
    Dante Wolf 6 years ago

    The design tips really helped me make my first game even though i was using Ace, i started out with a very small rectangle room with my main character being the only person in the house, but then later on i had my character bring him a snack from next door despite the fact that his house was literally a restyling of my main character's house, i didnt think this was weird until i actually saw this and realized "oh yeah, houses aren't built like that

  • Max Mercury (the MM)
    Max Mercury (the MM) 6 years ago +1

    Awesome video. The holding SHIFT for autotiles was a thing I didn't even know, same for the hold CTRL during testing to walk through walls and avoid random encounters.
    More people should be made aware of this video.

    • Echo607
      Echo607  6 years ago

      +Max Mercury (the MM) ^_^ Glad it helped!

  • Ellimist000
    Ellimist000 6 years ago +1

    Very good tutorial! I suffered learning these things the hard way waaaay back with 2000. If this existed then I might have actually made a game by now! Very nice.
    And I also want to concur with some others in the comments, you kind of do sound like an anime character :)

  • Destructo5000
    Destructo5000 4 years ago

    I Finally got a bunch of my friends to jump into this with me to work on a game together. This video is super helpful and I'm glad you made it. Thanks so much :)

  • ajaxthegreatful
    ajaxthegreatful 6 years ago

    This is so cool! Thanks for a really great look at what you can do with rpg maker MV. I agree with so much you said and it sounds like you're really passionate. Just subbed!

  • LoLKhaosControl
    LoLKhaosControl 6 years ago

    Awesome video, I like how you are both humorous and educational and I would love to see another Tips and Tricks from you.

  • Cole Goodrich
    Cole Goodrich 6 years ago

    Wow, some of these tips were actually pretty good, especially as a guy who's still generally new to RPG making as a whole, rather than RPG Maker itself. Thanks!

  • Kajakfaucon
    Kajakfaucon 6 years ago

    Bing watching your stuff now. Have to say thanks. You have so much useful information here. I appreciate the crap out of you putting effort into this stuff. Thanks a lot and keep at it!

  • Koma
    Koma 4 years ago

    I'd love to hear more tips and tricks! This was really useful

  • Kathryn Campbell
    Kathryn Campbell 3 months ago

    That last clip, the one of your first "game", actually gave me some inspiration. There's an idea I've had for a while inspired by a TheXvid video I saw, and the simplicity of what you showed me has given me an idea on how to bring it to fruition. Now all I need to do is some sprite work.

  • Skymen
    Skymen 6 years ago

    Hey! Just wanted to say that I loved your hardwork. Every video you make are cool. Every tutorial you make are interesting and really well made. And every tip you give are awesome. Just by watching a few of your tutorials tought me more than all I did by watching loats of other videos (both in english or in french(cuz that's my native langage)).
    Keep up the awesome work!

    • Echo607
      Echo607  6 years ago

      +Skymen ^_^ Glad they're helping you! Thankies for watching!

  • Ryodox
    Ryodox 6 years ago

    This is a very helpful and informative video. Thank you for uploading it!

  • Raymond Ryan Meneses
    Raymond Ryan Meneses 5 years ago

    I really love this video, actually, ive watched some of your videos and all are useful. By the way, how do you make your game screen like a "widescreen", coz mine only plays on a square window, while yours were all wide and rectangle.

  • Raymond Ryan Meneses
    Raymond Ryan Meneses 5 years ago

    I really love this video, actually, ive watched some of your videos and all are useful. By the way, how do you make your game screen like a "widescreen", coz mine only plays on a square window, while yours were all wide and rectangle.

  • AC-Gamer
    AC-Gamer 5 years ago

    Great video, had a lot of useful tips. What plug in were you using to get the speech bubbles over their heads btw? Thanks again for the hard work.
    P.s Wonderful voice acting, was very impressed.

  • cyrogenic
    cyrogenic 6 years ago

    Amazing video i hope you do more of these it really helped my game!

  • jonathan camarena
    jonathan camarena 4 years ago

    Just started using mv and found this really useful :) thank you for the great video.

  • The Coco
    The Coco 6 years ago +1

    Until recently, I hadn't used RPG Maker much since XP almost 10 years ago and I'm just now getting back in with MV. It's so random what's intuitive, what just comes back to you, and what makes you feel like a dummy. Thank you so much for making these videos! :)

    • Echo607
      Echo607  6 years ago +5

      +chrisoconnelldotnet :) I used XP forever, switched for VXa for like a month, then started using MV O_o I keep noticing small features they've changed for really dumb reasons >_< Thanks for watching, and happy game making^_^

  • ORO 2: OroPlay
    ORO 2: OroPlay 6 years ago +10

    Yay! I feel good because I've already learned most of these things c:
    means I'm not completely rubbish at this!

  • LeonNote
    LeonNote 6 years ago

    Loved it really gave me some great ideas for my own game. Also thanks for showing us how to do the lantern, I honestly never knew how.

    • Echo607
      Echo607  6 years ago +1

      Hahaha, that's awesome!
      That actually reminded me of Chrono Trigger, where the "towns" are on the worldmap:3

    • LeonNote
      LeonNote 6 years ago

      +Echo607 Interesting, that reminds me of when I first did map making and I didn't understand how to make building outside. So I used the overworld tile sets O_o my houses were the same size as the characters. And it made them seem more like titans instead of people

    • Echo607
      Echo607  6 years ago +1

      O_o Well - I was recently bug testing a very old game I made(and swapping out the music because copyright oi) and my first dungeon you have to equip a lantern and I did it sooooo baaaaaaaaaadly back then. I just NEEDED to put it in the video of the better way to do it! :P
      Gah, it was so bad.

    • LeonNote
      LeonNote 6 years ago

      +Echo607 Well if you ever want to share. I would love to know :)

    • Echo607
      Echo607  6 years ago +1

      +Leon Note The lantern has a story and reason for being in the video actually, but it's too long to go into :P
      ^_^ I'm glad it gave you some ideas!

  • Luka Morganite
    Luka Morganite 5 years ago

    Hmm I think for me disabling saves can work so long as you keep a good enough replacement for it. For example save points in my games not only are featured in dungeons, towns and CONVENIENT locations.
    They also heal the party to full health so when you're getting low on resources/items a huge sigh of relief happens - I've had people playtest it and they never found much issue with the save points too nor were they abused either! For example a save point in a dungeon would be featured in areas that you are about to enter where you cannot backtrack to (like a boss battle or something idk).

  • SNOW Gaming
    SNOW Gaming 3 years ago

    That last tip gives such a warming feeling toward making my first game :) i know this was made 2 years ago but im glad i could find it. Great video and the amazing voice narrating it made it even easier to listen to than some where its just the most boring dude going through it just like yeah we know this already but ima tell you anyways and stuff.

    T0M WAYNE 3 years ago

    As a newborn rpg maker you just won my sub and respect :D ! Really need these for my project! Cheers!

  • Monique Villamor
    Monique Villamor 3 years ago

    I just started so a lot of this completely went over my head, but thanks for the advice!

  • Burbbles
    Burbbles 5 years ago

    I love your videos! They've helped me so much T_T ... I'm a bit confused though, how do I make a certain singular character in the party move rather than all of the party members?

  • Ryan Parker
    Ryan Parker 6 years ago +1

    Incredible video, a lot of things I hadn't even considered!

  • Thomas W
    Thomas W 6 years ago

    Hi! I'm really liking your videos, very good quality information in a short amount of time. I had a question with the NPC/empty event behavior. On my copy of RMMV events do not pass through empty events, regardless of any settings. I have tested this by caging an event with empty events and setting it's movement type to random, the inner event will just stand there. I was wondering if you are still having this problem, or maybe I misunderstood your dilemma?
    Also, I wanted to mention that if you want to alter this behavior, you should look at the function Game_Event.prototype.isCollidedWithEvents in rpg_objects.js. In a project I am working on I wanted events to be able to move over other events in the same manner as the player character. To do this I replaced said function's code with the code from Game_CharacterBase.prototype.isCollidedWithEvents and it seems to be working as intended. I bring this up because I couldn't find a plugin for it and it seems people think it is a limitation of RPGMaker MV.
    Anyways, I look forward to the next video!

    • Echo607
      Echo607  6 years ago

      O_O And I still don't know what one it is O_O

    • Thomas W
      Thomas W 6 years ago

      +Echo607 You accidentally had a plugin that I couldn't find XD

    • Echo607
      Echo607  6 years ago

      +Thomas Woods I think it was actually one of my plugins allowing for this, I'm just not sure which one:P

  • GamingTranceSeer
    GamingTranceSeer 5 years ago

    #14 helps me A LOT. I was creating many conditional branches using a variable for party member positions and creating multiple events/switches for all of the possible character positions possible based on party member make up, thanks this is much easier.

  • E. I. Brown
    E. I. Brown 5 years ago

    Good suggestions, especially on your use of images to produce lighting effects. The square, blocky, overly spacious houses and dungeons are a long time pet peeve of mine. Personally, I hate random encounters, except maybe on a world map, and want to use an event based encounter system similar to Earthbound/Mother 2.
    An additional tip on auto-tiles: You can hold shift and right-click on any auto-tile configuration you want then place it by holding shift and left-clicking. This lets you draw any form of an auto-tile, not just the center, anywhere you want.
    And, to keep events from walking over certain areas or blocking walkways, I heard you can use region mapping combined with a certain plugin, but I don't know what that plugin is or where to find it.
    Also, props to you for picking the same name as the main character in my main story.

    • E. I. Brown
      E. I. Brown 5 years ago

      I use a somewhat more elaborate system than this, but it's the same concept at it's core. I stole the idea from a VX game that used a similar encounter system, using its code as the basis for my MV version, along with some plugins to make it work the way I want. Monster sprites won't start chasing you with my system until you move in range to trigger them.

  • Arch
    Arch 6 years ago

    Hey Echo, great videos. Just found your channel recently and I appreciate the tips and advice. I have a question for you. How do you get people to test your game and provide helpful feedback? Friends and Family don't help me at all because their feedback ends up being, "It was good." or "That was pretty awesome." When what I'm looking for is more like, "The encounters were a little under-tuned." or "This spell seemed underwhelming for the level you learn it at."

  • CoffeeSC
    CoffeeSC 4 years ago

    This helped a lot, it also helped me make my maps not look like you're a cat in a cardboard box

  • NoLoot Studios
    NoLoot Studios 5 years ago

    This is helpful. I've used 300hours on my game so far. Whenever I feel stuck it helps just watching simple tricks and tips like these...! :) Thanks
    I'd love to learn how all you guys make parallaxmapping. Most tutorials are so fast and expects us to be proffesional PS users..! :( I want a noob-friendly gimp tutorial one day.
    Great vid!

  • gr4ndsoulfreak
    gr4ndsoulfreak 6 years ago

    Thanks for the tips Echo! I do wanna start working with RPG Maker again, so I am going to start with a small game and these tips will surely help...Also, cats. LOTS OF CATS!

    • Echo607
      Echo607  6 years ago

      +pokemonsoulfreak211 SO MANY CATS and good luck^_^

  • The Gaming Paladin
    The Gaming Paladin 5 years ago

    i'll definitely have to follow that standard rule of 50-70 steps encounter rate when doing large maps, running into too many baddies when trying to progress is a major speed bump when you arent grinding.

  • Kenneth Smith
    Kenneth Smith 2 months ago

    "You sound like an anime character"
    "I am an anime character"
    Your videos are very helpful! Thank you for the helpful tutorials!

  • Christopher Martone
    Christopher Martone 6 years ago

    This was very helpful! I always wondered how people did voice acting in their games. SE hmmm? Interesting!

  • Pl4yingP4nda
    Pl4yingP4nda 6 years ago +1

    Please do another tips and tricks please xD I need so much help for my game and ur videos help me so much ;3 (I'm new in the rpg maker thing) I really like your helpfull videos please don't stop making them :3 stay awesome have fun ECHO607

  • Snake Guy
    Snake Guy 6 years ago

    Ahhh, this video was wonderful...! I'm pretty new to rpg maker, and this helped a bundle with stuff!
    I also had a question though. How do you make your own face image for the character? I know you have to draw it out yourself, obviously, but what size should the picture be and how to I put it into rpg maker?

    • Echo607
      Echo607  6 years ago

      :3 No problem, glad it worked!

    • Snake Guy
      Snake Guy 6 years ago

      +Echo607 Ohh, that was the problem! Thank you so much! :D

    • Echo607
      Echo607  6 years ago

      Are you saving it as a .png filetype?

    • Snake Guy
      Snake Guy 6 years ago

      +Echo607 Ah, is there anything else to note while doing this? I used the complete facesheet and made it the correct size, then saved and put it into the faces folder, but when I try to make the image I drew into the face image, it shows up as nothing. ^-^; I'm sorry to keep bugging you with this, I just want to make sure if I'm doing something wrong.

    • Echo607
      Echo607  6 years ago

      +Snake Guy Glad it helped you^_^
      576x288 for a complete facesheet.
      144x144 for an individual face.
      Here's a Template if you'd like one:
      I usually draw the picture bigger in a more comfortable size, then shrink it down overtop the template to line it up, hide the template graphic, and save:P
      Then just put it under your game's folder/img/faces.

  • fluffycat58
    fluffycat58 5 years ago

    Did you make the gradients of the moonlighting and dark cave darkness yourself or are they downloadable somewhere?

  • Andrew Walthall
    Andrew Walthall 6 years ago

    I demand you make another one of these, you are far too helpful, cute, and hilarious not to.

  • Danny Tavares
    Danny Tavares 3 years ago

    Hey there. I have just started creating my own game with RPG Maker MV, and basically i want a whole lot of child partymembers i can switch between. I bought the best package on steam with season pass and everything. My problem is that in the generator i think that the kids look like young adults, or teens at best. Your characters look so awesome and childlike. Did you create them yourself? And do you know how i can get my own to look like kids, with those big adorable eyes and stuff?

  • Melaninated Indie
    Melaninated Indie 4 months ago

    These are great reminders to everyone working on their projects.

  • Divine PunishmentX
    Divine PunishmentX 6 years ago

    Honestly, your video's are just great. Your audio quality is great so I can understand what you're saying as I'm working on my project "Eloa's Memory". You probably should make more tips and tricks instead of "let's make a game". These are more informative in short tidbits. Keep up the great work, deuces. :3

    • Echo607
      Echo607  6 years ago

      +Divine PunishmentX Thankies for enjoying them:) These definitely take a lot less time than the Letsmakeagame series ^_^

  • Cody Gonyea
    Cody Gonyea 5 years ago +2

    The whole time I listened to this, all I could imagine was that this was Penelope from Sly 3 teaching me about game design.
    Thanks for the tips!

  • SnesDad
    SnesDad 6 years ago

    Nice! The lighting/gradient effects at @1:45 made a substantial difference. I'd be up for another tips/tricks video - or even a tutorial of how to use lighting/gradients the way you do.

    • SnesDad
      SnesDad 6 years ago

      Oh awesome, thanks!

    • Echo607
      Echo607  6 years ago

      +MarriedGamerGuy :) It's been requested lol, I'll be doing it at some point^_^

  • Donald Sims
    Donald Sims 3 years ago

    ALWAYS open for more Tips and Tricks videos. Sharing your knowledge is a great way to help others. And why does 'knowledge' begin with a 'k'?

  • Rain Girl
    Rain Girl 2 years ago

    My first game was the worst and had so much spelling errors 😂 thank u for the advice btw! ✨💖

  • DRakeTR of KBam
    DRakeTR of KBam 6 years ago

    Thank you for the useful tips. One question though: How long should be a gameplay length in your expierience?

  • shun Andromeda
    shun Andromeda 5 years ago

    Thanks Echo,
    I've learnt somme cool stuff thanks to ya! ;-)
    I'll give a shot to several things you shown here!

  • Captain Phleggs
    Captain Phleggs Month ago

    I feel like i'm 6 and a bit years late to the party here but 1:43 looks beautiful, how would i go about adding something like that? Also thank you for giving us info and making me a lot less trash at RPG Maker xD
    Edit: Nevermind am dumdum the next tip kinda basically explains it xD

  • Rayan Sichani
    Rayan Sichani 6 years ago

    I might be getting this game soon and this vid helped a lot great vid subbed hope for more :)

  • Dakota Barrett
    Dakota Barrett 6 years ago

    This was good, I'd like to see more sometime....oh and also Himeworks is kicking butt on plugins lately. Like multiple a day. Decided to support him on Patreon. (Hey maybe that's something you could do at some point if needed. Either way keep up the good work!

  • chomp chomp
    chomp chomp Year ago

    i know this is an old video, but i love listening to your videos while i draw or work on my game or whatever ;_; so i come back to them. anyway! the npc thing, i recently saw a game make the npcs so well that it really made the world feel incredibly alive. it's called genshin impact, you've probably heard of it if you've seen anything about the gaming world recently. i talked to an old man working at a winery and he started going on about his son guy who joined the knights to become a hero and his dad was singing his praises. then later i discovered guy was an actual npc who was cleaning up after a monster attack, and then even more later on he had me deliver a letter to his dad. these are npcs you don't typically think about.
    even just today, i was randomly exploring the world and i discovered a couple resting, where the wife was pretending to be ill to keep her husband from going back to work as a sailor and leaving her. a lot of people overlook npcs, but they really do have an impact on the game.

  • Marci Maiki
    Marci Maiki 6 years ago +1

    Thumbs up, Echo! Awesome video. And yeah, I'd like to see more tips and tricks videos!

  • Alligator Stretch
    Alligator Stretch 5 years ago

    you make good youtube content. this is my first time looking into rpg maker and I've learned a ton from your videos. tyty

  • beminfire
    beminfire 6 years ago

    How did you make the gradient thing in #5? It's amazing!!

    • Echo607
      Echo607  6 years ago

      +- Beminfire - thexvid.com/video/e9YwDmyBd0c/video.html

  • Donald Vince
    Donald Vince 6 years ago

    Lots of good tutorials on this channel. Subbing!

  • Megarock Brawler
    Megarock Brawler Year ago

    That i lumination tutorial... GOD i love it! You just save me A LOT OF DESING TIME. Still, need to do the lighting for torches and everything else XD

  • Ve
    Ve 4 years ago

    Loved the video, but I have a question. How do you find the inspiration to make a new game, and craft a new story? I'm kind of having trouble with that atm, so help would be greatly appreciated!

  • rc garcia
    rc garcia 6 years ago

    Awesome tips Echo! more tips videos are always good.

  • KashiwaDaisuke
    KashiwaDaisuke 6 years ago +1

    Haven't used RPG Maker since 2000. This video may have just motivated me to try it again.

    • Sally Mae
      Sally Mae 6 years ago +4

      You care since you replied :)

    • LittleChicken
      LittleChicken 6 years ago

      +Sally Mae Nobody cares.

    • Death Rattle
      Death Rattle 6 years ago +1

      +Sally Mae Thanks, you've just made me feel ancient.

    • Sally Mae
      Sally Mae 6 years ago

      +KashiwaDaisuke I wasn't born yet in 2000

    • Echo607
      Echo607  6 years ago +1

      +KashiwaDaisuke :3 Good to hear! Best of luck!

  • Dark Pariah
    Dark Pariah 5 years ago

    I'm sure there's a way, but how would one go about adding new features, like sprite tails or fins, into the creator?

  • Arha Porotomi
    Arha Porotomi 6 years ago

    Hi! Fantastic tutotial for a newbie! I had a question that really anyone can answer but - Is there a way someone can explain to me to do scripted losses? Just battles you're supposed to lose?

    • Echo607
      Echo607  6 years ago +1

      +Arha Porotomi When you force an encounter(Battle Processing, page 3 of the event commands)
      Check "Can Lose", and put what happens if the player loses under there.
      If you don't want the player to be able to kill the monsters, in the Troops tab of the database, set the Conditions for the battle to Turn 0, and on page 3 of the Event Commands, select Change Enemy State, and set them to Immortal.

  • CraftMojo
    CraftMojo 5 years ago +1

    Do a tutorial of creating a simple complete rpg game within 1 hour. That should help others a lot.

  • Er P
    Er P 6 years ago

    I love your channel and videos! Please I need to know how you make#5. Do you have a tutorial for that?

    • HoujuuGaming
      HoujuuGaming 5 years ago +1

      Yes she does, but it's simple enough that I can explain it. Simply make a new image in Photoshop, GIMP, etc. that has dimensions equal to your game's screen resolution (default is 816*624). Change the background to transparent and use gradients that change to 0 opacity to make the shading. Save it to "img/pictures" in your game folder and use the "Show Picture" event command to display the image. Leave it at 100% zoom, Upper Left origin and 0, 0 for now. You can change the blend mode and opacity if you want, and you're done! Make sure that if you're using multiple shading images (such as sunlight and shadows) to set them to different picture numbers.

  • The Anthro Bros
    The Anthro Bros Year ago

    Wow from 2015? Nice job! :D Back then I knew basically nothing. XD I believe I was still using RPG Maker 2003. I remember not being to crazy about VX until the Ace version came out, and I hated XP just like the Windows XP ha ha.

  • HoujuuGaming
    HoujuuGaming 6 years ago

    Dang, I was watching the hilarious scene instead of listening to her tips and tricks! YOUR SCENES ARE TOO GOOD!!!

  • Walter Brouwer
    Walter Brouwer 6 years ago

    I'm currently working on a project in MV, and I knew most of the things kind of already, but it was nice to have a good run down. Thanks so much! Hopefully I can finish the first quest line soon. (3 overhauls so far to dialogue, battles, and other systems). Although I would like to ask for help to build an arena. I'm planning to have an arena type things in one of the major locations and I'm not quite sure how to approach it yet. If you have any advice it would be great appreciated.
    P.S I'm quite familiar with VX ACE but I've never done anything on this scale so again, any help is greatly appreciated.

    • Walter Brouwer
      Walter Brouwer 6 years ago

      @Echo607 Thanks, I'll be sure to do that :D

    • Echo607
      Echo607  6 years ago

      +Walter Brouwer :P Feel free to send me a PM with what you have in mind for it and I'll give you any advice on it I can think of:3

  • The Meeps
    The Meeps 6 years ago

    subscribed! looking forward to your upcoming tutorials!

  • Tushan YingYing
    Tushan YingYing 6 years ago

    Also tip #9 how do you go about implementing that into you game? Also the voice acting part so do you turn off the bgm while they are talking or change how loud it is?
    Yay square caves~!

    • Echo607
      Echo607  6 years ago

      +Shiro Nikku +Shiro Nikku It's up to you. I'd probably just change the volume of the bgm.
      As for #9, I just used pictures and blurred the map (though I haven't been able to find a map blur plugin for MV yet, hence why I used my vxa example)
      Though I'm pretty sure there's a bust graphics plugin that basically does the same thing. I was only using pictures because I wanted my entire team on screen for dynamic cutscenes (similar to the way Bravely Default did it's cutscenes, except with still-image-cute-anime-girls instead)

  • William Bodman
    William Bodman 6 years ago

    very helpful, thank you :)

  • Zentinel1
    Zentinel1 6 years ago

    This is a great video! I plan on getting this program too

  • Shitposting Prick
    Shitposting Prick 2 years ago +2

    I was working on a little warm up game about a guy getting teleported to another universe where everyone uses textboxes to talk, and he's the only guy that has voice acting over his (new) textbox, as hes a normal person from another universe, which is kinda some sort of fourth-wall-break-joke game. Ofcourse, he gets bullied by the townsvolk as he's being called a "weird outsider" and they're not used to his kind of communication, and he bullies the townsvolk back, because he never seen this kind of communication aswell. Somewhere he gets a partner that only talks in textboxes, as she explains some plot why they lost their ability to talk with voices and how people's minds got corrupted which made them forgot that they even had voices to begin with yackity smackity bla bla bla spoilers spoilers. However, I gave up on it cause I can't draw for shit, and nobody of my talented friends wanted to help me out. Got any hints for that?
    Edit: as i will probably never finish it (never say never though), and I would be the voiceactor for that guy,
    some of the jokes would have been like "Hey, keep in mind that I'm not a paid voice actor, so I can't help it being that crappy, deal with it if you don't like my voice!"
    or stuff like "...In my world we use voices instead of text, and I'm bad at reading. So we both got ourselves a problem here."
    etc. Bad jokes, but that's basically a bit of what I wanted to do. Idk why it was neccessary to add this here but ok.

  • R. Frederick Brown
    R. Frederick Brown 6 years ago

    Fantastic tutorial!

  • ShadowWalker Games
    ShadowWalker Games 6 years ago +1

    I am waiting for money to buy MV (have given family the good old hint hint for christmas) but I am currently waisting my life by watching all of your demos and tutorials you've helped me out so much! thanks!!

    • ShadowWalker Games
      ShadowWalker Games 6 years ago +1

      Aww lucky! Thank you very much, I can assure you though I will always refering to your tutorials if I need any help!

    • Echo607
      Echo607  6 years ago +1

      +ShadowWalker Games :3Glad they could help. Hope your family takes the hint:) I got my copy as a very early christmas present XD

  • Sleth
    Sleth 6 years ago

    +Echo607 Thank you for pointing out all the reasons I've been working on a game for the past 6 years and also why I'm afraid to buy RM games on Steam!
    But in your honest opinion, would you prefer a game with random encounters or with Player Touch encounters? I've tried both, and I find that random can be... frustrating... but player touch encounters give too much freedom for the player to miss exp and then complain that the game is too hard... when really they just skipped all the points to grind up. (If you've played it) Skyborn has a cool system where you can find EXP on the map, avoiding battles occasionally without falling behind.
    I know this is a lot of stuff to leave in a comment, but since I find myself agreeing with many (if not all) of your tips, your opinion would be appreciated!

    • Sleth
      Sleth 5 years ago

      I found Yanfly's Chase plugin about a day after I posted this, but haven't messed around with respawns other than leaving the map.
      Do you just have an event command such as:
      Page 1;
      Battle Processing: Thing
      Self Switch A = ON
      Page 2;
      (no image, this.chaseRange = 0, move route = fixed)
      Wait (x) Frames
      Self Switch A = OFF?

    • HoujuuGaming
      HoujuuGaming 5 years ago +1

      I may not be Echo607, but one thing she says a lot to these sort of questions is that whatever works for your game and with your game is the one you should use. I prefer on-map encounters myself, but I would honestly also prefer on-map battles, if I could figure out how to make them. One tip for using on-map encounters is to use Yanfly's 'Event Chase Player' plugin to improve enemies' pathfinding. That way, they won't be able to avoid them as easily. Additionally, I make my enemies respawn fairly quickly, usually within 5 to 10 seconds. I also put lots of enemies on the map so that they don't end up underleveled. She also explained once that you should have playtesters play your game and balance to how the average player would play your game. That way, even if they avoid them, they won't be significantly underleveled.

  • xMaanmediax
    xMaanmediax 5 years ago

    Hello, maybe a dumb question but how do I change the order of the maps in the hierarchy?
    I like my projects nice and orderly. I have 4 tabs with tabs within. On the left side where you create maps, I want to have Map1, Map2, Map3, Map4 order of the map hierarchy and not Map2, Map4, Map3, Map1.

  • Cosmic Drew
    Cosmic Drew 6 years ago

    good tips i'm working on my first game hope it work out well

  • DraynaRue Games
    DraynaRue Games 6 years ago

    What's with the plot variable? I've seen it in a few of your videos and it makes me curious as to how you're using it.

    • DraynaRue Games
      DraynaRue Games 6 years ago +1

      @Echo607 ah I've always used switches but that starts to get messy lol.

    • Echo607
      Echo607  6 years ago +1

      +DraynaRue Games To keep track of the overall plot.
      Usually I break it up into areas though. After a cutscene/event plays out, increase the variable so you have control over locking out locations/updating text.

  • Card Burner
    Card Burner 5 years ago

    Hey I'm having some trouble getting the weather effects to work. Whenever I implement them I put it in an unreachable part of the map, put auto run on and add the effect with the option to wait until finished turned off.. But whenever I start the game up I can't move my character at all. How do I make the effects work without having my character walk over the trigger spot?

    • HoujuuGaming
      HoujuuGaming 5 years ago

      Autorun events are used for cutscenes, not background processes. Either change the event to "Parallel Process" and/or use the "Erase Event" command. You could alternatively use Self Switches (if you need an example on how they work, simply create a default treasure chest by right-clicking on the map and selecting Quick Event Creation. Then, edit the code and try and decipher their witchcraft).

  • Shadow Angel
    Shadow Angel 6 years ago

    I have a question about your voice acting tip, could make little voice clips for the characters to say when they are in battle? (ie: when the Hero uses a special attack, he shouts "Let's go!")

    • Shadow Angel
      Shadow Angel 6 years ago

      Alright, thank you.

    • Echo607
      Echo607  6 years ago

      +Doug Long :P Yes. I wanna say I've seen a plugin for it, but I don't recall the name of it:(
      You could also do it by playing the sound effect in the skill's animation(would require each actor to have their own skills), or ~probably?~ playing a sound effect with the Yep_Actseqpack plugins in the notetags.

  • chrisliam2
    chrisliam2 5 years ago

    Love the videos , can you or anyone else recommend a Modern City tile set please as I can't seem to find any for MV , I want something like Station square from Sonic adventure 1 , So stuff like skyscrapers, tall office buildings , hotels , cars , modern stuff.