Simulating A Virtual World…For A Thousand Years! 🤯
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- Published on Nov 30, 2021
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📝 The paper "Synthetic Silviculture: Multi-scale Modeling of Plant Ecosystems" is available here:
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This is why I love this channel. I'd love to read about these kinds of scientific papers, but they're just not comprehendable to the average person.
Just watch the original video, it is very easy to understand.
*comprehensible
But yes, I agree!
@nathanfay1988 wow thanx.
@X D No, not really :p Its sharing information in a new format. Its like calling a history documentary that uses secondary sources "grifting"
The most mindblowing thing to me is how a paper from 2019 is considered already kinda old in the world of informatics when at the same time I helped my gf getting books with research from the 1950s and 1970s from the library for her bachelor's thesis in her field.
@Alex I actually saw this comment months ago but forgot to reply. growing trees do be bringing the ponybros together smh
@Squeaky Belle hi lmao
@Alex hi alex
@Im2awesome yes lol
Just imagine the reactions of the papers' authors.
"YO WE GOT TWO MINUTE PAPERED!"
@Torsten Hädrich Thanks for the awesome paper! Never knew there was a need for simulation of different trees. If I may humbly recommend for further papers, what would happen with the introduction of some animals (carnivores, herbivores, and pollinators) in the simulated environment.
Thats worth more than a million citations
@Torsten Hädrich Good stuff - this was awesome.
"AWWW YEEAAH, WHAT A TIME TO BE ALIVE!!"
@Torsten Hädrich Oh okay
This is exciting that these ideas are actually being explored. I'd love to play an open world game where the world evolves around me.
@rukna now imagine your computer but on fire
I am currently learning to make games, and this is my ultimate goal !
@Derek Fume not like it would be only used for one thing.. a bit dramatic
@Derek Fume Why is it automatically sad? Video games are often the springboard for advances in simulation and visualization. There are researchers using Unreal Engine to develop applications for data visualization that are far more advanced than existing tools. Sometimes video games can help to advance science, and sometimes science can help to advance video games. The overlap isn't automatically a negative.
@Derek Fume fair point but this is a TheXvid channel. And the algorithm presents simulation type stuff to gamers because of what we might search up.
If this was a science convention and everyone said “games!” Then maybe it would be sad.
If it's reasonably accurate this could actually be used for growing forests. There was a thing on the news, they were talking about reforesting efforts, but the seeds were tending to die. If they have a better idea what would work from simulations, that would help A LOT.
@X3C true
I could see this being usefull with planning forests but not a whole lot else, a lot more variable have to be accounted for aswell, such as diesease,soil condition, moisture
Fire risk ect., its a great start though
@Quak Face Cite one of his insane ideas that brought science-fiction to reality, just one.
@Hanzhong Wang
Fortunately Elon isn't doing anything like that. I assume you are talking about the Hyperloop. That's intended to replace high-speed trains, but it's a completely different technology. It was an idea Elon proposed instead of California's ridiculously expensive new train. It's budget was $64B and Elon said he could do it 10x cheaper. Plus the Hyperloop would be much better in every way. Drastically faster, drastically more energy efficient, more flexible, and safer too. Also with the new plan of building it underground it won't even need land or being routed around obstacles.
it's amazing to see a project of this scale come to fruition, building so much off of our past understanding of so many fields of computer science.
absolutely! and especially when u step back and remember we just started with pointy sticks/rocks and we have made it all the way to so much crazy technology that we have today! 🤩
One thing they need to add is the fungal network that connects the roots into one biological internet and shares resources around to maximize the health of the ecosystem. Trees that do well and have lots of resources share those with others that are not doing so well. Also, "mother" trees move their roots around and don't take as many resources from their offspring that grows in their vicinity. Modelling this would dramatically change the simulation.
I also heard the fungi work like monopolists, if there's just one specie of it it tend to be cringey with what it transport and keep more for itself. So maybe the simulation would also include different numbers of fungi, to see whether one would eventually kill the competition and establish monopoly.
Fungal networks, soil type (at several depths), water flow, how trees die & fall, animals, weather events, fires, floods, etc etc.
So much to add in, with every aspect creting a heavier simulation to run but also more interesting results. As computer power increases more will be possible, and then by the time we're all retired and have time to really play computer games this will be how the maps for games like Cities Skylines work :D
I mean at this point if you wanna really be precise you gotta simulate geology, ecosystems, water flow, natural disasters and all the like
@dereknalley i really wish it would have described the tree mortality, for exactly the readson you described. disturbance regieme is one of the most important determinants of forest characteristics
@Szabó Bence It could be simplified by a "nutrition" variable in an area based on recent plant death with a decaying effect (HAH!) over time. The one thing that struck me most about these simulations that needed tweaked was the tree life/death cycle needs more noise. The 1400 year simulation wasn't long enough to get rid of the obvious generations of trees being born and dying from the shrub/tree epoch transition. It was too abrupt of a cycle change compared to a natural environment. It would be interesting to see a layer added to this model that allowed for randomized tree death through natural causes like fire, lightning, insects, wind, terrain changes, or complete randomness.
This was quite fun to watch, I can only imagine a day where virtual reality changes over time, like years pass in a video game and then something like this simulation takes over creating a future world
imagine going to a wasteland, making a temporary house and then leaving.
then you come back hundreds of years later (in game of course) and see your abandoned house but with the effects of time.
@A CONFUSED MAN cx Ultima Online and maybe some other ancient MMO's. I don't recall any new proper 3D MMO having such mechanics.
@Kevin Bissinger which mmos?
There are already MMOs that do that
I had an idea like this for a farming game where you can plant domes with different time rates. Wouldn't be that hard to optimize, since games work by having frames updating their state with a time delta ... You'd just have to divide/multiply this time delta for some entities to have them updated at different rates.
(also fun ideas from ss13, like a gatfruit plant growing .357 revolvers)
Thank you for sharing this amazing paper!
I have written some "world simulations" myself (settlers building cities, evolving organisms, plants and animals "living" on an island, etc.), so I think that I can understand at least a bit of this world-building challenge. And it looks really great!
That's amazing!
Imagine combining this with one of those forest fire sims, say, in order to show off what happens in an environment regularly reshaped by fires
I'd also like some erosion sim in there as, like, 1400 years isn't a whole lot in geological timeframes, but it *is* gonna be enough to affect the landscape at least a little bit.
Wonder if someday it could factor in things like latitude or sun angle/movement, to impact how the plants grow.. Or even more advanced, if you place structures into the simulation, besides just growing around them, it could simulate plant based erosion on those structures. That'd be an interesting upgrade to see in the future. ;)
It'll be extra super cool when they add CO2 concentration sensitivity, soil enhancement and degradation cycles, erosion and deposition, breakdown of rock by deciduous trees, etc.
This would be fantastic for an MMO or somesuch; streaming the results of a very large ecosystem simulation to players, to keep things fresh. You could even have some mild gardening/landscaping mechanics.
Ew...MMO
@z beeblebrox 🙄
@Penny Lane Look, the long and short of it is, throwing more cores at a problem doesn't magically fix everything
@z beeblebrox uhm, yeah...
@Penny Lane theoretically? But that's not automatic, it depends entirely on the programmer
I'm imagining terrains that we want to plant some trees or repair ecosystems (because of fires or previous human intervention) and using different simulations, with the terrain, temperature projections, and even water sources... is just WOW 🤯
I would play that game
It would be interesting to combine some of this with a genetic breeding model so that over tens of thousands of years and longer, plants can diversify into multiple species.
imagine this technology properly implemented into an open-world game.
@Alexander Smith Wouldn't call it wasted, really. It's not like it's lost.
I can imagine a survival game that requires the player to sleep and each time you do, the game runs a simplified algorithm to simulate forest growth and migration.
Something like a 5% chance for each tree to change to the next phase.
We're closing in on hardware capable of doing this, and it would make survival games much more dynamic.
It might interesting in "end of the world" type games, like the Last Of Us, where cities are abandoned, and nature takes over.
Lol Why do people think this work would be wasted on games?
imagine it in vr with online multiplayer option
Thank you for this. I'm a palaeoecologist and I have been trying to do something similar to this. This gives me a huge leap forward. Cheers, expecting to see great things ahead in a similar vein. Have you been in contact with the author?
What an amazing Paper! Even though I was holding on to them, I could just barely avoid dropping them on the floor.
Truly amazing what this can do. It would be so cool to see this kind of Simulation/Evolution of the landscape in a Videogame. Just the thought of a truly dynamic environment is mind blowing. And with this paper it is soo close!
yooo this shit is my JAM, I love developer talks about building the maps procedurally in games such as Far Cry 5 and Horizon Zero Dawn, and I just want more stuff to do this kind of simulation based approach, I even would like a sandbox game that lets me play with these things, like erosion and whatnot. Basically a more modern and advance version of From Dust, one of my favourite games that nothing else I have found has ever come close to doing despite barely scratching the surface of what this kind of sandbox game could be
I'd love to see this progress to include lots of species as well as invasive plants. It would be cool if this could one day help ecologists plan restoration and conservation projects.
omg this is amazing! i can just imagine this combined with a lots more plant species including their root system architectures + climate modelling like that of caltech's. you can create something virtual but ... living 🙀
Amazing! Thank you for bringing these more obscure papers to light. I'm wondering if the soil type differs from place to place, or if this simulation addresses dead plant matter turning into soil?
Thank you Dr.! I thank you for your amazing work for bringing all these excellent papers to our knowledge. I'm sure it is a great honor for any researcher or scholar to have their paper being reviewed on your channel and I wish I can achieve the same some day :)
I love that you enjoy making these videos as much as I love watching your tiny glimpses into the future, presented in a friendly format. Thanks for your work, doc!
I love this. I love watching the "natural" redistribution of vegetation based on realistic parameters.
Thank you so much for all you do to increase awareness of the existence of these papers and the ideas their authors are sharing.
This is awesome! I would love to see other parameters added such as large herbivores, and predators. Thank you for sharing
This is great and I enjoyed seeing it so much. But an object such as a structure can't be chucked into the environment without it affecting the eviorment around it. The area, to the north especially but also to the east and west of the structure, is directly affected. Sunlight is obscured either partially or entirely. That gound about the building becomes packed down and changes new foliage patterns because of it. Wood around the structure would have gathered for various uses. I understand I'm being picky here. But, after growing up in the country and in the woods where as I walked the woods I would come across various structures barely standing or in a heap on the ground. I could make out the affect of humans in the area in the foolilage growing after the structures were deserted and rotting. I would try to see where other smaller buildings might have been and where the garden, road and paths could have been. About the only thing for certain is the foundation and the dump for that homesite. Those things have direct easy evidence
Great paper, and you have great videos, I enjoy watching your papers way more than most anything else. thanks!
Your channel is amazing! I love how you explain the papers, you're excitement is so wholesome!
This seems like a very useful paper! Also, Minecraft determines biome placement using humidity and warmth. Just something I thought was interesting
@Skeletun I'm pretty sure they use warmth and humidity as of 1.18; I remember hearing a dev say that.
Thank you for bringing visibility to these amazing research projects! ❤
Sir! Thank you so much for doing those two minute papers! I wish more and more people get to know the amazingness of the state of the art. And you are doing an amazing job driving it!
I'll be honest, I wasn't holding my papers tight enough 0_0 This is absolutely insane!!!!!
I wish more software devs be inspired by your videos and add such amazing technologies into CG applications
One of my favorite papers, thanks for finally covering this :)
I feel like pretty soon we're going to have simulations of entire planets that are given specific parameters on weather and such.
This is super cool!!! I'd love to try to extend this by adding realistic terrain erosion and some kind of animal effect simulation.
No way! I read this paper a few weeks ago and now it comes up in this video. Imo it's one of the most impressive I've ever seen. The visual fidelity and accuracy is so pleasing to watch.
as an environmental engineer with a lot of love about simulations, this is lika a golden bar. Thanks, love the channel
WOW! Am I feel like I would have been impressed with a noise map over time placed on an elevation overlay, but they went all the way and rendered trees and the interaction with existing entities. Just, wow.
thank you! for getting the acknowledgment of these interesting papers out there… great! ☺️
Love what you do! Keep helping us find cool papers!
You are doing an amazing job to bring science reserch to live a life outside papers and hopefully change the world to better. Thanks for creating all this amazing videos, they show the beauty of algorithms.
I've seen so many simulation videos from your channel. What if we could combine them all to make a realistic world? Would that even be possible?
This surely reminds me of SAO: Alicization! Maybe one day we can simulate AIs there too!
Amazing simulations, thank you for bringing this to light Károly
Love this channel. It has introduced me to so many new things. What a time to be alive!
As an environmental scientist, this is simply amazing.
the growing around the house is amazing
i love this. i've been waiting for so long to get simulations like this. unbelievable.
maybe we are already in a simulation like this🤔 and as we were spawned in it, we percieved it as reality and just know we are learning to replicate it in our own way...
imagine this with geology, erosion and such. its terrifying and i love it!
There really is no way for me to know about this if not for this channel. Thank you for the awesome contents.
Also these papers are slowly building the foundation of the future Metaverse where everything looks real, feels real, sounds real and smells real.
Wow! I'd love to see a video game based on this, imagine Minecraft with this level of detail and graphics!
your videos really amaze me every time and i understand how hard it is to make these stimulations even tho i have no clue how to program
Wow, I'd love to see this in Star Citizen. This would be mind blowing.
If this could be optimized, it would make one amazing game/toy!
Love the nature simulations!
That's amazing! Thank you for this awesome content
If this is what we have now, I can't wait to see in a few decades the technology allowing us to create our own world like a kind of matrix.
Love your channel. Thanks for sharing all these great ideas!
Looking forward to seeing something like this with natural soil formation
That was beautiful 🤩 thank you so much for sharing 🥰 the passion in your voice is inspiring 🥳
Thank you for taking us on this journey!
Man I'm waiting for the day that this technology is light enough to run on systems that it's implemented into virtual worlds like games and stuff.
The thing is with a lot of these papers, I can never find source code anywhere.... Am I missing something?
Like this one, for example. I would just love to play around with some simulations.
I wish I could download this sim on my PC, I would love to just sit back and watch the world evolve
I love all your work, please keep it up!
hands down my favorite channel on youtube, Its like peering into the future, but its now!
Still waiting on this kind of stuff to be added to game worlds. What is each step measured by? Years? Days? What's the processing time for each one?
Game engines are actually more advanced than this. Auto vegetation terrains take a lot more parameters, like soil density vaiations, animal ecosystems interracting, shadowing etc ..
I can't find that, but this:
> To generate the results shown in the paper we used an Intel(R)
Core i5, 4 × 2.5GHz with 8GB RAM, and a NVIDIA Geforce GTX
1050 GPU (4 GB RAM).
Really awesome to see and to imagine. Imagine what other parts of the world will look like in thousand years.
Imagine a video game with a simulation of plants like this!
Awesome, I've been on-off looking for exactly this for quite a while now. Thanks!
I love evolution simulators, but I can’t wait for the future if they mix with this
This is amazing and very useful for scientists!
This is extremely interesting, and I think it could potentially become revolutionary
What im really wondering is if the model can also simulate how trees eventually will evolve, or just simulates the known trees till date?
I love your channel! Perhaps more people would be more interested in reading "more papers."
Your entire channel is just a series of "ooh! I want to play with that!" things for me lol
The only bad thing about these papers is that none of this tech can be immediately installed into 3ds Max. :( This would be a great plugin to replace Forrest Pack. Keep up the good work!
no complaints on Blender - works fine here..
So beautiful! They should try adding large grazing mammals too.
Hey there, thanks for the video! How do you usually find papers like this? Is there any website referencing them? Or what do you search for exactly? Thank you
I love the simple digestion of a complex idea. I showed this to my high school students.
Oh, this is a dream come true, to see such a good ecosystem simulator. Was a dream when I started programming.
Will try recreating in a simpler form. Thank you for covering this paper!
i love this channel so much. I am a student still in grade school, and this is easy to understand for anyone.
I've been wishing for something like this for more than 20 years. Can't wait to explore this up close in a video game engine
This has got to be the most calming computer simulation I've ever seen.
Cool applications in gaming aside, I can see huge uses here for simulating the effects of climate change and bushfires on vegetation in different landscapes, for things like city planning and the planning of ecological preservation.
I think, I hope, I will get to see such systems used to build living breathing game worlds
In the large simulation, does the program take things like erosion into account? I wonder how that could play a part in the projections.
That's why I love your channel. You get down to the point of the paper and make it easy for others know.
With so much going on in the World, our 'collective knowledge' is by far out stripping our abilities to keep up with it all. And to make matters worse, more people are into Celebrity Drama then any Field of Science. Maybe us Nerds need to come up with a plan to remove the toxic mindlessly drama people are addicted to. Lets start with Cat Videos. If we can remove the need for that, then we can win all other Wars on the feeble minded!
You are too kind. Thank you so much! 🙏
Now imagine all this in a virtual reality game or just in a normal game, where the biome will change permanently during the time :O
Imagine an MMO where everything is this elaborate.
It would be so cool to see this implemented in video games where the environment changes with time and human influence
I wish there was a way to use this myself, that would be so fun to watch
Lovely simulation. But I also look forward to simulations that include the complex intricacies of mycelium networks and fallen trees. As a rule of thumb, trees continue being a vital part of the ecosystem on the forest floor for about as long as it was alive and standing. Which for some tree species means hundreds of years!
It really puts in perspective how long it takes for nature to develop and how quickly we destroy it
Increíble! Muy interesantes las simulaciones
I studied forest succession too and it’s amazing stuff! Going for hikes has never been the same.
@Two Minute Papers
Thank you so much for bringing this incredible research to our awareness!
How will you suggest applying this tool to combat Climate Change?
I'd LOVE for this to be implemented into video games! Imagine a civilization game that changed the world realistically overtime 😍 that'd be incredible
a persistent world with realistic geology and ecology would be amazing
Minecraft Wild Update?