- Video 38
- Views 170 721
Inbound Shovel
United States
Joined Apr 21, 2017
I'm an indie game dev. I love making videos where I show off projects and share things that happened while working on those projects.
I also make videos about anything else that comes to mind, really.
I also make videos about anything else that comes to mind, really.
Starting Development of my Dream Game!
Here's that twitter link I promised you: InboundShovel
I'm really happy to finally be kicking off this project, and I'm excited to see where it can go. Thanks for checking out the video! :)
=== THE LOVELY AND TALENTED INSANDIO ===
SoundCloud: soundcloud.com/insandio
TheXvid: thexvid.com/channel/UCCOww29hjKWp7Oz9oCPxSxA
=== ATTRIBUTIONS ===
Music used in the background is from the incredibly talented Low Frequency Music!
Song: 'Good Day' - thexvid.com/video/lMhoyO3mjBI/video.html
TheXvid Channel: thexvid.com/channel/UC831upHpo4t748vRdHSWDmA
Soundcloud: soundcloud.com/user-551516820
=== HASHTAGS ===
#GameDev #IndieGame #Godot #GodotEngine #IndieGameDev #Vimjam #8BitsToInfinity #Vimlark #Vi...
I'm really happy to finally be kicking off this project, and I'm excited to see where it can go. Thanks for checking out the video! :)
=== THE LOVELY AND TALENTED INSANDIO ===
SoundCloud: soundcloud.com/insandio
TheXvid: thexvid.com/channel/UCCOww29hjKWp7Oz9oCPxSxA
=== ATTRIBUTIONS ===
Music used in the background is from the incredibly talented Low Frequency Music!
Song: 'Good Day' - thexvid.com/video/lMhoyO3mjBI/video.html
TheXvid Channel: thexvid.com/channel/UC831upHpo4t748vRdHSWDmA
Soundcloud: soundcloud.com/user-551516820
=== HASHTAGS ===
#GameDev #IndieGame #Godot #GodotEngine #IndieGameDev #Vimjam #8BitsToInfinity #Vimlark #Vi...
Views: 927
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Play the game here: inboundshovel.itch.io/teamseas-trash-eating-robot-simulator Just for you: bit.ly/3oYGup0 Hope you like the game, everyone! Make sure to follow/subscribe for future devlogs and my other projects! Follow me on Twitter: InboundShovel Taken Player, my new channel with insandio: bit.ly/3a6UVRa THE LOVELY AND TALENTED INSANDIO SoundCloud: soundcloud.com/insandio TheXvi...
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Link to play the old out-dated game jam version of Suitor Season: inboundshovel.itch.io/suitor-season Hey everyone! Hope you enjoyed this technical breakdown of digraphs and how to use them to design your conversation or dialogue systems for your indie game! If you enjoyed the video and/or are interested in my game, please hit me with a subscribe, and stick around for future devlogs! Follow me ...
I made a Dating Sim for a Game Jam?! (Godot Wild Jam Devlog)
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Link to play Suitor Season: inboundshovel.itch.io/suitor-season Hope you like the game, everyone! Make sure to follow/subscribe for future devlogs and updates about the game! Follow me on Twitter: InboundShovel HASHTAGS #Indie #Game #Dev #IndieGameDev #GameDev #IndieGame #IndieDev ATTRIBUTIONS Music Used In The Video (and in the game, heh): freesound.org/people/Migfus20/ freesound.o...
PROVING who's the BEST CHARACTER in Genshin Impact - the 100% Scientific Waifu Tier List!
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hint: it's not amber Video was made before Rosaria was released, so she's not a part of this list. SOCIALS Follow me over on Twitter: InboundShovel Check out my Let's Play Channel: thexvid.com/channel/UCFUx_T0FbKA00O-MpBBfqHw ATTRIBUTIONS Background Music by the wonderfully talented Skirk, find it over at: soundcloud.com/skirkofficial/calm-free-download Harvard Study referenced in v...
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How to (F2P) GUARANTEE Xiao, Ayaka, or any promo character! | The Complete Primogem Savings Guide
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How to Pull 5 Stars in Genshin Impact! | The Definitive Wishing Guide
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Skip to 9:20 if you don't care about the explanation and just want the guide. I've seen a lot of people discussing how to optimize your pulling strategy for Genshin, but haven't seen anyone else do the hard research to back up their claims. So, I went ahead and actually gather data to support my claims, and hopefully this guide will help you land the 5 star you've always dreamed of having. (Mon...
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How to Pull 5 Stars in Genshin Impact! | The Definitive Wishing Guide
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Skip to 9:20 if you don't care about the explanation and just want the guide. I've seen a lot of people discussing how to optimize your pulling strategy for Genshin, but haven't seen anyone else do the hard research to back up their claims. So, I went ahead and actually gather data to support my claims, and hopefully this guide will help you land the 5 star you've always dreamed of having. (Mon...
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Views 15KYear ago
This video explains how much a promo character costs, and breaks down in detail how to budget for them. Hopefully it's useful to you! Let me know if you have any questions, I want to help everyone budget their gems correctly so they can get the characters they want! Reddit post I mentioned: www.reddit.com/r/Genshin_Impact/comments/japcnz/whale_watching_logs/
GMTK Game Jam 2021 Devlog
Views 12K11 months ago
Link to play "Out in the Cold": inboundshovel.itch.io/out-in-the-cold Hope you like the game, everyone! Make sure to follow/subscribe for future devlogs and my other projects! Follow me on Twitter: InboundShovel THE LOVELY AND TALENTED INSANDIO SoundCloud: soundcloud.com/insandio TheXvid: thexvid.com/channel/UCCOww29hjKWp7Oz9oCPxSxA HASHTAGS #IndieGameDev #GMTK #GMTKJam2021 #Indie #...
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VimJam 2021 Devlog - IT'S BOSS TIME
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Link to play "Isadora's Edge": inboundshovel.itch.io/isadoras-edge Taken Player, my new channel with insandio: bit.ly/3a6UVRa Hope you like the game, everyone! Make sure to follow/subscribe for future devlogs and my other projects! Follow me on Twitter: InboundShovel THE LOVELY AND TALENTED INSANDIO SoundCloud: soundcloud.com/insandio TheXvid: thexvid.com/channel/UCCOww29hjKWp7Oz9oC...
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Link to play "Lamland Adventure": inboundshovel.itch.io/lamland-adventure Hope you like the game, everyone! Make sure to follow/subscribe for future devlogs and my other projects! Follow me on Twitter: InboundShovel THE LOVELY AND TALENTED INSANDIO SoundCloud: soundcloud.com/insandio TheXvid: thexvid.com/channel/UCCOww29hjKWp7Oz9oCPxSxA HASHTAGS #IndieGameDev #BenBonk #GameJam #BenB...
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Views 993Year ago
Link to play Suitor Season: inboundshovel.itch.io/suitor-season Hope you like the game, everyone! Make sure to follow/subscribe for future devlogs and updates about the game! Follow me on Twitter: InboundShovel HASHTAGS #Indie #Game #Dev #IndieGameDev #GameDev #IndieGame #IndieDev ATTRIBUTIONS Music Used In The Video (and in the game, heh): freesound.org/people/Migfus20/ freesound.o...
Starting Development of my Dream Game!
Views 9274 months ago
Here's that twitter link I promised you: InboundShovel I'm really happy to finally be kicking off this project, and I'm excited to see where it can go. Thanks for checking out the video! :) THE LOVELY AND TALENTED INSANDIO SoundCloud: soundcloud.com/insandio TheXvid: thexvid.com/channel/UCCOww29hjKWp7Oz9oCPxSxA ATTRIBUTIONS Music used in the background is from the incredibly talente...
PROVING who's the BEST CHARACTER in Genshin Impact - the 100% Scientific Waifu Tier List!
Views 848Year ago
hint: it's not amber Video was made before Rosaria was released, so she's not a part of this list. SOCIALS Follow me over on Twitter: InboundShovel Check out my Let's Play Channel: thexvid.com/channel/UCFUx_T0FbKA00O-MpBBfqHw ATTRIBUTIONS Background Music by the wonderfully talented Skirk, find it over at: soundcloud.com/skirkofficial/calm-free-download Harvard Study referenced in v...
The IndieTales Game Jam Devlog
Views 54410 months ago
Link to play "Super Massive Hotel": inboundshovel.itch.io/super-massive-hotel-please-believe-me Hope you like the game, everyone! Make sure to follow/subscribe for future devlogs and my other projects! Follow me on Twitter: InboundShovel THE LOVELY AND TALENTED INSANDIO SoundCloud: soundcloud.com/insandio TheXvid: thexvid.com/channel/UCCOww29hjKWp7Oz9oCPxSxA ATTRIBUTIONS Music used ...
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Views 5079 months ago
I didn't have the greatest run on this challenge, but I'm still really happy with the result! Might need to give this another shot, heh. Follow me on Twitter: InboundShovel THE LOVELY AND TALENTED INSANDIO SoundCloud: soundcloud.com/insandio TheXvid: thexvid.com/channel/UCCOww29hjKWp7Oz9oCPxSxA ATTRIBUTIONS Music used in the background is from the incredibly talented Low Frequency M...
Why 12 Minutes Doesn't Work
Views 2958 months ago
A game that should have been amazing, but ended up just being okay. Follow me on Twitter: InboundShovel THE LOVELY AND TALENTED INSANDIO SoundCloud: soundcloud.com/insandio TheXvid: thexvid.com/channel/UCCOww29hjKWp7Oz9oCPxSxA ATTRIBUTIONS Music used in the background is from the game itself, and the soundtrack is purchaseable on Steam. The Monkey's Island Theme was also used. Monke...
How to Design a Conversation System for your Game! (Suitor Season Devlog)
Views 29111 months ago
Link to play the old out-dated game jam version of Suitor Season: inboundshovel.itch.io/suitor-season Hey everyone! Hope you enjoyed this technical breakdown of digraphs and how to use them to design your conversation or dialogue systems for your indie game! If you enjoyed the video and/or are interested in my game, please hit me with a subscribe, and stick around for future devlogs! Follow me ...
I made a Game to Save the Ocean! #TeamSeas
Views 2466 months ago
Play the game here: inboundshovel.itch.io/teamseas-trash-eating-robot-simulator Just for you: bit.ly/3oYGup0 Hope you like the game, everyone! Make sure to follow/subscribe for future devlogs and my other projects! Follow me on Twitter: InboundShovel Taken Player, my new channel with insandio: bit.ly/3a6UVRa THE LOVELY AND TALENTED INSANDIO SoundCloud: soundcloud.com/insandio TheXvi...
The Squid Game Mistake
Views 2187 months ago
Squid Game is the best show I've seen in a long, long time - and a big part of that is how brilliant the script is. I think it's carefully crafted, and every decision feels impactful and meaningful. So this video is basically just a defense of the ending twist, because I think it's an extremely good one - one of the best decisions made by the author. Oh Il-Nam and the Front Man are misunderstoo...
Becoming Ludwig's One Millionth Subscriber
Views 171Year ago
-Spoiler Alert- I did not become Ludwig's one millionth subscriber.
Competitive Pokemon Sword: Coalossal is INSANE!
Views 1012 years ago
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Holy shit, wrote my last comment before the end of the video. My second oldest animal is a long haired female chihuahua whose name is ALSO Majora! I’m officially in love with your channel, subbed for life!
Lol dude your subtle humor is on point. I’m seriously binging your content, I’m loving it and I’m wanting more. I love and relate to your personality. Your editing is great, tight and interesting. The way you go through your experience, is that hindsight or mini journaling sessions during the process/jam?
Love the stuff, going through the catalog. But PLZ do a final gameplay part of the video. I understand the want for people to play what you’ve worked so hard on, but after hearing there are 207(!!!!!!!!!) SE in the game - holy crap. I have commercial releases that have like 40 tops, including music. Love the channel, love your passion, love your delivery, hate your game jam curse (though it makes me chuckle through the empathy) and love that you worked on a Halo game. No matter where you are in your life or what you’re doing, I wish you the best and continued success! I’ll get back to the video now ;)
😞it’s Been 4 months, hope everything’s all right.
Things are going well, stay tuned for a new video coming soon! It'll explain where I've been, haha!
Hmmm, I hear 7 and I think about lucky number 7 and gambling
I was just watching a video from 10months ago and commented that you spoke way to fast. This pace is perfect! And only a month after the first one I watched. This is great, love it :)
I don't say this to many TheXvidrs, but you might want to speak a little slower. Like. 25% slower. There's just not quite enough time to absorb what you're saying before you're already onto the next thing Other than that, loved it, and you earned a sub
oooh I'm interested in AI, I would be love if you made a video specific to that boss ). Definitely subscribing anyway.
I loved the vid dude
Thank you! :)
Its so good to see that even in game jams there are people who make invisible tutorials. Its sad that most players wont even notice how good its done
im generous
bro why did u stop making genshin content ur channel is pure gold😭
Thanks, I appreciate that! :) If I'm being honest, it was mostly because this video didn't really perform very well, so I thought I kind of had to make other types of content. Maybe I should revisit Genshin though, it has been a while
So many things wrong with this game, so many stupid things happen for no reason and it won awards for writing lmfao it’s laughable
Me and my friend we are both pretty unlucky since we both got our two 5 stars of the same element funny thing is that i got pyro (Diluc and Klee) and she got hydro (Mona and Childe)
Nice video keep it up
dude, what an awesome idea!! (although it seems like just the first card was enough indeed, haha) looking forward for the final version ☺️
What happens on the screen is for the most part detached from what you talk about, which makes it hard to watch. Even at 16:12 when it seems that you talk specifically about what happens on the screen, after re-watching it a couple of times, I still have no idea what "bouncing" you were talking about. On another note: your audio is too low. Check: Right Click -> Stats for nerds -> Volume -> Content loudness - it should be about -2, -3. Your current volume is so low that even after maxing out volume on my PC, it's a bit hard to hear you.
I've discovered your channel and I've been loving it :) About unmemorable hallways, I think what works is contrast. Why was those places memorable in Castlevania? Because they were special. Why were they special, because they were not unmemorable hallways. So the sameness of these halls serve the purpose of making the special locations look even more cool! The developpers knew where they wanted the player to feel certain things. Everywhere else: unmemorable hallways. I've been loving the informations on game design that you put in your videos. I'm an artist by trade and I've been learning to code and game design by doing small games on my free time. So yeah, thanks! :D Good luck on this new project, can't wait to see more
That's game is very amazing
What a great game! Very fun. I would have loved it if it worked with a xbox controller as well, though. I love the movement in the game and the triple jump was a fun addition.
Just played the game! Really great game, the limited number of workers with only a handful of tasks to do at any one time makes it a game of keeping track of what's going on and setting priorities/decide actions quickly. There were two main things that made it frustrating for me: 1. While there was a ring when a product was complete, there was no indication as to which goobler was finished, so I would either forget, would need to cycle through all of them, or check on the screen 2. There was no way of knowing which goobler was assigned to which number, you had to learn it quickly. Admittedly, this might just be me, but I would appreciate a small UI at the top which has all the available gooblers with their respective numbers, so you can see which one has which number, something akin to inventory slots in other games. - expanding on this, the icon of any given goobler could light up when they have completed a product (but not showing what product they have completed). This could make it a little easier to keep track of things without completely taking away the chaos or taking away the need to look at the adorable little gooblers themselves.
As an arguable beginner in Godot, this is simultaneously humbling that he can learn how to use it so fast, but also rewarding that I can see SOOOO many things that he does very poorly and easy ways of doing them better
@sean gibbon Thank you so much! :)
And It is amazing that you got so much done in 48 hours, you are amazing man!
This game is so adorable btw, thank you for showing this to us
Good luck on everything you do man
Thank you! :)
Super excited to see how this project goes, best of luck shovel!
Thanks Rave! :D
Always fun to follow a new dev log. From the sounds of it, you have the tool set to finish this.
Haha, fingers crossed! :)
Hey dude I really like your 👍 Nice job man
@Inbound Shovel Can you tell me the things that I have to learn to create awesome advanced AI Bosses like yours I mean just tell me the names like state machine behaviour for example
Thank you! :D
Is there any way you can reveal what boss you worked on now that Halo Infinite is out?
@CrazyRhino9000 Thank you! :D
@Inbound Shovel You did an excellent job!
I did the scripting for Escharum and the Inquisitor!
A wonderful video. I found you through the VimJam 2 dev log, today in fact. Just two videos watched and you've already earned my subscription. I don’t usually sprout ideas when watching dev logs, but when I do, I turn mole hills to mountains. I tend to cannibalize the scope creep structures for my writings. However, with my comparatively early arrival, I am white rooming. The plague doctor made me think you could theme the bosses off of the 'four' horsemen in pop culture. Good Omens swaps Pestilence for Pollution. I'd theme the Dr. Wily type character with Death instead of the Devil as the former seems less over played. I have some small story and stage theme ideas too if you want to hear them.
Over a month and several distractions later, I still have the ideas. This is really long. Most of the questions are rhetorical. I’m sure you’ve already answered some, if not all, of them for yourself. It’s your comment section, reply as you please. I understand control scheme stuff would come up when doing menus and/or polish so you don’t need it yet. However, I feel knowing where to find good resources before needing them seems prudent. Mental Checkpoint has a video on the topic with resources in the description. Video: thexvid.com/video/d6GtGbI-now/video.html You may want to check out Game Endeavor too. He has several Godot beginner tutorials and, more importantly, he offers plug-ins and prefab code to his Patreon supporters. I know your not a beginner. The thought is he could be a valuable resource. His most recent reQuest devlog focuses how he made a cutsceens, including a plug-in. The Ludum Dare 49 Devlog video notes how he got particle effects to fit in with pixel art. How do you intend to implement level selection? Is it going to be a menu or are you going to make a small hub world? Besides story and worldbuilding, I can't really say anything about it. If you want to look into it, Design Doc and Adam Millard have videos on the subject. I'll link them if asked. I’m a fiction writer. Some of my ideas are the consequences of a decades long interconnection process, others come from random oddball questions, and others still are puns. Just. Puns. Worldbuilding is deeply intertwined with the story making process. Where does the game take place? What are the mobs called? My answer to the second question is an amalgamation of Arabic jinn, Enochian angels, and Shinto spirits. There are cruel entities but the morality isn't black and white. I made word notes on my phone: 1 root word, 7 Prefixes, and 3 Suffixes. I may have over complicated it. To expand on the horsemen thing, I found another one. The Demonic Paradise Wiki, it’s a Fandom hosted rollplay forum, lists Conquest in place of Pestilence. I also made up another, Entropy or Stagnation, but it wouldn’t play much of a role in my story idea. Together with the classic 4 and Pollution from Good Omens, that makes 7 horsemen of the apocalypse. Seven seemed better than 6 due to it’s significance in several religions and philosophies. I wouldn’t call them the 7 horsemen. It’s easier to copyright one’s use of millennia old religious material if one mangels it first. I can spit ball some names if you want. Now for story. Dr. Wily/rival character is summoner of sorts who invokes Conquest to summon, bind, and use Death, War, Famine, Pestilence, and Pollution. She unleashes chaos and the prolog/tutorial level starts. Magic lady go overboard when fatally wounding Isadora, releasing the 5 to wreak havoc. Death comes back and saves Isadora. It promises to put her through a “crash course” to help defeat the summoner. The objective is to dispel all the summoned horsemen to depower the summoner, but it neglects to specify that it is one of them. She does it. She confronts the summoner but it interrupts. Final Boss: Death, the one that helped you. I hope I’m not overwhelming you. I avoided doing this for too long. I’ve kept from going into too much detail but I changed a lot. I mean, I kept Death as the final boss in the concept but changed the antagonist(s). In the end, it’s still your game so all the choices come down to you.
Thank you so much for the kind words! I appreciate it! I definitely love the theming, it's a great springboard for ideas! I'm more than happy to hear any other ideas you have! Even if they don't make it into the game, they could inspire something that does, so I'm always open!
I really like your Video stile. Maybe the Game Makers Toolkit video about mega man could help to design your levels.
Thank you! I'll definitely go check his video out!
I am immortalized in the video! Excited to see a full blown game from Isadoras edge! I haven’t played the Megaman X games but everything you’ve described sounds right up my alley. I think whatever works best for you regarding devlogs is best, you definitely won’t want to burn yourself out since I know that’s pretty common. Excited to see what you make! Happy to play test if you ever need it.
That's a great point, doing devlogs in whatever style is easiest for me is the way I'm most likely to actually make them, haha! And awesome, I'll definitely be hitting you up for some playtesting along the way!! :D
To answer the question: I really liked your Vimjam2 devlog, where you detail chronologically how you did the game.
Awesome, I'll keep that in mind for future updates!
MegaMan x 4 was the shiz. Excited to see more about this! Super pumped for it :D
100% agree, Megaman x4 was FIRE
1:53 I love the explanation: "he got like a sword" no more, no less. Really looking forward to your journey, you've set clear goals and have a timeline down. I am sure you will make it happen! Very inspirational. You have located the stuff you want to focus on and are realistic on what you can achieve. Watching your video with Castlevania and Maria, I realised how dialogue can be a burden that annoys more than helps at times. Note to self.
Thanks so much for the kind words! Hopefully I can stick to that, I'm super excited to see how it goes! :)
Shovel's son counter: 1. Frog in Mega Man 2. Mech dragon in TFT 3. Majora the cat 4. TBD
I have many sons and I love them all
Super excited for this, loved Isadoras Edge jam version so sure a full version will be awesome. Pretty sure you'll nail it and there will be no filler content to be seen 😉
Thanks so much for the kind words, I appreciate it! :D
Excited to see you continue more on this game! I had so much fun trying it out, I'm very eager to see what you end up doing! It's also fun for me to learn more about game development, and you explain it in such a fun but concise way! Also, seeing clips of you playing games makes me hope you start streaming at some point! I think you'd be great at it! P.S. - Thoughts on Hollow Knight? I know that's another decent example, so I was just curious. P.P.S. - What did you name your son?
Ayyy blue, thanks! I've considered doing some gamedev streams, but I'm not sure how well it'd go - definitely worth giving it a try at some point, heh. I actually haven't played Hollow Knight - if you can believe it. It's on my list though, for sure! His name is Stencil
I had a feeling if you went this direction, you'd do a full version of Isadora's Edge. I'm looking forward to seeing how this..... Develops. Glad my advice could go, bro!
My angle was too obvious heh heh heh And yeah, I appreciate the advice a lot! Definitely will be sourcing other ideas as development continues as well, lmao
Super excited that you're expanding upon the game, loved it during the jam!
Thank you! :D
GGOOOOO
Looking forward to following this through development! I like what GingerNingerish said about milestone videos - a video or two chronicling each of the four levels seems pretty reasonable to me. Maybe one in-progress devlog and one retrospective once the level's complete? Anything more than 1 video a month seems like it would just become exhausting to keep on top of in addition to development.
Yeah, I think a cadence of trying to do about one video per month seems like a reasonable goal - assuming I don't just go apeshit shattering milestones left and right, heh heh heh
I actually prefer a mix between the two devlog approaches. A big milestone video every two to three months would be fine, but at the same time I'd also fear missing one by accident and completely forgetting about it. On the other hand, I guess everyone agrees that a weekly 5 minute video talking about basically nothing isn't the best approach either. And you should probably Re:Iterate(); on that idea of Talking About Game Design, maybe try a monotonous British voice or something…👍
I like that advice a lot! Milestone videos work so long as they aren't /too/ far apart so that they disappear! Also, lmao, if only my British accent wasn't so awful...
I'm so jealous that your starting your dream game! I will one day be there...I got a couple more projects I wanna do before I take that Journey myself... I can't wait for more of these devlogs! I love how you went and played back the game that inspired you for this game and made a list for the basic you need
@Inbound Shovel going to have to take that approach when I start my dream game, thanks!
Thank you! Yeah, I really liked starting at the roots, making sure I could really understand the magic of the games I love before trying to recreate it!
Awsome stuff, good to see you have basic ideas and structre planned out. I really looks forward to seeing what happens. As for devlogs I guess milestone videos are generally better, more focused than just trying push out up to date videos all the time that are, I did this, then this then this, then this etc. I think if you have a particular subject for the video you can break it down more interstingly and the whole proccess of it, then throw those side updates and other bits and pieces around it.
Thank you! And yeah, that makes a lot of sense to me. Make sure the devlogs have a real focus to them, rather than arbitrarily cramming in stuff. I'll definitely keep that in mind!
So this is why the channel's been quiet for so long! Glad to see you taking this step into the larger world of gamedev. Good luck!
Thank you so much! :)
hello, I've wanted xiao from the start of this game and I'm saving primos for him (a f2p) I'm at 74 pity and have enough primos for 45 wishes, meaning I will have a guaranteed 5 star. Just waiting for Xiao's banner and grinding hard to be able to have enough primos incase I don't get him in the first time. I'll update when his banner has been released and when I actually get him. And this is an extra story but My bro who was at AR17 didn't really had a character he ever wanted in the game so I told him to just spend his primos on the Childe banner and well he pulled Jean in just 31 pulls. I was dazed. edit: sorry for updating late, got him without losing the 5050 :)
Can u do klee pleaseeeee ?
*👍класс и привет от тренера по футболу!!!!!-!!!!*
I dont understand how you only have 1k subs you're genuinely such a great channel I thought you had at least 100k when i found it
Thank you so much! :)
Fun video, it's cool to see someone who works with other engines; show their opinion of godot. It's also good to see it checks out.
Thanks for watching! :)
Love it!
Thank you! :D