Ultimate Game Jam - Round 2 ( Game Jam Devlog )

  • Published on May 10, 2020
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    ➤ Play Round 2 Version - vimlark.itch.io/tread-careful...
    Password: UGJ
    ➤ Play Round 1 Version - vimlark.itch.io/tread-careful...
    Password: UGJ
    Thanks for watching! Please check out the other contestants and host. This has been a fun experience so far and I look forward to more.
    The Ultimate Game Jam is a 3 round game development competition. In addition to making a game, each contestant creates a devlog to show their process.
    Mattabulous: thexvid.com/channel/UC1CF...
    Zyger: thexvid.com/user/zygergfx
    Yannick: thexvid.com/channel/UCKsO...
    DualWielded: thexvid.com/channel/UCZ-K...
    Artindi: thexvid.com/channel/UC-X3...
    GamesBySaul: thexvid.com/channel/UCnOc...
    Outer Studios: thexvid.com/channel/UCFd4...
    Tons of Hun Studios: thexvid.com/channel/UCC9j...
  • GamingGaming

Comments • 115

  • Yannick
    Yannick 2 years ago +218

    I think it's really awesome that you managed to finish the round despite all the struggles.
    And the game have improved a lot compared to the first round :D
    Or should I say, sadly, because this intensified the competition a lot 😁

  • Robert Butchko
    Robert Butchko 2 years ago +32

    Just downloaded and played, man this game is absolutely and unambigiously really fun. I think it is even more fun when trying to complete levels as quickly as possible like speedrunning- amazing job with this. I would love an in game timer, and if you (possibly for a boss) had to intentionally trap opponents or make them fall through destroying the ground.

  • C
    C 2 years ago +52

    "Oh no... I'm now future me." That's a great one.

  • BenBonk
    BenBonk 2 years ago +142

    Glad to see this devlog! I was looking forward to it.

    • ireadysucks
      ireadysucks Year ago +1


    • R3BEL
      R3BEL 2 years ago

      Omg benbok watches this yt channel

    • Yoda Impostor
      Yoda Impostor 2 years ago

      I have joined your gamejam

    • Edward Zweyer
      Edward Zweyer 2 years ago

      Speaking of devlog WHEN'S THE NEXT SLIMEKEEP VIDEO?

    • BenBonk
      BenBonk 2 years ago

      @Marc Boss hello

  • Hm
    Hm 2 years ago +11

    Goddamn man, I really like your game! Don’t give up, game dev isn’t that easy but the results are just super motivating to continue!

  • RichDev
    RichDev 2 years ago +5

    Really good Devlog! Glad I was able to be witnessing this on the streams! Good Work!

  • Yassin Khadraoui
    Yassin Khadraoui 2 years ago +9

    Cool game
    When it comes to MWG
    Make sure to add more weapons & in addition to those already existing weapons each map have a specific weapon for it self
    That will help giving more variety of some sort
    Love your work 👏👏👏

  • Ethan Sullivan
    Ethan Sullivan 2 years ago +10

    Have been wanting to get into coding. You make it look so interesting and the fact that you made this in such a quick time is just inspiring!! Love your creativity!

    • Minne Nganga
      Minne Nganga 8 months ago

      This is construct 3

    • Shnerped
      Shnerped 2 years ago +3

      @Robert Butchko this is definitely not unity...

    • Robert Butchko
      Robert Butchko 2 years ago

      @Leon it's in unity right? I think the amount of c# you need to use qualifies it as coding.

    • Leon
      Leon 2 years ago +1

      I wouldn't call this coding, it's definitely programming tho

  • Wannibe Manisha
    Wannibe Manisha 2 years ago +2

    Great devlog! Thanks for sharing the ups and downs, makes it that much more relatable.

  • Tons Of Hun Studios
    Tons Of Hun Studios 2 years ago +5

    Cool beans xD Although the mechanic was money this time around, my favorite improvement is in doing new levels/maps. It seemed pretty high stress, but I think the changes were for the better! Good luck in round 3 ;D

  • Mystic
    Mystic 2 years ago +6

    Woohoo! I’ve been waiting for round two for what feels like forever.

  • dylann
    dylann 2 years ago +3

    Amazing! You are an incredible game dev, keep up the work!

  • sypDev
    sypDev 2 years ago +3

    Nice video production! Was really entertaining :)

  • шер кур
    шер кур Year ago

    you came up with a really unusual and interesting gameplay, I would also work on the design of the environment and characters, but damn it is a game jam and there is very little time. You're doing fine

  • Hay
    Hay 2 years ago +42

    It was worth it :)

  • R4zorcl4w77
    R4zorcl4w77 2 years ago +1

    Dang it, missed a lot of your recent streams. But, at least I have this amazing devlog!

  • Luke Kondor
    Luke Kondor 2 years ago

    I'm really enjoying this game. Also great to see you pushing through the difficult moments. It's like your on a hero's journey with every devlog.

  • Nick Kusters
    Nick Kusters 2 years ago +1

    Maybe it's time to look into other game engines where you have more flexibility how you structure your logic? It seems like Construct is starting to hold you back with regards to code complexity. Construct is great to create simple games fast, but I think you are getting to a place where it might make sense to move on to either Unity, Unreal or Godot.

  • TheAwesomeGN
    TheAwesomeGN 2 years ago

    The wait was worth it!
    These videos are amazing

  • Basicc
    Basicc 2 years ago

    This looks dope, I've just recently gotten into game design myself. I think of you polished this and added an online custom map design and share feature, this would be a really good commercial game.

  • Tantan
    Tantan 2 years ago +1

    Haha the joy of a programmer messing around with a bug! 4:32

  • Dn Games
    Dn Games 2 years ago

    Fun devlog really enjoyed!

  • random
    random Year ago +1

    Funny how depending on your background, solo devs dont have the same problems. As a programmer, I watch this and go "How can he output all those sprites in so little time !?!?" meanwhile the enemy AI would have been a piece of cake for me. I think it's why I like this channel, he is good at stuff I'm not, making it a good opportunity to learn from him.

  • HisHighness
    HisHighness Year ago

    This round system should be added to more jams

  • Alex Tindall
    Alex Tindall 2 years ago

    Your graphics and game concept is awesome. Good job dude

  • Neat Games
    Neat Games 2 years ago

    I made a kinda similar game in another jam haha. This is great!

  • WatermelonKingjus

    It would be cool if the boss cloned itself

  • Natalius
    Natalius 2 years ago

    Ccongrats on getting 1st place Vimlark!

  • Drewpy Music
    Drewpy Music 2 years ago

    Looks super good!

  • King Pandeh
    King Pandeh 2 years ago

    Hey Vimlark, I’ve just been wanting to ask this question, what do you use to create your games? I’m a 12-year old child, 13 in a few months, and I’ve wanted to pick up some game development, I have nothing better to do in Quarantine anyway, so, back to the question, what do you use, and what would you suggest for me as I’m starting?

  • Prinz Rolle
    Prinz Rolle Year ago

    4:37 I guess people would notice this powerup at least.

  • eugene elendu
    eugene elendu 2 years ago +2

    Hey vim could you please make more tutorials series

    • Vimlark
      Vimlark  2 years ago

      I'm going to try to make some short ones. Unfortunately they take a huge amount of time and don't get a lot of views.

  • TheGhastlyGamer
    TheGhastlyGamer 2 years ago

    An idea for how AI could work:
    what you could do is have it so every 5 seconds it has all monsters that arent currently aggro'ed do a "search", where they get the distance between the player and themselves, if that distance is within their threshold for aggro'ing to the player then they begin moving towards the player. This would look something like
    If Distance =< Detection-threshold
    How this could work is where depending on the monster, it will try to allign itself to the X axis of the player or the Y axis (Like how in terraria the Eye of Cthulhu trys to stay on the players X axis so it can ram them) That would look something like this
    If PosX =< PlayerPosX and If PosX => PlayerPosX
    (have this always prioritized over moving on the Y cordnate to have them allign to X, do the opposite for Y alligning. So like if they arent alligned to X yet then ignore Y movement, etc)
    You could even add in a thing for one of the monsters where they come at you from your Y axis, but once they are within 10(units) of you they swap to alligning to X as a form of flanking.
    Anyways this is looking good, Good luck on the final round!

  • ADNerf
    ADNerf 2 years ago

    What do you use to make the game ? (Tools, etc.)

  • Sam Mraz
    Sam Mraz 2 years ago

    Hey quick question what is this game engine? Also love your vids

  • Rapid
    Rapid Year ago

    I thought that you could use the money as a spell to make a path under you

  • Beanie Bean
    Beanie Bean Year ago

    Vimlark is like bubsy except that his catchphrase is "thats a future me problem"

  • Raharl
    Raharl 2 years ago +3

    Wait round 2? didn't I just watch Yannick in ... uhhh good luck in round 3 :)

    • Vimlark
      Vimlark  2 years ago +1

      Yeah, I had to change editing software so I'm a bit behind on making videos.

  • Joshua Harrison
    Joshua Harrison Year ago

    Literally every final boss in RPG games: 4:35

  • DemonPig666
    DemonPig666 Year ago +1

    7:44 for all you memers like me

  • Michael Duff
    Michael Duff Year ago

    I'm not sure if someone said this already or not, but you said in the last episode something along the lines of you couldn't quite put your finger on what the enemies reminded you of..... they totally look like one of the enemies in MegaMan Legends. The ones that fly around dropping tanks while the city hall is under siege.

  • richard richard
    richard richard Year ago

    what website did you used to make the game?

  • Pokegamer514
    Pokegamer514 10 months ago

    What coding software do you use im starting out in coding and i would love to use it for projects

  • DeverestDev
    DeverestDev 2 years ago

    Hey congratulations for you i heard you won

  • Erik
    Erik 2 years ago

    Thats super cool! I'm making games too, maybe we can colab in future

  • Muhamad Fathi Zuhaili
    Muhamad Fathi Zuhaili 2 years ago

    Programmer: my code don't work anymore, guess I'll be farmer

  • Duck
    Duck 2 years ago

    "Oh no I'm now future me" 😂

  • Joshua Pieniak
    Joshua Pieniak 2 years ago

    Nice Game! Which Program do you use?

  • Penguru Vods
    Penguru Vods 2 years ago +1

    Ive always wanted to learn to code, i thought now would be a nice time to start but i dont know where to start.

    • Ehad Mili
      Ehad Mili 2 years ago

      @Spellweaver is this coding language of love2d difficult to learn. Right now im learning c# but im getting distracted by many things like aseprite. Since you are a user of love2d maybe you could give me some tips.

    • Josh J
      Josh J 2 years ago

      @bierzuip coronasdk is an unfortunate name

    • bierzuip
      bierzuip 2 years ago

      If you want to learn how to code I would suggest you start with an easy to learn scripting language like lua. There are plenty of frameworks for lua to easily draw stuff on screen, move it around ect (e.g. love2d, coronasdk and cairo).

    • Spellweaver
      Spellweaver 2 years ago

      You should start by finding a framework that you like and reading about it. Many people use Unity, some seem to like Godot, I personally am into Love2d. Coding without any framework so that you can see the results of your work is not rewarding, so I would recommend picking it first and learning the language in process.

    • Pistola el Mexicano
      Pistola el Mexicano 2 years ago

      Hey man, I would just recommend on going through some tutorials. I know, it sounds boring and it actually is, but those basics are necessary if you want to get anything done. The great thing is, you basically have to learn only one language, since the concepts are always the same and only the syntax, the way how stuff is written, changes. There are many tutorials on Java and also Python seems to be quite represented, so I recommend to start there and then move on to one language that you are comfortable with.

  • Aedan Spencer
    Aedan Spencer Year ago

    I know, no one will answer me but what is he using to make the game

  • Jetastic
    Jetastic 2 years ago

    What game engine do you use?

  • Peanut
    Peanut 2 years ago

    Its kinda reassuring that you are struggling. Because I always think Iam the only one :O

  • Adi DK
    Adi DK 2 years ago +2

    yay it's here!!!

  • Olivier Mastey
    Olivier Mastey Year ago

    What game engine did you use?

    • Portman
      Portman Year ago

      Olivier Mastey Construct I think
      7:46 it shows editor.construct.net

  • Cong
    Cong 2 years ago

    Why does his voice sound different compared to the 1st ep

  • Are you sure?
    Are you sure? Year ago

    Sounds like me doing anything.

  • Marxs
    Marxs 2 years ago

    I won both of the versions

  • justin s
    justin s 2 years ago

    What engine do you use?

  • chase johnson
    chase johnson 2 years ago

    What engine is he using

  • Rafael Santos
    Rafael Santos 2 years ago

    You win!!!

  • Lunamy
    Lunamy Year ago

    Theme: Cursed
    Game: Cursed
    Hotel: Trivago

  • Son is watching
    Son is watching 2 years ago +1

    7:09 AHAHAHAHA

  • TheMinecraftFan
    TheMinecraftFan 2 years ago +1

    Whats your stream schedule?

    • Vimlark
      Vimlark  2 years ago

      Right now Mon, Tues, Thurs, Fri.

  • jari van der Heijden
    jari van der Heijden 2 years ago

    what IDE do you use?

    • Portman
      Portman Year ago

      jari van der Heijden construct

  • EvenHummROCKS
    EvenHummROCKS 2 years ago

    What engine is this?

    • Portman
      Portman Year ago

      EvenHummROCKS construct

  • Dominatory Programs
    Dominatory Programs 2 years ago

    Gratz man

  • L H
    L H 2 years ago +1

    Well you already ... nevermind I'm not gonna spoil it😝

  • HeadshotJack
    HeadshotJack 2 years ago

    What software did you use

    • Portman
      Portman Year ago

      HeadshotJack construct

  • dominic vega
    dominic vega 2 years ago +1

    I like this

  • Chocco Doggo
    Chocco Doggo Year ago

    What is this program?

  • Giffi
    Giffi 2 years ago

    April 21st was my birthday what a coincidence.

  • Jordan Marshall
    Jordan Marshall 2 years ago +1

    You gunna make a vid on that other game you made and stole your cursor from?

  • Plane Craze
    Plane Craze 2 years ago


  • Yuval Rabinovich
    Yuval Rabinovich 10 days ago


  • gaming cheese
    gaming cheese 2 years ago +1

    Yay update

  • Derp_
    Derp_ 2 years ago +1


  • Typhoon Titley
    Typhoon Titley 2 years ago

    What You Use Make Game

    • Portman
      Portman Year ago

      ไต้ฝุ่น ทิทลีย์ construct

  • MineZombE
    MineZombE 2 years ago

    When there are only 240 views

  • Obivious
    Obivious 2 years ago