AI and Games
AI and Games
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Why Earth Defense Force is the Perfect Videogame - with guest Rami Ismail | Design Dive
Support AI and Games on Patreon and listen to my full conversation with Rami:
www.patreon.com/posts/discussing-earth-60041279
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Earth Defense Force is a series with a storied and complicated history and one that has an ardent and dedicated fanbase both in its homeland of Japan, but also in western territories. EDF is, in many respects, a game that continues to delight, but what is it about this series that makes it so appealing?

In this closing episode of Design Dive for 2021, I sit down with beloved indie game developer Rami Ismail to discuss our mutual appreciation of the series. How we come to discover the joy of Earth Defense Force, the quirks that continue to make us laugh and what is...
Views: 10 009

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Rockstar's Quest for the Ultimate Videogame Horse in Red Dead Redemption 2 | AI and Games
Views 15K2 months ago
Show your love for horses - and support AI and Games - on Patreon: www.patreon.com/ai_and_games Horses are great, but they're pretty difficult to get right in video games. Let's take a look at the monumental efforts of Rockstar Games as they made arguably one of the best horses in videogames in 2018's Red Dead Redemption 2. This video is inspired by Tobias Kleanthous' excellent presentation at ...
Revisiting the Survival Horror of Resident Evil | Design Dive
Views 27K2 months ago
Support AI and Games on Patreon: www.patreon.com/ai_and_games In this first episode of our 'Revisiting Evil' series, we take a look at what made the original Resident Evil games such a terrifying experience. Chapters: [00:00] Introduction [01:20] Revisiting the Franchise [04:21] Exploring Survival Horror [10:39] Bringing Enemies to Life [15:39] Small Changes, Big Impact [19:18] Closing The foll...
How Utility AI Helps NPCs Decide What To Do Next | AI 101
Views 19K3 months ago
Support AI and Games on Patreon to get your name in the credits, early-access and more: www.patreon.com/ai_and_games Sometimes the AI in a videogame has lots of perfectly valid actions it can take, but deciding which one can be quite difficult. Utility AI is one approach to help solve it, by calculating how useful that action is based on the current context. We look at how it works, some simple...
AI in Your Graphics Card: How DLSS Works | AI and Games
Views 21K4 months ago
Support AI and Games on Patreon: www.patreon.com/ai_and_games Back in 2019 Nvidia unveiled DLSS: an AI-powered technology for boosting the output of their graphical processing units (GPUs) for gaming PCs. But what on earth is it? How does it work? We take a look and explore its function, continued evolution and market competition. [00:00] Introduction [01:19] Why Do We Need DLSS? [05:42] Textur...
Remastering Classic Games with Texture Upscaling | AI and Games
Views 23K4 months ago
Support AI and Games on Patreon: www.patreon.com/ai_and_games The recent release of Mass Effect Legendary Edition is one of the most high profile cases of AI being used to upscale game art for higher resolutions. In this episode, we take a look at the tech that makes it a reality and the modding communities that have pioneered this new approach to remastering games. [00:00] Intro [01:07] Graphi...
Understanding the Thrill of Monster Hunter | Design Dive
Views 14K5 months ago
Support AI and Games on Patreon: www.patreon.com/ai_and_games Design Dive returns to take a look at the recent releases in the Monster Hunter franchise. What is it about this series that makes it so appealing? Smashing big weapons into even bigger monsters of course! [00:00] Intro [01:52] The Core Loop [04:14] Monster Design [10:00] How Monster Hunter: World Build's Immersion [15:28] The Combat...
Our Favourite Games from AI and Games Jam 2021
Views 7K6 months ago
With over 100 games submitted and close to 1000 participants, the inaugural AI and Games game jam has vastly exceeded my expectations. To celebrate the occasion and thank everyone for participating, here is my summary. Including my favourite games submitted to the jam. Thanks to everyone who signed up, submitted a game, rated, or just joined in the fun! You can check out the full list of submis...
How Forza's Drivatar Actually Works | AI and Games
Views 122K7 months ago
Drivatar, the system that powers AI racers in the Forza franchise to drive just like you and your friends, is one of the longest-running applications of machine learning in the video games industry. But how does it actually work? We crack open the bonnet to find out what makes this engine tick and how it creates a social experience for Xbox players in both the Forza Motorsport and Forza Horizon...
How AI Helps Players Achieve 'Tactical Clarity' in Gears Tactics | AI and Games
Views 13K8 months ago
Gears Tactics combines the turn-based strategy of XCOM with the chaos and intensity of the Gears of War series. But sometimes it becomes a little difficult to keep your eye on the action. In this episode of AI and Games we explore the Tactical Planner system in Gears Tactics that helps achieve what developers Splash Damage and The Coalition refer to as 'Tactical Clarity': a design philosophy th...
The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike | AI and Games
Views 15K9 months ago
How do you design culture? How would you get a procedural generator to design it in a video game? And do you think you could dedicate 10 years of your life to making it happen? Tommy explores the inner workings of the roguelike 'Ultima Ratio Regum' and how it builds everything from religious and political ideologies all the way down to the carvings on the chairs in peoples homes. We explore not...
A Year of Gaming in Lockdown | Design Dive
Views 14K10 months ago
The past year has not been an easy one and for many of us, videogames have been a mechanism to support our mental health and social interactions. I share some of my experiences, but what have been the games that have helped you get through the past 12 months? For everyone wondering about my second channel, Smoke & Mirrors, that's dedicated to short reviews of games I'm playing with new episodes...
Videogame Discourse is Broken | Design Dive
Views 54K10 months ago
The state of videogame discourse continues to erode with every major AAA release. It's the result of a broken system that inhibits players, fans, and aspiring developers from learning more about the industry. And in this episode, I want to explore where the points of failure lie and the issues that manifest. For reference: all footage of Cyberpunk 2077 is recorded on an Xbox One. All music in t...
The Secret Behind Unexplored: Cyclic Dungeon Generation | AI and Games
Views 17K11 months ago
Ludomotion's 2017 dungeon crawler 'Unexplored' has one of the most unique procedural level generation systems out there. It doesn't generate levels, it creates cycles of gameplay it wants the player to experience and then converts that into a playable dungeon. [00:00] Intro [01:08] Cycles in Level Design [02:53] Cyclic Generation [05:25] Cycles Within Cycles [07:19] From Cycles to Dungeons [11:...
How Watch Dogs: Legion's 'Play as Anyone' Simulation Works | AI and Games Documentary
Views 22KYear ago
The 'Play as Anyone' system helps give life to the characters within Ubisoft Toronto's Watch Dogs: Legion. Now they're no longer just background NPC civilians wandering the world, they're fleshed-out characters with backstories and lives that continue on even when not in the players view. But they can also become part of your Dedsec crew, and this requires players to dive into their personal li...
The Spreadsheet That Powers Civilian AI in Watch Dogs 2 | AI and Games
Views 29KYear ago
The Spreadsheet That Powers Civilian AI in Watch Dogs 2 | AI and Games
Director AI for Balancing In-Game Experiences | AI 101
Views 36KYear ago
Director AI for Balancing In-Game Experiences | AI 101
How to Design Enemies That Fight to the Rhythm in BPM: Bullets Per Minute | AI and Games
Views 23KYear ago
How to Design Enemies That Fight to the Rhythm in BPM: Bullets Per Minute | AI and Games
How Traffic Works in Cities: Skylines | AI and Games
Views 126KYear ago
How Traffic Works in Cities: Skylines | AI and Games
Exploring the AI of Command & Conquer | AI and Games
Views 76KYear ago
Exploring the AI of Command & Conquer | AI and Games
Endure and Survive: the AI of The Last of Us | AI and Games
Views 67KYear ago
Endure and Survive: the AI of The Last of Us | AI and Games
How Splinter Cell: Blacklist Builds Balance for Stealth | AI and Games
Views 66KYear ago
How Splinter Cell: Blacklist Builds Balance for Stealth | AI and Games
Revisiting the AI of Alien: Isolation | AI and Games
Views 799KYear ago
Revisiting the AI of Alien: Isolation | AI and Games
Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101
Views 69KYear ago
Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101
The Story of Facade: The AI-Powered Interactive Drama | AI and Games
Views 194KYear ago
The Story of Facade: The AI-Powered Interactive Drama | AI and Games
DOOM 64 Revisited | Design Dive
Views 106KYear ago
DOOM 64 Revisited | Design Dive
The Secret AI Testers Inside Tom Clancy's The Division 2 | AI and Games
Views 26KYear ago
The Secret AI Testers Inside Tom Clancy's The Division 2 | AI and Games
Bringing Washington D.C. to Life: The AI of Tom Clancy's The Division 2 | AI and Games
Views 16KYear ago
Bringing Washington D.C. to Life: The AI of Tom Clancy's The Division 2 | AI and Games
Designing the Enemy AI of Tom Clancy's The Division 2 | AI and Games
Views 40KYear ago
Designing the Enemy AI of Tom Clancy's The Division 2 | AI and Games
Why AlphaStar Does Not Solve Gaming's AI Problems | Design Dive
Views 43KYear ago
Why AlphaStar Does Not Solve Gaming's AI Problems | Design Dive
The AI of Alien: Isolation | AI and Games
Views 1.4M5 years ago
The AI of Alien: Isolation | AI and Games
Revisiting the AI of Alien: Isolation | AI and Games
Views 799KYear ago
Revisiting the AI of Alien: Isolation | AI and Games
The AI of DOOM (2016) | AI and Games
Views 291K3 years ago
The AI of DOOM (2016) | AI and Games
Prepare to Die by Simple AI - Dark Souls and Difficulty | Design Dive
Views 286K4 years ago
Prepare to Die by Simple AI - Dark Souls and Difficulty | Design Dive
Why Friendly AI Cheat in Ghost Recon Wildlands | AI and Games
Views 254K3 years ago
Why Friendly AI Cheat in Ghost Recon Wildlands | AI and Games
The Secrets of GoldenEye's AI Revealed | AI and Games
Views 215K2 years ago
The Secrets of GoldenEye's AI Revealed | AI and Games
How Atriox Can Beat You in Halo Wars 2 Without Cheating | AI and Games
Views 215K2 years ago
How Atriox Can Beat You in Halo Wars 2 Without Cheating | AI and Games
The Story of Facade: The AI-Powered Interactive Drama | AI and Games
Views 194KYear ago
The Story of Facade: The AI-Powered Interactive Drama | AI and Games
The Secret Reward Systems of Dark Souls II | Design Dive
Views 187K2 years ago
The Secret Reward Systems of Dark Souls II | Design Dive
Resurrection & Reverence: The Return of DOOM | Design Dive
Views 172K4 years ago
Resurrection & Reverence: The Return of DOOM | Design Dive
The Mario AI Competition (2009-2012) | AI and Games
Views 159K7 years ago
The Mario AI Competition (2009-2012) | AI and Games
A History of AI Research in StarCraft | AI and Games
Views 152K3 years ago
A History of AI Research in StarCraft | AI and Games
How Traffic Works in Cities: Skylines | AI and Games
Views 126KYear ago
How Traffic Works in Cities: Skylines | AI and Games
Sandbox Assassin: The AI of Hitman (2016) | AI and Games
Views 123K2 years ago
Sandbox Assassin: The AI of Hitman (2016) | AI and Games
How Forza's Drivatar Actually Works | AI and Games
Views 122K7 months ago
Drivatar, the system that powers AI racers in the Forza franchise to drive just like you and your friends, is one of the longest-running applications of machine learning in the video games industry. But how does it actually work? We crack open the bonnet to find out what makes this engine tick and how it creates a social experience for Xbox players in both the Forza Motorsport and Forza Horizon...
Behaviour Trees: The Cornerstone of Modern Game AI | AI 101
Views 110K3 years ago
Behaviour Trees: The Cornerstone of Modern Game AI | AI 101
Left Behind on LV-426 - The Design of Aliens: Colonial Marines | Design Dive
Views 108K4 years ago
Left Behind on LV-426 - The Design of Aliens: Colonial Marines | Design Dive
How AlphaStar Became a StarCraft Grandmaster | AI and Games
Views 107KYear ago
How AlphaStar Became a StarCraft Grandmaster | AI and Games
The Behaviour Tree AI of Halo 2 | AI and Games
Views 107K6 years ago
The Behaviour Tree AI of Halo 2 | AI and Games
DOOM 64 Revisited | Design Dive
Views 106KYear ago
DOOM 64 Revisited | Design Dive
The Director AI of Left 4 Dead | AI and Games
Views 80K7 years ago
The Director AI of Left 4 Dead | AI and Games
How Megalodon, Kraken and Skeleton Ships Haunt the Sea of Thieves | AI and Games
Views 79K2 years ago
How Megalodon, Kraken and Skeleton Ships Haunt the Sea of Thieves | AI and Games
Behind The Systemic AI of Far Cry | AI and Games
Views 78K5 years ago
Behind The Systemic AI of Far Cry | AI and Games
The AI of BioShock Infinite's Elizabeth | AI and Games
Views 76K4 years ago
The AI of BioShock Infinite's Elizabeth | AI and Games
Exploring the AI of Command & Conquer | AI and Games
Views 76KYear ago
Exploring the AI of Command & Conquer | AI and Games
How Halo 3 Builds Large-Scale AI Battles | AI and Games
Views 73K3 years ago
How Halo 3 Builds Large-Scale AI Battles | AI and Games
Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101
Views 69KYear ago
Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101
The AI of Half-Life: Finite State Machines | AI 101
Views 67K2 years ago
The AI of Half-Life: Finite State Machines | AI 101
Endure and Survive: the AI of The Last of Us | AI and Games
Views 67KYear ago
Endure and Survive: the AI of The Last of Us | AI and Games
AI 101: Monte Carlo Tree Search
Views 67K3 years ago
AI 101: Monte Carlo Tree Search