Let's Talk Game Design
Let's Talk Game Design
  • Video 60
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YOUR Game Design Questions, ANSWERED! - A Q&A
You asked some game design questions,and in this game design Q&A, I'm answering them. Let's actually talk game design for once, with some back and forth between me and my wonderful audience (That's you!).
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Views: 1 942

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Comments

  • Your average developer

    omg it's just... beautiful *sobs*

  • Mohagged
    Mohagged 2 days ago

    imagine not using shoulder buttons for 1D (left-right) movement /jk

  • badrou badrou
    badrou badrou 3 days ago

    why not black ?😢

  • Quax
    Quax 3 days ago

    Short answer no Minecraft is bad always was and always will be

  • Craig Watson
    Craig Watson 5 days ago

    I'm not bad at Art per-say .. I don't wanna spend ages on my own Sprites :( It takes time away from my coding. I am learning as much as I can from Artists like yo'self so it becomes easier and less annoying.. I just don't have the same inclination to draw as I do programming though :(

  • Igor Zurakowski
    Igor Zurakowski 7 days ago

    2 dollars

  • Ner0 S
    Ner0 S 12 days ago

    I heavily disagree on the bit about lives. Anyone that has played Sonic 1 with the original lives system can tell you it's just not a fun experience to die to the final boss and have to trudge your way back through Marble Zone and Labyrinth Zone. It also has THE worst special stages. There's a reason Sonic games quickly ditched that system, it wasn't good difficulty but simply padding. Comparing that to roguelikes seems to be missing the forest for the trees as well, since the core of their design revolves around procedurally generated content, meaning each time you die, you get a different run with different challenges. In Sonic, you just do the exact same thing over again. The lives system in Sonic 1 really is antiquated and the game is made much more enjoyable in the Christian Whitehead port.

  • King of Fools
    King of Fools 13 days ago

    Wanted to say, that my game design class used this video. For the asset integration class.

    • King of Fools
      King of Fools 13 days ago

      @Let's Talk Game Design It's Cambrian College, based in Ontario Canada. And no problem haha

    • Let's Talk Game Design
      Let's Talk Game Design 13 days ago

      That's amazing! What school is that at? I swear I'm not trying to dox you, that's just really cool and I'd love to email somebody or something.

  • Yurt Dweller
    Yurt Dweller 18 days ago

    The Wolf adaptor for the #ATARI2600 and 7800 brings full Jaguar controller functionality to ATARI's classic 8-bit consoles: thexvid.com/video/9_7SaAXPVyw/video.html All 18-buttons' can be used for new software, allowing the use of the keypad. This will allow many 8-bit genres' to be bought to ATARI's classic systems' for the first time such as, rpgs, classic 8-bit micro-computer games, and can enhance many classic 8-bit console genres'. The Wolf also lets the 2600, and 7800 use Jaguar controllers for all currently available software too. (1-, and 2-button.) To support this project, click the link below: hackaday.io/project/183582-wolf #DanJovic #AttackOfThe7800PetsciiRobots #TheAtariReport

  • Sosasees
    Sosasees 21 day ago

    yes, i also believe that lives systems are not outdated. they are a good way to add leniency to a Roguelike game, by making it possible to attempt a level 2 or 3 times instead of just once.

  • ShadowPhenix273
    ShadowPhenix273 21 day ago

    new challenge: take a shot of vodka every time he says the word free

  • _SFF_
    _SFF_ 22 days ago

    MUMBO?!?!?!?!?

  • SwitchDev9
    SwitchDev9 24 days ago

    Wait is this what I think it is???.?.?

  • Hi  :3
    Hi :3 25 days ago

    I have still got flappy Bird

  • Ricardo Li
    Ricardo Li 26 days ago

    I had it on my moms phone 9 years ago but she deleted it so I can’t play it anymore 😂

    • Harry Spencer
      Harry Spencer 21 day ago

      Just download the APK from the Internet 😌

  • Mario Georgiadis
    Mario Georgiadis 27 days ago

    can i learn from you how to make games ?

  • Mario Georgiadis
    Mario Georgiadis 27 days ago

    i like you. i liked you. keep it going you have it

  • Christopher C
    Christopher C 29 days ago

    Shoosh

  • Charles Duncan
    Charles Duncan 29 days ago

    Something to consider is that selling your game in certain regions may come with a legal requirement to add certain accessibility features so it's best to check. For example, selling a game with a text chat feature in the US may require you to implement accessibility features outlined by the Communications and Video Accessibility Act (CVAA).

  • Freyr
    Freyr 29 days ago

    What are the pros and cons of working on a groop prodject

  • infamousXsniper055
    infamousXsniper055 29 days ago

    I think something really important with the discussion about accessibility options is that accessibility options help out more people than just those with disabilities you're targeting with the options. An easy example of this would be color blind options. These can be life savers for a color blind player, but there might be some players who aren't color blind but just prefer how the color blind colors look. Same goes for toggle controls instead of hold controls. Some players prefer to toggle to aim despite being perfectly capable of holding a button to aim. When you add an accessibility option, it helps out all players, not just the ones who need them. I still appreciate your statement on this though. Accessibility options are really important for ALL players, but don't burden yourself with implementing accessibility options when you aren't reasonably capable of adding them. I expect rebindable controls and subtitles from any fully released game but I don't expect the ability to play the game blind like with The Last of Us 2. I really like your point about old game mechanics not being outdated. Any game mechanic is good when implemented in a game designed for it. The reason lives and time limits feel outdated is that they were originally designed for arcade machines so that players would have to keep spending money to keep playing the game more. Once put into a game cartridge the player can play as much as they want, those mechanics were taken out of the context they were designed for and lost their purpose. It's when we add mechanics from another game without thinking about how they work in the grand scheme of our games that they become outdated. Never add anything to your game just because other games have it. Learning how to think about how even the simplest things affect the player experience is what leads to great games. I really liked this video. You gave some fascinating insights into a lot of topics. I hope you do more of these.

  • DacroyleYT
    DacroyleYT 29 days ago

    I broke C3 too. The limits of the Free edition don't have the multiplayer item, however you can copy & paste it from another project and bada bam you got multiplayer

  • Thibault Quartier

    live systems have at least the use of increasing tension, and we shouldn't criticize them if we are praising Elden ring and its bloodstains

  • Shahbaz Games
    Shahbaz Games Month ago

    Just commenting for the algorithm juice

  • André Marcatti
    André Marcatti Month ago

    Completely agree with the cereal / milk statement. We have something similar here in Brasil where we judge a person's ability to be a functional part of our society by how they position their beans in relation to the rice on their plate. The beans should go over the rice. Always over the rice, or you're mad.

  • Adrian Cigher
    Adrian Cigher Month ago

    Wow wow wow. Milk first because milk is too cold directly from the fridge and it needs to be microwaved. Microwaving the mix of milk and cereal is bad.

  • Bluejay
    Bluejay Month ago

    Epic video, loved it! Question: How long should you wait before making a steam page for your game?

  • Game Maker's Toolkit

    Hey! Thanks for the shoutout on the question about accessibility design. Though, while I do agree that team size / project length will have an impact on the number of accessibility options you’ll be able to add, I personally wouldn’t use that as an easy get-out clause. The truth is, these features don’t add an enormous amount of time/budget to a game… as long as you get there early enough. Retrofitting accessibility options into the tangled spaghetti code of a nearly-finished game is a nightmare, but if you’re in the middle of coding, say, an FPS character controller and think “I should add an option to toggle aim, instead of having to hold aim!”, it’s usually pretty easy to add. So what I would recommend to designers is to familiarise themselves with the basics of accessibility design, and keep them in mind when coming up with ideas. So if you start thinking about a colour-matching puzzle game, you’ll instinctively think about those with colourblindness and what you could do to help with that (use symbols as well as colours?). And then add those in as part of the general development of that mechanic. For those wondering, some good things to keep in mind are: holding, mashing, and combining buttons can be tricky. Avoid using colour as the only way to distinguish between two or more things. Avoid using audio as the only way to communicate information. Designing around, or providing options for, just those things will make a world of difference.

    • Captain Ufo
      Captain Ufo Month ago

      I kinda have a hard time agreeing 100% Color blindness? Sure, that's something that should be considered. Subtitles? Ditto. sound cues compounded by visuals? Same GUI and text font size and type for readability? Yep. However, mashing and combining buttons can be tricky? Yeah. So what? I'm not disabled and I don't have the reflexes and agility to play certain games. They are not for me and i wouldn't want them to be for me. What if I want to make a game about button mashing and combining thats specifically designed around testing finger agility and high reflexes? Should we abandon any game that caters to a niche audience only? Let me make an example: there's Paraolympics/para-sports. They are great, I follow them religiously. If it was for me, I wouldn't even have Paraolympics, just hava para-sport events IN the regular Olympic games in addition to the other ones. However some of your accessibility advocacy sounds WAY too much like "cycling events are insensitive and ableistic. Death to bycicles, everybody on a paracycle only so we are inclusive!"

    • Let's Talk Game Design
      Let's Talk Game Design Month ago

      Thanks, Mark! Just gonna pin this because it's a much better answer than where I'd have gone (clearly). Demonstrates quite well why I'd point people towards you, I think. :D You're right, too. There's so much that is much easier to do 'during', rather than retrofitting later, but I suppose I worry for amateur solo folks feeling almost paralysed by expectations and never taking those steps for fear of *not* being accessible enough? Hopefully, especially through work like yours, considerations become almost 'second nature' for development at all levels. I know for example I try and shy away from solely using colour to demonstrate information, and having now done remappable controls once, I'm pretty confident they'll 'stay' that way in every other project, but it's an ongoing learning process, I think.

  • Miro Keller
    Miro Keller Month ago

    I fully support the exclusion of society for people who put their milk in the bowl before the cereal. Such weirdos!

  • Antonio Bellington

    A good example of side content that adds to a game is in the Witcher 3 they have a decent story that really adds to the main game of Gwent.

  • Allan Savolainen
    Allan Savolainen Month ago

    I have agreed with you mostly, or seen your point that it could make sense in some situation. But, BUT, remappable keys are a REQUIREMENT. I so hate when otherwise great game forces me to use WASD and I have used SZXC since Quake and just hate when I have to use other mappings where I don't have any muscle memory. And if you support controllers, please make them mappable also. Doesn't take that much time or code, and you can reuse said code in all your games.

  • Amonimus
    Amonimus Month ago

    The objectively correct answers.

  • MantaRain
    MantaRain Month ago

    1:48 I'd argue that game mechanics creating limitations isn't necessarily weird in a design sense. Because a mechanic is, in a way, a limitation. It just limits other aspects of your design

  • Cedric Quilal-lan

    I hear no singing.

  • Yasser Meaily
    Yasser Meaily Month ago

    Please talk about my game (Clown Town 1443) my game is already dead 😢

  • Random Otakus
    Random Otakus Month ago

    Thanks for including my question (and answering lol)

  • Scarfyoid
    Scarfyoid Month ago

    What's the best way to get familiar with a tool (engine, language, 3d modeling...) ? How do you know when you're ready to use said tool on a bigger scale ?

  • Christina V.
    Christina V. Month ago

    Those are some well formulated ideas/answers :)! Especially the one about building Systems for color blimdness etc. I tebd to forget I am just a Single Person working on my game and there are just so many possibilities that could be included when getting to these topics... Oh, and: I hadn't anticipated to see one of my All time favorite levels tonight, but there it was! I love that Sonic Level =)

  • Goofy Blocks
    Goofy Blocks Month ago

    My game has a life system, though I doubt you will get a game over, and if you do you only have to play from the beginning of the level and the levels in my game are short and filled with hidden 1ups as rewards for being curious or perceptive. Without lives there would be no drive to explore without implementing some sort of worthwhile collectable system.

  • MasterDisaster64
    MasterDisaster64 Month ago

    I’m considering inplememting a lives system in a game. It would be cool to see your take on it.

  • Skeffles
    Skeffles Month ago

    Thanks for answering my question. I will definitely have a think about levels of engagement I want in my games. Also very interesting answers all round. Great video 👍

  • Teo434
    Teo434 Month ago

    I agree, anyone who puts milk before cereal does not deserve to be in our society