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@Kye Major happy to help xD
@Romeo Cruz It worked and I finally got access to my account again. I am so happy!Thanks so much you saved my account!
@Romeo Cruz I really appreciate your reply. I got to the site through google and im waiting for the hacking stuff now.Seems to take a while so I will reply here later with my results.
@Kye Major instablaster =)
You prolly dont give a shit but does anybody know a method to get back into an instagram account?I was stupid lost the password. I would love any help you can give me.
Thank you, only tutorial I've found on parallax that gets straight to the point on what it's trying to achieve, and doesn't sidetrack on a thousand things I'm not interested in
This was absolutely amazing, thanks.
0:01 What a nice guy :DI'm not really sure that i'll use this technique, but anyways it looks interesting and useful. Great note
Great tutorial, Exactly what i was nlooking for, and no time wasted. thanks!
No problem :)
Straight to the point .. Lots of steps but totally worth it and does the job .. Thanks
Awesome sauce. This helped an absolute ton when doing my university project, thank you!
Thanks for this, using a random noise heightmap, I've got some really neat looking grass!
Amazing!!! you should continue show to us your knowledge, you helped me a lot, really tankfull for your tutorial!!!
@Trebla will be an honor
I'm actually studying stuff related to this so rn I'm kinda busy. I hope I can do a tutorial series on unreal engine 4 soon...
Thank you for sharing this, it helped me a lot !
Hi, good tutorial! I guess the only thing is missing is the MaxSteps, cause has 0 value in the master material. Is it intentional?
In the last half, connecting the nodes goes too fast...and the zoom level is too far to see what's connected exactly. Amazing work though. If only Unreal had tutorials for how it works, and a more explanatory doc page.
Thanks, worked well for me with one caveat - the shadows are facing the light source rather than away from it, is there a simple way to switch this? Please help!
excellent. Way better results than tessellating a plane
quite nice and unexpected intro ;) though I do like when a tutorial has good voiceover, helps keep attention and suck in the information
Great no nonsense tutorial! Saw you copy the entire material into a new material. Would it be possible to just convert the textures to paramers?
@Trebla You need to search "Texture Object Parameter"
Yeah but I don't know about the heightmap that's plugged in the parallax occlusion node...
thank you so match you started me on my POM master material Today nice tutorial sir.
nice video mate. easy to follow and no bull shit.
Incredibly much faster than using displacement,Wondering what its disadvantage is
@Trebla I'll keep that in mind thank you anyways 😊
@Josef Abu Aisheh It might be related to resolution but I don't have knowledge enough to confirm it Or maybe my tutorial is wrong and there is a better way of doing parallax occlusion
@Trebla that's great, I agree it mostly looks better with UE4 however for some strange reason I have a 40 Frame drop while using it on 10 different surfaces next to each other... and with displacement I only lost about 20. Do you think there would be a possibility to actually influence the heightmap from the landscape with the heightmap of the textures?
@Josef Abu Aisheh I still didn't tryed that in depht to build an opinion about thatStill I always use parallax occlusion, it gives me less visual problems
@Trebla Somehow Displacement is faster for me in UE4.23 o.O' Something I'm missing?
Thank you! was looking for this!
I have replicated this to a complete-T. But I have no idea what I have just did. But thank you, it works perfectly. I commented the whole thing and called it "Magic". Going to try to figure out how it works soon.
Very thanks! But at 3:42 what have you used? (0.0.0.0)
You need to press '4' + left clickOr right click and search 'constant 4 vector'
Good work dude, i dont understand one thing though.why are you appending the rgba output channel with the alpha channel of the 4vector param?i mean the alpha channel should be present in the rgba output right?
Nice job. How do you zoom 5:31 ??
@Luis Antonio Lengua Espinoza No problem :)
Thanks a lot
When you are looking arround by holding right click, you can zoom in and out with 'z' and 'c'
thank you for the no sound!!
How many subdivisions does your sphere have? I think it is important to show that you really need lots of subd to have the effect to work.
No, the subdivisions thing is for tessellationThis can be applied to a plane with 1 polygon and it will still work.Also, the sphere is a default ue4 sphere.
After doing this, the UV Tiling parameter influences only the normal map. How do you change tiling?
in the coordinate parameter in the parallax occlusion mapping node
My heightmaps are packed to a single color channel. Is there a way to do this with a texture sample instead of a texture object?
@Timothy Y. Try to get them separated, there is no other way that I know
@Trebla I just mean my AO is in the red channel, the roughness in the green channel, metallic in the blue channel, and height in the alpha channel of a single texture file.
I don't even know what you are doing tbh, never heard of this 'technique'
dude u're awesome...
[SM5] Function ParallaxOcclusionMapping: (Node CameraVectorWS) Invalid node used in vertex/hull/domain shader input!?
is it heavy on performance?
I tryed and I didn't had any problemBut the fact is that you can use some techniques to make it flat on the distance, and when you aproach it gets the effect, its not hard to make, you can search on google or epic forums about render distances and stuff releated to optimizationAlso if you are making a game it would be better if you add an option in a game menu to activate/disable this effect because as I said I have no problem using it, but I know for fact that not all computers can handle that effect.
where do i get that texture
Literally on the first line of the description
Yur welcomo my duds
you are "AWESOME"
What is height map?
The word kinda explains itself.It uses the greyscale to define the height of what you are doing. Blac=dottom. White=top. So you can drawn in greyscale to define the height of in this case, the material. It can be used also to generate terrain. Search some examples of heightmap, it will help you understand it better
very cool. ty
I couldn't get the red thing for vector to come up so now it doesn't work. Help?
press 4 + left click, that will create itOr press right button and search for 'vector 4'
Is this has heavy cost performance?
If you overuse it yes, I would recomend this for stuff like simple walls, some floors, pebbles/gravel.... But not for every single material
Еnjoy the silence!
excuse me but the "1 + left click" doesn't work. there are others posibilities for get this parameter?
Trebla I use blender without it. I just mapped the . to F key (which much more standard too) and for top/left/back/etc I use the tilda key. I hate numpads so much because of the ugliness and real estate. I have a tenkeyless keyboard also on my workstation.
@Bogdan Dumitru its useful in some software like blender, I use it a lot in ther :)
@Trebla NUMPADs should just die already. Ugly and useless.
@Trebla Alright thank you for responded me but I used another technic that I don't remember. Another thank you!
Use the '1' that's in the top of the letters, not the numb pad oneIf that doesn't work just right click and search for 'constant'
Video Editor DaVinci Resulve, find that. Its free.
This just follows the Unreal Wiki page, with no explanation as to why you need all this. Why the red channel, for example? I have no red channel in my heightmap, it's just a greyscale image. Also, I followed this to a tee and couldn't get it to work (same with the Wiki).
Make sure you're using a 4 Vector for Colour Channel and not a 3 Vector. I made that mistake.
Have you tried converting from grey to rgb?
Hey sorry to hear it didn't worked. I have in mind to do a more advanced tutorial on this, till then try do follow the tutorial again, its not that complex... And you should have a red channel in the heightmap. If you don't just open the texture, find for compression settings and choose Default as you can see on this screen capture i.gyazo.com/52c19dab07fb8ee3b1d808bcf109c4af.png
4 + left click
The video is customizable.
There is no point in a tutorial if you don't explain what you're doing. It makes it just a recording of your actions. Better try to redo this with a sound or a text, at least. Until then it's basically not as helpful and appealing. Hope you will do better next time.
Hola from Halva community (hl community)
"tutorial" without voice isnt a tutorial.
@xxerbexx I get it but still. I even use this tutorial myself when I don't remember something and I don't have any trouble following it, and same for other people. I think it doesn't even need the text, just by looking at it you can understand it.
@Trebla it has nothing to do with understanding. But you might not realize that a text tutorial in a video makes no sense. Your eye have to find text read it and at the same time follow the mouse. Get ur self together and just speak the text you wrote. Constructive criticism here.
I can explain myself better in text form rather than voice since English is not my mother languageI don't think this tutorial is hard to understand, it might be your problem